All versions
rv14-finale
Release
rv14-finale2 years ago 98
Compatibility
Minecraft: Java Edition
1.6.4
1.6.2
Platform
Forge
Supported environments
Client and server
Changes
- Energy Cell is now placeable in world
- Energy Cells connect to ME Networks, and contribute to total energy storage.
- Power Added to the network after the controller is full wil be stored in energy cells.
- As powered is drained from the network it will drain from energy cells first.
- Added new Flexible Network Event API, allowing for Addon Events, as well as AE Interaction Events.
- Added new Additional features to AE Power API.
- Added Storage Event, and Power Event.
- Deprecated IStorageAware API.
- Networks now have a short boot time based on network size varies from 0.5 seconds to 3 seconds.
- Booting status is visible via the terminals / montors as a spinning circle while the network is booting.
- Durring the boot phase buses, and crafting are Paused, and resume work booting is complete.
- Added API changed to notify machines of the networks status.
- Placing Networkable blocks now reset networks only when the connections of that network acctually change.
- Disassembling an Energy Cell with a wrench drops an item with a charge.
- Added new Crafting Pattern API.
- Added new Crafting Provider API.
- Re-wrote Interfaces to use new Crafting Provider API.
- Removed a large number of "dead" API files.
- Added Spacial Pylons - Video
- Spacial Pylons form a "MB Pylon" when 2 or more are strung together in a row.
- All Spacial Pylons on a network must form the outer box of a region of space, this reagion can be any size.
- All Spacial Pylons on a network must be in the "Walls" of the space box, or they report a red status of invalid.
- Added P2P Tunnel
- Tunnel can be attuned to carry diffrent payloads, by clicking on it with certain items.
- Tunnels can be configured using the Bus Memory card, which allows you to select your input, and outputs.
- Tunnels can be attuned for Items, this connects to inventories, and pipes. ( flat cost 2.0ae/t )
- Tunnels can be attuned for redstone, this caries redstone signals from point to points ( flat cost 0.5ae/t )
- Tunnels can be attuned for BC Power, input -> outputs ( 0.5ae/t + 5% MJ/t at the hosting controller )
- Tunnels can be attuned for IC2 Power, input -> outputs ( 0.5ae/t + 5% EU/t at the hosting controller )
- Tunnels can be attuned for Liquids, transport liquids from an input to many outputs ( flat 2.0 ae/t )
- Added Certus Quartz Pillars
- Added Certus Quartz Chisled Blocks
- Added Spatial IO Port
- Added Moveable Tile API
- Added New Storage Cell API Method for optional storage cells.
- Crafting jobs are no longer lost when the network is reset.
- Enhanced Power API for large drains.
- Controller now has a fixed storage of 10,000 AE instead of using a dynamicly sized battery.
- 1.6.2 Only - IC2 Support for Non-Experimental Branch has been dropped ( sorry )
- 1.6.2 Only - Added Support for RotaryCraft Power
- Controller now displays the total networked power storage.
- 1.6.2 Only - Updated MFR API to use skyboy's DSU API.
- 1.6.2 Only - Fixed a bug with Facades not dropping.
- Middle Clicking a craftable item with any quantity in the terminal will now open the crafting gui.
- Fixed an API issue for NBT Tags.
- Now uses the UE BC Ratio to convert UE to AE.
- Added Support For RF Power ( TE's New Power System. )
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:AlDk2AVa:OoSrNqVw"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:AlDk2AVa:OoSrNqVw"
}

