CHANGES:
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Remade all of the Achievements, they all should be under the same achievements tab now, making it easier to follow the mod.
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Added Echoblade, this unique weapon allows for it's wielder to detect some sounds through walls, and warns it's master of an approaching danger. The sword can shoot out a miniature sonic blast that can be charged to shoot, deals significant damage and pierces multiple targets.
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Working on a new dimension, it's contents are already added and can be checked out in creative mode.
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Added destroyed remains to Apocalysped Earth, old metal can be found, along with some metal crates that store food and supplies, these can be harvested.
Bugfixes and Improvements
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Removed fall damage in Echovale to prevent falling to death so that the player is trapped for longer.
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Changed the Rakshasa related gamerule, he should now glow red whether the gamerule is false or true.
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Added a temporary ambience sound to Echovale, it will stop after a duration.
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The achievement icon provided in the Rakshasa first encounter was improved, the horns now look more like the actual Rakshasa itself.
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Increased the spawn area size of Echovale.
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Improved the description, cooldown and sound of the Scarlet Effigy.
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Fixed an critical issue which was causing servers to break (deleted a client-side code running in server-side). Server running was tested to make sure the issue is gone.
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Echovale spawn was improved to be in a consistent height so that the player wouldn't have a chance to fall through the bottom bedrock or break the top bedrock.
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Improved other nether-like spawn locations to have a more consistent spawn.
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Raised the blood sea level of Bloodroot Hollow slightly to better match the terrain.
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The blood fluid in Bloodroot Hollow has had it's particles and sound effects removed, as these caused inconsistencies in the code of the mod, they may be re-added in the future updates.
Dev Note
Sorry for the long break! I'm continuing to work on Abyssal Sovereigns as a side-task, currently focusing on a youtube carreer which has been succeeding so far. By the way I've noticed the bug of Veiled Depths causing player to be permanently have the frozen effect, it'll be fixed in the next patch that will be out soon!
CHANGES:
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Added Sculk Jail dimension. This dimension is not meant to be explored, it's a prison. Players are unable to build or break anything within this dimension. And it's full of Deep Dark biome.
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Added Warden's Resonance, a horn-like item that drops from killing the Warden, granting an achievement alongside.
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Added Potion of Sculk Jail. This potion is made by brewing a Warden's Resonance into Awkward Potion. Granting 15 minutes of Sculk Jail. (
/gamerule sculkJailPotionNerf true
will make this potion teleport players after a long randomized duration and stages of warning). Using this potion on entities will doom them into Sculk Jail forever after a randomized duration. -
Added Freezing Temperatures in Veiled Depths. Players who step out of the water deep down in Veiled Depths will cause them to instantly start taking freezing damage.
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Added Ruins of Old Civilizations into Apocalypsed Earth, these are structures that spawn in the dimension, you could find metal loot crates or harvest the old metal from the structures to obtain iron ingots via smelting. Alongside some new achievements.
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Added Apple of the Seas, could be crafted by combining a Heart of Sea with an apple. This is used to lift the veil in Veiled Depths, allowing for a much clearer vision, and granting everyone online a challenge achievement. (
/veileddepths_resetveil
will reset this effect) -
Added Leviathans in Veiled Depths, they are huge beasts that are neutral and will run away when hit. For now, their only purpose is to scare newbies with the noises they make. They will give a scary achievement upon first encounter.
Bugfixes and Improvements
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Fixed an issue where every player everywhere would hear any entity that's swimming in blood within Bloodroot Hollow.
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Fixed entities teleporting 200 blocks in the sky upon touching the Veiled Depths entrance portal.
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Even though escaped, your spawnpoint would be stuck in Bloodroot Hollow until manually set again. Fixed this, wherever your spawnpoint was when before you got into the Bloodroot Hollow, it'll be set back to that.
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Improved the first Rakshasa encounter in Apocalypsed Earth, Rakshasa will now snap your camera towards him and glow red for a short duration. This can be disabled with the command
/gamerule rakshasaCameraLock false
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Fixed a bunch of potions that were meant for the player to only work for the player, to avoid any server or client crashes if they were given to entities by mistake.
Known Issue Alert!
- This VERSION of the mod only works when you play it with friends through ESSENTIAL MOD, using the mod within a REGULAR SERVER will cause players to be UNABLE TO JOIN.
- This issue will be fixed in version 0.2.1 and later.
Dev Note
It's been a really entertaining journey for me to develop Abyssal Sovereigns, Thank you all for the downloads and support, love you guys! I hope to update this mod up and maybe past version 1.0.0 and I plan on making a trailer at around version 0.4.0 or 0.5.0, if you have any questions, bug reports or feedback, please join my discord and let me know! (the link is in the links category in the mod's main page) Have a wonderful day!
We are now in beta! Yay!
CHANGES:
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Added the new dimension Apocalypsed Earth, has a connection with Bloodroot Hollow. Known for being a world that's been destroyed for fiddling with Bloodroot Hollow's anomalies.
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Added Rakshasa monster. There can only be 1 of this monster at a time, it will spawn in the wastelands of the Apocalypsed Earth, and it will stalk the nearest player through the fogs. Upon a few (configurable) times being spotted by the player, it will start getting aggressive and going in for ambush.
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The entrance to the Apocalypsed Earth is through the dangers of a Scarlet Diamond that was crafted by combining the materials of Bloodroot Hollow with a diamond from the overworld. This material has an unstable energy of blinking the player in and out of the Apocalypsed Earth. Dropping it will stop the blinking, so don't drop it after teleporting to the Apocalypsed Earth, you might get stuck.
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Added Scarlet Effigy, this edible item is craftable with 4 raw porkchop and 4 raw beef combined with 1 Scarlet Diamond, giving you 8 Scarlet Effigy. The Scarlet Effigy can be consumed to create Fleslings, imperfect clones of the player, aiding in battle.
Known Issue Alert!
- This VERSION of the mod only works when you play it with friends through ESSENTIAL MOD, using the mod within a REGULAR SERVER will cause players to be UNABLE TO JOIN.
- This issue will be fixed in version 0.2.1 and later.
PATCH:
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Added ground-crack-like portal that spawns rarely in ocean biomes. This portal will allow you to enter the Veiled Depths.
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Added a new mechanic to the Veiled Depths, swim up to the surface to escape the dimension.
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Added Mangenese Nodules a new type of ore that acts like Ancient Debris. It will spawn itself as a block and could be used in crafting.
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Added a new Smithing Template "Stainless Iron Upgrade". Used to upgrade Iron gear in a Smithing Table. Doing so will upgrade the Iron to become the perfect tier between Diamond and Iron. Giving it durability, strength and resistance.
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Increased the fog thickness in Veiled Depths, it will now be very difficult to see anything.
Known Issue Alert!
- This VERSION of the mod only works when you play it with friends through ESSENTIAL MOD, using the mod within a REGULAR SERVER will cause players to be UNABLE TO JOIN.
- This issue will be fixed in version 0.2.1 and later.
Notification
Keep in mind, this dimension is still under heavy development and might corrupt your world after an update. The mod will soon be out of Alpha and enter Beta stages where it is actually decently playable in survival. However as the name "Beta" suggests, there will be bugs and glitches to be expected and the mod will be incomplete still.
PATCH:
This update is a bit small, however 0.1.0 will be the version that brings us out of Alpha and into Beta
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Added Blood to Bloodroot Hollows, replacing the water.
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Swimming in blood is difficult due to it being slightly denser than water. However it has better buoyancy, pushing the player up even when space bar is not held, holding space bar makes going up to surface much quicker.
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Monsters cannot swim in blood, they will sink to the bottom, this special difference is added so that this liquid is unique from water and has a use.
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Fixed Flesh Hounds from hearing the player's footsteps even though the player is sneaking.
Known Issue Alert!
- This VERSION of the mod only works when you play it with friends through ESSENTIAL MOD, using the mod within a REGULAR SERVER will cause players to be UNABLE TO JOIN.
- This issue will be fixed in v0.2.1
Notification
Keep in mind, this dimension is still under heavy development and might corrupt your world after an update. The mod will soon be out of Alpha and enter Beta stages where it is actually decently playable in survival. However as the name "Beta" suggests, there will be bugs and glitches to be expected and the mod will be incomplete still.
PATCH:
It's doggie update day!
- Increased the attack reach distance of Flesh Hounds to 2 blocks (was 1 block).
- Increased the range Flesh Hounds can detect sound to 16 blocks (was 12 blocks).
- Decreased the Flesh Hound aggro range to 6 blocks (was 8 blocks).
- Flesh Hounds now start a chase upon hitting you once. The chase will cause all Flesh Hounds in a 40 block radius to aggro on you. If you can last 45 seconds, the chase ends, however be careful, getting hit again will start the chase again.
- Added visuals, sound cue and music for the chase.
- Flesh Hounds that recently joined the chase will bark repeatedly for a few seconds.
Additional Changes
- Changed the achievements that Flesh Hounds grant (renamed) to make them feel more like a warning rather than an achievement.
- Changed the icon of the Blood Curse effect.
Notification
Keep in mind, this dimension is still under heavy development and might corrupt your world after an update. The mod will soon be out of Alpha and enter Beta stages where it is actually decently playable in survival. However as the name "Beta" suggests, there will be bugs and glitches to be expected and the mod will be incomplete still.
PATCH:
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Added recipes for the ritual blocks. Making the portal in survival and surviving through the whole dimension is now possible with the following changes after this one.
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Added Blood Furnace, this furnace can be crafted in a 2x2 crafting grid. This furnace uses your health as a fuel to instantly smelt.
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Recipe of the Magnetic Field Tracker was changed, it was made smaller to be able to be crafted in a 2x2 crafting grid.
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Added Root Blood bottle. You can now obtain blood from the veins to harvest their blood for a crafting material.
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Added the Vulnerability potion. It can be crafted by brewing Root Blood into Awkward Potion. This potion makes any damage taken for the entity increased (by 2,0 ♥) and Vulnerability II will increase the incoming damage further (by 4,0 ♥) and this damage pierces through SOME of the armor. The full armor pierce was too powerful, so it was nerfed.
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Added a warning achievement "Don't Run!" for when a player is approaching a Flesh Hound for the first time.
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Added Scarlet Diamond, this precious item currently has no use but it can be crafted with a few materials from around the Bloodroot Hollow and some Root Blood.
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Added the Veiled Depths dimension. This dimension currently has no portal, but if you teleport to it through commands, it is a 300 block deep dark ocean with eerie ambience.
Bug Fixes and Improvements:
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The behaviour of Flesh Hounds has been changed. Instead of attacking to anything that moves, they will raise suspicion. Walking will cause all Flesh Hounds in a ~12 block radius to walk towards you to investigate the unusual footsteps, since they assume you're one of them. After getting near ~4 blocks, they will have a random chance to get aggressive, and don't forget, 1 Flesh Hound getting aggressive makes all Flesh Hounds in a ~28 block radius aggressive. This behaviour applies to any mob as well, they will go investigate before attacking.
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Improved the achievements, they will give the necessary recipes and some which were hidden will be displayed in the achievements tab.
Notification
Keep in mind, this dimension is still under heavy development and might corrupt your world after an update. The mod will soon be out of Alpha and enter Beta stages where it is actually decently playable in survival. However as the name "Beta" suggests, there will be bugs and glitches to be expected and the mod will be incomplete still.
PATCH:
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Added a Painting, representing the Bloodroot Hollows dimension. 2 Blocks high and 4 blocks wide.
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Added Torn Flesh, Corrupted Flesh. The Flesh Hounds can drop these, however Corrupted Flesh is much rarer than Torn Flesh. Torn Flesh can be cooked and eaten, Corrupted Flesh cannot. The Corrupted Flesh will now be used to craft Totem of Carnage, all you need is a Totem of Undying and place the Corrupted Flesh anywhere next to it in a crafting grid.
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Added Antimony ore into the Bloodroot Hollow. This ore needs to be smelted into an ingot for the usage. Commonly found in the terrain. Stone level tool is needed to drop the raw ore.
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Added Neodymium ore into the Bloodroot Hollow. Needs to be smelted into an ingot for the usage. This ore is rarely found in the terrain. Iron level tool is needed to drop the raw ore.
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The Magnetic Field Tracker is now craftable, using 5 Antimony ingots and 1 Neodymium ingot. Meaning the dimension is now escapable even in survival. However the ingots require smelting and if you don't bring a furnace, you're trapped.
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Added Bone Piles to the top of the Exposed Flesh Blocks (the grass-like terrain). These are rarely found and can be harvested to obtain bones or bone meal with right click or by breaking it.
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Added Bone Pickaxe this is one of the only pickaxes that can be crafted in a 2x2 crafting grid. 2 Bone, 1 Bone Meal and 1 Stringy Meat (grass of the dimension) is required to craft it. It has very low durability however it can harvest at the strength of an Iron Pickaxe. This was added to help players with nothing in their hand have a chance to escape the dimension, an option for smelting the ores will be added in the future updates.
Bug Fixes and Improvements:
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The Flesh Hounds would detect the movement of any mob but not a players,
this was fixedafter some testing, noticed that this issue still remains, will be fixed next update. -
Some of the unimportant achievements were made quiet so that they are not announced to the chat to prevent chat flooding. They are still visible in the achievements tab.
Notification
Keep in mind, this dimension is still under heavy development and might corrupt your world after an update. The mod will soon be out of Alpha and enter Beta stages where it is actually decently playable in survival. However as the name "Beta" suggests, there will be bugs and glitches to be expected and the mod will be incomplete still.
PATCH:
-
Added Flesh Hounds, these beasts spawn naturally in the Bloodroot Hollow dimension as the first threat there ever is. They listen to your footsteps, so their detection range is significantly reduced if you sneak around them. They move in groups and angering one of them will anger all of them in a big radius, these monsters have the ability to dash towards you and will not take fall damage.
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Added Fleshlings, they do not spawn naturally and there is currently no way to spawn them other than the creative inventory. They are allies in the shape of players, wielding a shape-shifted blood sword in their and. They are intelligent beings capable of knowing about evasive manuevers and swiping with their sword. The swipe doesn't hit multiple targets, but it allows for 3 block range with the Fleshling. The Fleshling also utilizes a slightly randomized sword cooldown speed as their attack speed. Fleshlings will back away from targets once they hit them to prepare for another attack and/or to avoid incoming hits. The evasive manuevers will be much stronger if the target is a creeper to prevent it from exploding and will not attempt evasive manuevers if the Fleshling is fighting a Skeleton or a Witch, to rush it down and prevent it from taking advantage of the distance. Fleshlings don't like each other and prefer to keep a distance and eventually rarely attack each other. However they love players and will follow the closest player always (will not teleport like a pet) and will attack the player's target.
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Added Vein Clusters, these will randomly generate within the Bloodroot Hollow and eventually spew blood from the veins. You can find a cluster that hasn't grown out veins yet and it will do it eventually, or you can force it to do it by changing a block it's contacting to wake it up.
Bugfixes:
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Fixed the bug where Stringy Meat (grass of Bloodroot Hollow) would corrupt the terrain generation and spawn far too rarely.
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Fixed the bug where making the ritual portal of Bloodroot Hollow and going through above 128 height or below 0 height would teleport you outside of the void and/or destroy the layer of bedrock.
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Fixed the bug where teleporting to Bloodroot Hollow after it's portal was generated, if the spawn location was nearby the portal it would destroy it.
Notification
Keep in mind, this dimension is still under heavy development and might corrupt your world after an update. The mod will soon be out of Alpha and enter Beta stages where it is actually decently playable in survival. However as the name "Beta" suggests, there will be bugs and glitches to be expected and the mod will be incomplete still.
PATCH:
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The Bloodroot Hollow is now accesible through a ritual. Placing 4 basalt blocks in a "+" shape and placing a ritual amethyst block in the middle will activate the ritual. Once an animal type creature touches the amethyst, lightning will strike down and consume the animal, lighting a rift to Bloodroot Hollow.
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Bloodroot Hollow now has a proper exit, creating a dimensional tear at a random point. However this dimensional tear will not appear until a player equips a "Magnetic Field Tracker" for the first time in the world.
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Once "Magnetic Field Tracker" was crafted/obtained, the rift will be generated (coords will be displayed in chat, since we are just testing right now). The Magnetic Field Tracker will always notify you if you are going in the correct direction towards the exit.
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Added a few achievements.
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Added a few new building blocks that will be used in the future for structures that will spawn in this dimension, more blocks will be added later.
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Added randomly ocurring particles for ambience.
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Stringy meat (aka Grass) added. It will now occasionally grow, and can be harvested (drops with 30% chance) for an edible item, must cook first.
Bugfixes:
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The dimension no longer has a day/night cycle, the fog no longer changes colors randomly to simulate a sunset.
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Lava pools no longer spawn.
Keep in mind, this dimension is still under heavy development and might corrupt your world after an update.
WARNING! This mod is still under development, using this in your survival worlds etc might cause corruption after an update or experience severe bugs and glitches!
PATCH:
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Fixed the dimension's color change for when there is a sunset in the overworld (it would change the fog to yellow thinking you are looking at the sunset).
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Added new achievement(s).
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Gave slightly better consistency to "Totem of Carnage".
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Since it is planned to be used in the future, added dependency: "Geckolib".