Tags
Creators
Details
Licensed MIT for Code and CC BY NC 4.0 for Art Assets
Published 3 years ago
Updated 2 years ago
All versions
1.20.1-1.1.2
Release
ULTRACRAFT 1.20.1-1.1.23 years ago 482
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Fabric
Supported environments
Client and server
Required content
Unavailable version
Any compatible version
Changes
Major Changes
- Added Tundra and Agony Enemies
- to summon using commands, use
/ultrasummon "tundra//agony" <pos> <yaw>!
- to summon using commands, use
- Added Command
/ultrasummonfor special enemies (currently only tundra//agony) - Fixed a bunch of Marksman issues
- Ricoshots from players used to target Players even if PVP is disabled.
- Coins used to explode when hit by Sharpshooter alt fire.
- All Players now see a particle when a ricoshot targets a player; only the targeted Player sees it in red and hears the warning sound though.
- Coins came back down when punched into the sky.
- Coin Item punch counter stored final damage instead of the actual punch Count.
- removed Coin Item hidden lore since it's been found immediately lmao
- Pump Shotgun Overcharge Self-Damage can now be avoided using a Dash
- Sharpshooter alt fire now slightly auto-aims for nearby targets
- Sliding out of a Slam Storage landing now gives a speed boost
Settings and Gamerules
- Added "Hide Wings" Setting
Tweaks
- Made some Coin Throw Velocity weirdness slightly less weird
- Changed the Second window for Coin splits; It is now after the Coin exists for 20 ticks (1 second) instead of when it goes below its spawn Height
- Decreased Pump Shotgun Cooldown
- Stamina no longer regenerates while Sliding
- Tweaked Velocity increase for slide jumps
Minor Changes
- Added Recipes for the new Weapon Variants
- Made Pump Shotgun alt fire holdable (hold to keep pumping)
- Fixed Damage tilt freaking out during Time Freezes
- Fixed Dashing being possible when there's not enough space to stand normally
- Coins and Core Ejects now ignore Fluid Slowdown
- Core Ejects now immediately explode when touching lava
- Fixed Marksman Texture issue (Coin display was off if the item wasn't in the Players Main Hand)
- Fixed optional Resourcepack
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:JGAiUYbt:TFpGRprD"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:JGAiUYbt:TFpGRprD"
}

