Tags
Creators
Details
0.0.8
Compatibility
Required content
Changes
PATCH:
This update is a bit small, however 0.1.0 will be the version that brings us out of Alpha and into Beta
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Added Blood to Bloodroot Hollows, replacing the water.
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Swimming in blood is difficult due to it being slightly denser than water. However it has better buoyancy, pushing the player up even when space bar is not held, holding space bar makes going up to surface much quicker.
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Monsters cannot swim in blood, they will sink to the bottom, this special difference is added so that this liquid is unique from water and has a use.
-
Fixed Flesh Hounds from hearing the player's footsteps even though the player is sneaking.
Known Issue Alert!
- This VERSION of the mod only works when you play it with friends through ESSENTIAL MOD, using the mod within a REGULAR SERVER will cause players to be UNABLE TO JOIN.
- This issue will be fixed in v0.2.1
Notification
Keep in mind, this dimension is still under heavy development and might corrupt your world after an update. The mod will soon be out of Alpha and enter Beta stages where it is actually decently playable in survival. However as the name "Beta" suggests, there will be bugs and glitches to be expected and the mod will be incomplete still.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:EcVH1JIu:IPFHNLWM"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:EcVH1JIu:IPFHNLWM"
}

