Advanced Machines UUUM (Immibis)

Advanced Machines UUUM (Immibis)

Mod

Induction Furnace-like machines for macerating, extracting and compressing

Client and server Technology

599 downloads
0 followers
Createda year ago
Updateda year ago

Follow Save
Advanced Machines UUUM (Immibis) has been archived. Advanced Machines UUUM (Immibis) will not receive any further updates unless the author decides to unarchive the project.
Host your Minecraft server on BisectHosting - get 25% off your first month with code MODRINTH.

A set of Induction Furnace-like "advanced/tier two" machines for macerating, extracting and compressing. Unlike AtomicStryker's update, these are plain Induction Furnace equivalents. No nerfs or extra features have been added.

Efforts have been made towards save-compatiblity with AtomicStryker's Advanced Machines (if replacing that with this, just make sure the block ID is the same), but no guarantees.

Features:

  • Rotary Macerator - Has two output slots. Max speed is 10000 RPM.
  • Singularity Compressor - Max pressure is 90000 Gibbl.
  • Centrifuge Extractor - Cells are electrolyzed water cells. Has three output slots. Max speed is 10000 RPM.
  • Vacuum Canner - Cells are air cells. Max speed: 100 cm/s. Cans go on the left slot, items in the top slot. Automation can insert cans from the bottom or side, extract output from the side, and insert other items from the top.
  • Thermal Washer - Do not insert water into an empty hot thermal washer.
  • Compacting Recycler - Can also make scrapboxes from scrap.
  • Impellerized Roller
  • Liquescent Extruder
  • Water-Jet Cutter - Requires water; if it runs out, the pressure will instantly reset to 0.
  • New in 57.3.0: GENERATOR ARRAYS - For low-lag renewable power.

Generator Arrays

First craft some Array Cable and an Array Controller. You can then craft Array versions of the standard renewable generators (wind, water and solar).

Place your Array generators wherever you want, and connect them to the controller with Array Cable. After a short delay (depending on the size of the network) the controller will start producing power, and you can connect it to your power network like any other generator.

If you add or remove generators, or break cables, the power output will not update immediately. Right click the controller for statistics.

DO NOT CONNECT TWO CONTROLLERS OR ONE OF THEM WILL EXPLODE. THIS INCLUDES PLACING THEM DIRECTLY NEXT TO EACH OTHER.

So why would you want to use this? One reason: Array generators and cables are very, very, VERY CPU-friendly. In fact, they cause no more load than a stone block! The array controller does all the work, and it does it at a fixed rate, so large networks will not cause more lag than small ones! (They will, however, refresh slower)

(Original mod by immibis. Original description from the IC2 forums)

Archival notice

This mod is abandoned and has been uploaded for archival purposes. It was originally created by immibis. It has been uploaded to Modrinth under the ModrinthArchives account with permission from the original author.

Discord screenshot showing permission to upload


Project members

ModrinthArchives

Owner


Technical information

License
MIT
Client side
required
Server side
required
Project ID