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Details
Licensed MIT for Code and CC BY NC 4.0 for Art Assets
Published 3 years ago
Updated 2 years ago
All versions
1.20.1-1.1.4
Release
ULTRACRAFT 1.20.1-1.1.43 years ago 430
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Fabric
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Changes
Major Changes
- Improved Pedestals
- Added Item Lore to make their usage more clear
- Right-Clicking them now opens a Menu in which you can set a "Key" Item. If an Item of that type is placed on the Pedestal, it gives off a redstone Signal.
- Added TalonMC Plushie (Happy Birthday :D)
- Added Soul and Blood Orbs
- Soul Orbs replenish 30 Energy upon pickup (equal to one dash)
- Blood Orbs heal to full Health and give 10 Absorption Hearts upon Pickup
- Props to my Sister for making the pickup SFX
Settings & Gamerules
- Added "Fix UltraHUD" Setting
- Fixes the UltraHUD in place to help against motion sickness
- Added ultra-GunDamage Gamerule
- Multiplies ALL Hitscan Damage by the set value. Meant to be used if other mods armor renders weapons too weak to be fun
- SafeVFX Setting now disables the shaking of Fish-Mania Popups
Tweaks
- The Blood Fluid is now replaceable by other Blocks
- Buffed Sharpshooter auto-aim (30°->45°)
- Auto-aim now doesn't target Items and Experience Orbs anymore
Minor Changes
- Added 2 Fishes
- Added "Top 10 Anime Betrayals" Advancement
- Hid some Items in REI (mainly unobtainable utility items)
- Up to Ten Absorption Hearts are now displayed on the UltraHUD health bar
Optional dependencies
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:JGAiUYbt:rCOnmVOR"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:JGAiUYbt:rCOnmVOR"
}

