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Creators
Details
Licensed MIT for Code and CC BY NC 4.0 for Art Assets
Published 3 years ago
Updated 2 years ago
All versions
1.20.1-1.1.3
Release
ULTRACRAFT 1.20.1-1.1.33 years ago 427
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Fabric
Supported environments
Client and server
Required content
Any compatible version
Unavailable version
Changes
Major Changes
- Tundra and Agony now behave like in the Original (+ a tiny original addition)
- Added Special Tundra//Agony Machineswords
- Added Chilled Status Effect (Reduces Rate of Energy Regeneration)
- Added Swordsmachine, Tundra and Agony Plushies
- Fixed Weapon Variant Recipes
- Fixed Camera Freaking out when dying while the Wing Customization Menu is open
- Added LambDynLights as an optional dependency
- Appropriate Projectiles, Enemies and Items will give off light if you also download that mod!
- Added Russian Translation (provided by Liskanyme)
- Completely rewrote Auto-Aiming for both Sharpshooter and Marksman
Tweaks
- Nerfed Tundra//Agony
- Improved Slide Jumping
- All Slams (not just Slam Storage) now give a starting slide speed boost
- Nerfed Sharpshooter Auto-Aim down to 30° angle tolerance
- Nerfed Overcharge Damage done to others (there was actually a Math error that made it do 3.75 times the damage it was supposed to. Sorry lmao)
- Made Overcharge self-damage undodgeable again
- Buffed Piercer Revolver alt-fire
- Piercer Revolver alt-fire now works more like in the game
- All Mod Entities have a higher starting height for fall damage now (+3 Blocks)
Minor Changes
- Overhauled Swordsmachine Texture; the color are a lot better now, and it's less noisy.
- Added two missing Apostrophes to english death messages
- Fixed most Projectile Boosts not damaging the Booster
- Sharpshooter alt-fire now breaks fragile blocks
Optional dependencies
Any compatible version
Known incompatibilities
Unavailable version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:JGAiUYbt:yl0Z6xhA"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:JGAiUYbt:yl0Z6xhA"
}

