Fixes:
- Fix issues with incorrect logic for strict slots leading to new validators not being added
- Prevent slots called "any" as such is a keyword within Accessories
- Add more logging for the inability to sync container data in case issues arise
- Prevent Errors from occurring within the Accessories Screen when finding null container was found for SlotGroup
- Setup dummy data on the client based on the given Slots bound to the given Entity when waiting for Sync Data preventing crashing with Spell Engine and more
Fixes:
- Fix for recursive stack handling not returning the first value found for Accessory Nest util methods
- Disable effect rendering within the Accessories Screen due to issues of overlap
- Fix issues with mipmapping
API:
- Change to
canEquipFromUse
removing theSlotReference
parameter - Adjust Equip methods for
AccessoriesCapability
and new variant for checking - Adjust update behavior for set/remove to use ContainerListner
- Cleanup and refactors