Included content
| Name | |
|---|---|
Beyond the Fire by TriageInferno by EfefskiWardens of Hell by PsykomaticMirage of Paradise by OxbloodTruth of the Broken Screen by OxbloodBlameless by EfefskiInfinite by Efefskimusic.json file in the same directory that the sounds.json would go inResource Changes Segmentultracraft:music.cybergrindultracraft:no_rage_tintultra-startAsV1 is enabled, then the basic mechanics always work regardless of whether the Trinkets are equipped or not!carry on Mod allowing picking up and placing blocks within modification suppressed areascarry on ModYou're in Grave Danger Mod still clearing the Inventory and placing a Grave for Players in Levels or with an active CheckpointDisableModificationSuppression which allows disabling Edit Mode Room Modification Suppression; Default is false
ProtectNature which disables natural blocks like flowers and grass to be broken by ultracraft explosions; Default is falseUnlockCustomLevels Server Config to false
ultra-startAsV1; Default is true
armSkinFirstPerson; Default is true
onlyShowarmWhilePunching; Default is false
hideVanillaHotbar; Default is false
/ultracraft debug clearLikelyPerTickDamageTypes
/ultracraft config screen/edit config recursiveRooms, which toggles whether Rooms you place while having another Room focused, will be parented to the selected Room or just be placed as new Root./edit config showRelations, which toggles whether colored lines between related Rooms are shown (default: true)stopOnDisable is enabled, the currently playing Soundtrack Key of Players will be cleared (meaning the music stops) upon the bound local flag deactivating.forceDestination to ForceTravelTriggers
openRanking is enabled, they'll still be shown the Ranking Screen; however, the next Level button will always lead to the forced Destination and the Select Level Button is DisabledopenRanking is disabled, they'll travel to the forced Destination immediately after the Travel Screen intro Animation finishednonenull, none, default]"" before the colon :) will be their Track IDdefault, it will start playing immediately upon entering the leveltitle, author and color Fields
combat-threshold Field
no-calmdown Field
unlocked Field to Level Metadata
falseAuthor - Title and not the other way around)fragile_nature Block Tag
ProtectNature Server Configfragile_nature Block Tagscreen.ultracraft.travel.layer<index> -> layer.ultracraft.<layer-name>)ultracraft:clair_de_lune -> ultracraft:disc/clair_de_lune)item.ultracraft.progression-item.lore | §8 -> §7)block.ultracraft.carpet | Fancy Carpet -> Blue Fancy Carpet)message.ultracraft.parry-chaining)message.ultracraft.fall-drowning -> message.ultracraft.drowning)| Name | |
|---|---|
| File | Type | Size | |
|---|---|---|---|
| ultracraft-1.20.1-2.1.3-sources.jar | Unknown | 91.14 MiB |
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:JGAiUYbt:rrpkI19y"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:JGAiUYbt:rrpkI19y"
}