All versions
rv11-c
Release
rv11-c2 years ago 28
Compatibility
Minecraft: Java Edition
1.5.x
Platform
Forge
Supported environments
Client and server
Changes
- Fixed bug with storage buses not updating storage when preformatting changed.
- Updated Storage Bus API to include a direction.
- Added A Storage Bus Handler for Pipes
- Switched to an AE WorldEvent Class instead of inheriting WorldEvent ( Flans Mod??? )
- Fixed several spelling mistakes.
- Fixed several crashes.
- Many performance enhancements.
- Fixed issue with access IC2 EnergyNet in client.
- Fixed issue with -1 OreID resulting in match.
- 99% Matching now acts more then 1 damage, for chargeables.
- Import/Export/Storage Buses now keep their settings when dismantled with a wrench.
- AE Blocks now correctly can accept IC2 "unlimited packet size"
- Fix bug with Level Emitter state being improperly configured at load.
- Stopped calling certain events on client side.
- Add Fuzzy Damage Modes.
- Fixed bug with Level Emitters.
- Fixed bug with Multipliers not resetting in export buses.
- Memory Usage Enhancements.
- Added some description to the errors for AppEngMissingTile
- Fixed shift clicking into partition editor fake slots.
- Controller power bar now glows in the dark.
- Cable flashes now persist for multiple frames and fade in / out.
- Fixed some Z-Fighting with the bus renders.
- Fixed issue with rendering a long distances from origin.
- Fixed Drives and Chests rendering.
- Fix quartz sword recipes?
- Fixed bug with wireless power draining.
- Added Logging for Block Updates
- Added a simple sum of all AE Related network data.
- Chest and Drive now use a blinky TESR to render their blinks, this should help greatly with FPS related issues.
- Added Tabs to xSize of the gui.
- Added Villager Trading for Certus Quartz, dust and silicon.
- Added enableQuartzTools as a config option - defaults to on.
- Fixed bug with condenser gui.
- Terminal now remembers scroll position after crafting gui.
- Fixed a few bugs related to wireless and power usage.
- Fixed a bug where the MAC would re-draw if nothing changed.
- Fixed several bugs with the Power usage of IO Ports
- Fixed a bug where a level emitter would re-draw if nothing had changed.
- Recipes which involves sticks can now use non-vanilla sticks.
- Optimization for in cable TESR
- Power can now be drained from any armor components.
- Fixed a bug in condenser so that the condenser now properly updates when items are pumped in.
- Minor api change.
- Improved logging of crafting.
- Added transaction logging.
- Fixed a bug with crafting tracking ( Thanks to Player for helping find and track it down. )
- Fixed a bug in Storage Bus which could result in infinite power drains.
- Added new API to allow for custom wireless terminals.
- Adding Missing Energy Translation String.
- Added rotateBlock Support to the Quartz Wrench.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:AlDk2AVa:AyOUglYx"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:AlDk2AVa:AyOUglYx"
}

