fixed tree placements as well as Atherwilt deltas placements as well as some mob spawning
mob spawn fixes
visual fixes
-added new biome Blooded desert
-added new miniboss fallen Vortex
worked on balancing of the oblivious watcher and the Voidlurker, also gave Voidlurker Visual improvements
-fixed entities and chests in the abysslock citadel -failed construct now automatically rotates randomly in any of the 4 directions in a perfect 90° angle once spawned
-fixed abysslock citadel generation
some minor fixes
New Biome: dustfire valley New Woodtype: Duskpine New mobs: lambent dread, nightmite, ashhopper Balancing: damage Type voiding can be resisted with armor now, damage values of shrowdkiller got renewed -Fixes like the Voidguardarmor giving the voiding effect instead of giving back the void damage taken to prevent bugs
some fixes
-remastered some Block textures
-Added new mobs **{Voidfloater, Abyssal Eel, Husked Wanderer, Nullform_Assasin (miniboss), Crabbling, Shroomlurker, Shroomling, Chorvax (boss), Wooden Watcher] ** -nerfed Voidslasher
-Added 4 new biomes (-Aetherwilt, -Aetherswamp, -Abyssgrow, -Fungorot Marsch)
-Added new Boss armor piece "Chorvax Husk"
-Added new Crafting station "Voidforge Anvil" with Hyperforge ore
-Added new ore "Glavium"
-Added New Weapons "Glavium Glaive" and "Shrowdkiller"
-Added New Tool "Veilcore Staff" to link a block to teleport to
-Added "Shellscale Chestplate" and "Clawed Turtle Shell" -Revamped Gravorax Bossfight
-30 New Blocks
-Advancement Tab
-Added "Crabslayer" advancement
-New Gamerule to disable Voiding Damage from Mobs
first verion of the mod



