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This mod depicts overexaggerated, cartoony pixel blood and violence; if that's too mature for you, don't play it.

 

ULTRACRAFT

Mankind is Dead. Blood is Fuel. Hell is Full.

This Mod is a Tribute to the Game ULTRAKILL by Arsi "Hakita" Patala.


Contents

  • 6 Levels
  • Cybergrind
  • UltraHUD
  • Node//Block based Scripting System to make functional Levels like in Ultrakill
  • Blood (and a lot of it too!)
  • All Prologue and Limbo Enemies
  • 17 Weapons (Revolver Variants + Slab, Shotgun Variants & Machine Sword, Nailgun Variants, Flamethrower, Soap, and an original one)
  • Parry and offhand Punch Mechanic
  • Ultrakill movement tech (enter High Velocity mode pressing V) (even including things like Wall-Jumps, Alternate Underwater Physics and Slam Storage)
  • A bunch of Blocks and Items
  • Lots Settings for Server/World configuration
  • Intro sequence and Custom Main Menu Backgrounds (toggleable)
  • Structures
  • Customizable Wings
  • Almost too Customizable Terminals

ULTRACRAFT Discord
Join our community-run Discord Server to connect with other fans of the mod and discover Modpacks and Servers using it!
https://discord.gg/BWcnACAvHC


V2.1.1 Release Trailer

Other Information

The mod is fully Server compatible; for serverside config stuff gamerules are used. (they all start with an "ultra-" prefix to make them easier to find)

Some Items have hidden lore. This is usually Jokes or dev Comments. To see it, press F3+H to enable advanced tooltips.

Currently the mod isn't integrated into normal gameplay that much. Enemies don't spawn in the world, Some items aren't obtainable in survival, etc. I plan on changing that in a future update.

Feel free to put this mod in modpacks, but I wouldn't recommend doing so as it's a bit unstable and probably won't mesh well with many other mods lol

External resources



Project members

absolutelyaya

Owner


Technical information

License
MIT for Code and CC BY NC 4.0 for Art Assets
Client side
required
Server side
required
Project ID