What's changed
- Fix spatial cells not properly checking the maximum size (#7061) by @soepie7
- Fix #6990: Crash when moving controller with SCS (#7067) by @Technici4n
- Fix #6725: Too many items in the system, prevents items from showing up (#7069) by @Technici4n
- Fix Wireless Terminal IEnergyHost implementation (fixes #7077) (#7081) by @jpenilla
- Fix #7105: Make export busses try to give overflow back (#7106) by @Technici4n
- Fix #7066: Lazily initalize AEKey display name cache (#7108) by @Technici4n
- Fix #6857: Clear pinned keys and pending jobs on game join (#7120) by @Technici4n
- Check stack size before comparing stacks in InternalInventory (#7149) by @Technici4n
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.7.3...forge/v11.7.4
What's changed
- Fix spatial cells not properly checking the maximum size (#7061) by @soepie7
- Fix #6990: Crash when moving controller with SCS (#7067) by @Technici4n
- Fix #6725: Too many items in the system, prevents items from showing up (#7069) by @Technici4n
- Fix Wireless Terminal IEnergyHost implementation (fixes #7077) (#7081) by @jpenilla
- Fix #7105: Make export busses try to give overflow back (#7106) by @Technici4n
- Fix #7066: Lazily initalize AEKey display name cache (#7108) by @Technici4n
- Fix #6857: Clear pinned keys and pending jobs on game join (#7120) by @Technici4n
- Check stack size before comparing stacks in InternalInventory (#7149) by @Technici4n
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.9.3...fabric/v12.9.5
Actually backport a feature that was missed in 11.7.2 for Forge:
- Intern tags of AEItemKeys (https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6885). This largely improves performance of networks with lots of different damaged items, e.g. large numbers of mob farm drops.
Notable changes
- Fix #6968: Make PPs round-robin across their sides (#6997)
- Fix #6987: Terminal fluid dupe when less can be extracted than expected (#6988). This fixes a critical dupe bug.
- Intern tags of AEItemKeys (#6885). This largely improves performance of networks with lots of different damaged items, e.g. large numbers of mob farm drops.
Other fixes
- Fix some cases of loading chunks while unloading them (#7053)
- Fix interfaces and PPs not saving after inv changes (#7050)
- Fix rare texture rendering issues in GUIs (#7049)
- Fix #6644: Network toolbox slots visible in terminal settings subscreen (#7048)
- Fix #6821: Client/server desync in network tool upgrade slots (#7047)
- Add level key to BE readying crash reports
- Fix #7012: Spatial anchor keeps loading extra chunks (#7046)
- Don't try to access AEKeyRendering server-side in PatternProviderDataProvider (#7044)
- Fix #7041: Allow AddOns to add their own TestPlots (#7043)
- Fix #7016: Allow both modNames and modID in the terminal search (#7039)
- Fix issues relating to Annihilation Plane checking if it can store a block and then breaking it in two separate ticks (by doing it all in one tick) (#7037)
- Add event to find terminal for the "Crafting job completed" toasts (#7031)
- Fix fluid NBT tags going missing when dragging ghost fluids from REI (#7025)
- Make SavedData more resistant to crashes. Fixes #6976
- Fix #6840: Wireless terminals print out of range message multiple times (#7005)
- Fix IO port redstone button, fixes #6989 (#7000)
- Fix #6931: use world height for spatial anchor overlay (#6955)
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.7.0...forge/v11.7.2
Notable changes
- Fix #6968: Make PPs round-robin across their sides (#6997)
- Fix #6987: Terminal fluid dupe when less can be extracted than expected (#6988). This fixes a critical dupe bug.
- Intern tags of AEItemKeys (#6885). This largely improves performance of networks with lots of different damaged items, e.g. large numbers of mob farm drops.
Other fixes
- Fix some cases of loading chunks while unloading them (#7053)
- Fix interfaces and PPs not saving after inv changes (#7050)
- Fix rare texture rendering issues in GUIs (#7049)
- Fix #6644: Network toolbox slots visible in terminal settings subscreen (#7048)
- Fix #6821: Client/server desync in network tool upgrade slots (#7047)
- Add level key to BE readying crash reports
- Fix #7012: Spatial anchor keeps loading extra chunks (#7046)
- Don't try to access AEKeyRendering server-side in PatternProviderDataProvider (#7044)
- Fix #7041: Allow AddOns to add their own TestPlots (#7043)
- Fix #7016: Allow both modNames and modID in the terminal search (#7039)
- Fix issues relating to Annihilation Plane checking if it can store a block and then breaking it in two separate ticks (by doing it all in one tick) (#7037)
- Fix Matter condensor adds 81k energy for a bucket of water on fabric (#7035)
- Add event to find terminal for the "Crafting job completed" toasts (#7031)
- Update Platform.getFluidDisplayName to align with FluidKeyRenderHandler (#7029)
- Fix fluid NBT tags going missing when dragging ghost fluids from REI (#7025)
- Make SavedData more resistant to crashes. Fixes #6976
- Fix #6840: Wireless terminals print out of range message multiple times (#7005)
- Fix IO port redstone button, fixes #6989 (#7000)
- Fix #6931: use world height for spatial anchor overlay (#6955)
- Fix #6879: facades don't use the correct biome colors (#6952)
- bugfix: matter condenser should generate 8 energy per bucket of liquid. (#6907)
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.7.1...fabric/v11.7.2
Notable changes
- Fix #6968: Make PPs round-robin across their sides (#6997)
- Fix #6987: Terminal fluid dupe when less can be extracted than expected (#6988). This fixes a critical dupe bug.
- Intern tags of AEItemKeys (#6885). This largely improves performance of networks with lots of different damaged items, e.g. large numbers of mob farm drops.
Other fixes
- Fix #7002: Halve output of slab to chiseled quartz block
- Fix some cases of loading chunks while unloading them (#7053)
- Fix interfaces and PPs not saving after inv changes (#7050)
- Fix rare texture rendering issues in GUIs (#7049)
- Fix #6644: Network toolbox slots visible in terminal settings subscreen (#7048)
- Fix #6821: Client/server desync in network tool upgrade slots (#7047)
- Add level key to BE readying crash reports
- Fix #7012: Spatial anchor keeps loading extra chunks (#7046)
- Don't try to access AEKeyRendering server-side in PatternProviderDataProvider (#7044)
- Fix #7041: Allow AddOns to add their own TestPlots (#7043)
- Fix #7016: Allow both modNames and modID in the terminal search (#7039)
- Fix issues relating to Annihilation Plane checking if it can store a block and then breaking it in two separate ticks (by doing it all in one tick) (#7037)
- Add event to find terminal for the "Crafting job completed" toasts (#7031)
- Fix fluid NBT tags going missing when dragging ghost fluids from REI (#7025)
- Make SavedData more resistant to crashes. Fixes #6976
- Fix #6840: Wireless terminals print out of range message multiple times (#7005)
- Fix IO port redstone button, fixes #6989 (#7000)
- Fix #6931: use world height for spatial anchor overlay (#6955)
- Fix #6879: facades don't use the correct biome colors (#6952)
- fix #6858: unfair obtaining of quantum singularity (#6863)
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v12.9.2...forge/v12.9.3
Notable changes
- Fix #6968: Make PPs round-robin across their sides (#6997)
- Fix #6987: Terminal fluid dupe when less can be extracted than expected (#6988). This fixes a critical dupe bug.
- Intern tags of AEItemKeys (#6885). This largely improves performance of networks with lots of different damaged items, e.g. large numbers of mob farm drops.
Other fixes
- Fix #7002: Halve output of slab to chiseled quartz block
- Fix some cases of loading chunks while unloading them (#7053)
- Fix interfaces and PPs not saving after inv changes (#7050)
- Fix rare texture rendering issues in GUIs (#7049)
- Fix #6644: Network toolbox slots visible in terminal settings subscreen (#7048)
- Fix #6821: Client/server desync in network tool upgrade slots (#7047)
- Add level key to BE readying crash reports
- Fix #7012: Spatial anchor keeps loading extra chunks (#7046)
- Don't try to access AEKeyRendering server-side in PatternProviderDataProvider (#7044)
- Fix #7041: Allow AddOns to add their own TestPlots (#7043)
- Fix #7016: Allow both modNames and modID in the terminal search (#7039)
- Fix issues relating to Annihilation Plane checking if it can store a block and then breaking it in two separate ticks (by doing it all in one tick) (#7037)
- Fix Matter condensor adds 81k energy for a bucket of water on fabric (#7035)
- Add event to find terminal for the "Crafting job completed" toasts (#7031)
- Update Platform.getFluidDisplayName to align with FluidKeyRenderHandler (#7029)
- Fix fluid NBT tags going missing when dragging ghost fluids from REI (#7025)
- Make SavedData more resistant to crashes. Fixes #6976
- Fix #6840: Wireless terminals print out of range message multiple times (#7005)
- Fix IO port redstone button, fixes #6989 (#7000)
- Fix #6931: use world height for spatial anchor overlay (#6955)
- Fix #6879: facades don't use the correct biome colors (#6952)
- bugfix: matter condenser should generate 8 energy per bucket of liquid. (#6907)
- fix #6858: unfair obtaining of quantum singularity (#6863)
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.9.2...fabric/v12.9.3
What's Changed
- fix useTerminalUseLargeFont location error by @Cjsah in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6930
New Contributors
- @Cjsah made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6930
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.7.0...fabric/v11.7.1
Support for 1.19.3 JEI
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v13.0.3-alpha...fabric/v13.0.6-beta
What's Changed
- Support for Forge 44.1.0
- Show formation plane placement mode toggle regardless of filter by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6813
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.9.2...forge/v13.0.5-beta
What's Changed
- Further Pattern Provider extensibility by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6810
What's Changed
- Further Pattern Provider extensibility by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6810
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.9.1...fabric/v12.9.2