add key binding for large group operation
add new menu screen for advance config -- will allow local custom selection of avaliable skins, set config mode
add ability to custom individual skin. Will need to add macro/general config for class spawn condition later
todo: complete new menu work on ai logic
Minor Fixes Fixed occasional null targeting causing goal glitches.
Core re-organization Reorganized goal system: Targeting goal now manages target dropping to avoid premature target loss caused by attack goal stopping early (thanks, Minecraft modding quirks).
New Skills Soldier – Hype: Added battle flow effect with a slight attack speed boost (balancing tweaks coming later).
New Demolition Skills & Items Grenade: New throwable item with TNT-level explosion power that does no block damage. Triggers only when demolition detects a configurable cluster of enemies (default: 3 enemies within 3 blocks of the main target).
Vector Pursuer: Kamikaze drone with pathfinding that targets high-value enemies (default: targets with at least 30 health). Upon detecting a valid target within range, it deploys the drone entity.
Vector Drone Entity Behavior If target alive and beyond 12 blocks: pathfind to target.
Within 12 blocks: enter killer mode — speed up and charge the enemy for kamikaze detonation.
If target dies or becomes null mid-flight: drone returns to deployer and drops as an item (no wasted drones).
New Feature Agents now auto-pickup nearby items. (May cause lag if many items cluster near an agent — will monitor and optimize as needed.



