Tags
Creators
Details
0.3.0
Compatibility
Required content
Changes
CHANGES:
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Introducing new dimension Bioflora Wilds! This land is full of monsters that spread tumor, you need to kill them to cleanse this dimension of it’s infection and let it bloom!
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Added Coolant Spray to freeze mobs and put out fire. This item is very useful in Bioflora Wilds.
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Added Virulent monster into Bioflora Wilds. These creatures spawn spread apart from each other, and there is a reason for that! Group them up and kill them to learn why! But be careful, these monsters spread tumor blocks in the Bioflora Wilds, kill them before it’s too late!
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Added a lot of new achievements.
Bugfixes and Improvements
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The scarlet diamond now has a shaking animation.
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Old metal block now makes the same clang sound when placed.
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Rakshasa camera lock will apply slowness for a zoom-in and cinematic experience.
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Fixed the Veiled Depths from causing the frozen overlay effect permanently upon entering the dimension.
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Made Bloodroot Hollow portal teleport instantly rather than with a cooldown, the portal now turns off upon going through, will require another sacrifice for more players to use it.
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Adjusted the Bloodroot Hollows and Veiled Depths portals visually and gave them audio.
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Added unique footsteps to Rakshasa.
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Significantly reduced the break time of Bloodroot Hollow flesh-related blocks. (This should make it less annoying to traverse)
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Added new organized command for admins to control the property of dimensions better.
/abyssalsovereigns
Dev Note
Working on this mod is genuinely fun, I have a lot of very creative ideas up until v1.0.0! When this mod gets it’s full released, it’ll already have lots of unique dimensions! Thanks a lot for those who download the mod to experience my work, I appriciate you guys! I’ve recently setup a patreon if you’d like to support me!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:EcVH1JIu:oNhmjWtg"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:EcVH1JIu:oNhmjWtg"
}


