All versions
1.2.0
Release
a_mod 1.2.03 weeks ago 24
Compatibility
Minecraft: Java Edition
26.1.2
Platform
NeoForge
Supported environments
Client and server
Changes
End Update Part 1
- Added the Clouded Stronghold, secured by the Keepers. These strongholds have 2 Beyond Portal Frames.
- Added the crafting recipe for the Soul of the End
- Added Cloud Bricks with its variants and Cloud Pillars
- Added the Warden Dimension (not the sift, created before it was announced)
- Added the suburbs biome, now the only biome Cities generate in.
- Added avocado sapling recipe
- Added the Swapped Dimension, made with a Portal Block frame and a Steel and Flint
- Added border guards
- Added Premium Grade Knifes
- Added the Suburbs Dimension, made with a Oil Block frame and Gasoline
- Added a crafting recipe for the Knife Sharpener
- Added the Sky Block
- Added the Buried Cheese Vault
- Added crafting recipe for Medication
- Added Steroids and the Mega Tree Saplings
- Added Poop and Poop Blocks
- Redone the Goon Cave structure, now spawning in forests.
- Added Bullet Bundles
- Added Meat variants, like the Slab of Meat.
- Added Brewstew mob
- Added Carboard, Cardboard block, and Box.
- Added Acid
- Buffed the Uranium obtaining process. You smelt a uranium crust, make a uranium cell with 4 Uranium crusts, 4 Flarpis (made by brewing Fart(made by brewing Fart Flakes on an empty bottle) on Lapis.), and 1 Endite, and then brew the Uranium Cell on a water bucket.
- Deleted some random toolsets
- Nerfed Mega Toolset
Smallest Update Beta
- Added Biolab
- Added Skin Cell Bricks
- Added Block of Fat Cells
- Added Mites
- Added underground ores, Neurons and Tonsil Ores.
- Added DNA
- Added Blood Vein Blocks.
- The Microscope has expanded to a game mechanic. The microscope can alter DNA and cells to transform basic DNA and Cells to specialized cells by using the Crispr Needle, or to erase specialized DNA and Cells, turning them to their basic version with Genetic Acid.
Sorry for the long wait for update, I just kept on adding random features.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ULEnfUmy:P0NYIFRF"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ULEnfUmy:P0NYIFRF"
}

