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1.3.3
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Changes
-added full Lycro Carve stone block set -added glavium nuggets -added Darkness OST for the abyssbound depths -added Watch Lurker monster (acts as a weaker Voidlurker) -added Abyssal Eye Essence -added Monochromium -added Monochromium Sword -added Rock Lurker mob -added Visioner's Disk -added void shard block -added some advancements -changed Watcher Oculus to Void Lense -changed void tree sapling texture -changed Hyperforge ingot texture
Oblivious lair rework: -New structure, also changed to a jigsaw structure (new name: Watcher Stronghold) -revamped oblivious watcher bossfight -renamed oblivious watcher to Watcher's Herald
new biomes: -Abyss Bone Pit -Glow Shroom Caverns
fixes: -glavium ore no longer generates in overworld -Renamed the internal abyssbound_detphs dimension/portal identifiers to abyssbound_depths. -Corrected the internal biome identifier from abyyswoods to abysswoods -Nullcrystal rotation is correct now -Bricked monolithis now has the right sounds -Radiant bane doesn't crash your game anymore -Fodravax actually drops his armor piece now -Watcher Roots will no longer crash your game
balancing: -Increased the Husked Wanderer spawn weight from 2 → 5, can now only spawn in moon phases close to full moon -Increased the Abyssgloom spawn weight in Abyssgrow from 29 → 59. -Increased the Wooden Watcher spawn weight in Abyssgrow from 7 → 10. -Reworked the Copper Coin recipe. -Updated the Voidguard Helmet recipe -made sacred void eye recipe cheaper -common void eye crafting is now more expensive -Removed the old Voiding enchantment. -voidlurker buff -wailing morrow debuff -Watcher Scouts debuff -fire adaptation potion gives now only 5 minutes of fire resistance -Shrowdkiller got more expensive and got nerved -buffed improvised bandage
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:h2GiVUg6:hEvOSCvN"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:h2GiVUg6:hEvOSCvN"
}

