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Minecraft: Java Edition
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🚧AFTERDEATH WIKI IS IN PROGRESS🚧


When you die, you rise again as a zombie player. Your inventory drops, your abilities change, and you either cure yourself or stay undead.
- Getting hit by zombies or cave spiders gradually infects you.
- Infection progresses through 3 stages with increasing debuffs.
- At 100% (of Infection Stage III), you transform into a zombie player.
- Entering Infected Water or standing on infected blocks inflicts Poison and Nausea.
- You can eat Totem Shards or Golden Apples to reduce infection.
- Infected Water and 450+ infected block variants can spread through the world.
- The Gas Zombie spits toxic projectiles and leaves lingering infected gas clouds upon death. (Thanks @user_mizfpx2d35vkbogg for suggesting this)
- Submerging vanilla mobs in Infected Water for 15 seconds mutates them into their undead variants:
- Zombies > Drowned
- Husks > Zombies
- Villagers > Zombie Villagers
- Piglins > Zombified Piglins
- Horses > Zombie Horses
- [NEW!] Potion of Infection: Right-click Infected Water with a Glass Bottle to scoop a Short Potion of Infection (20s). That short potion is the brewing base (Awkward Potion is no longer used). Brew Rotten Flesh into it for the standard 45s potion, then Redstone or Glowstone Dust for extended and stronger variants. Throwing arrows into Infected Water gives a weak tipped arrow; crafting them with a Lingering Potion gives a stronger one. (Thanks @Homepage for suggesting this)

Toss vanilla iron items into Infected Water to create the Rusty Iron set (Armor, Tools, Shears, Blocks, Buckets, Doors, Trapdoors, Bars, Horse Armor, Shields, Lanterns, and Chains).
- Rusty tools inflict Poison on mobs and Infection on players. Rusty Armor acts like Thorns, infecting attackers (but it slowly infects the wearer too).
- Rusty Armor and Tools can be fully repaired in an anvil using Rusty Iron Ingots. (The Rusty Shield, which fully supports Banner Patterns, is repaired with Infected Planks).
- Rusty Horse Armor has the same Thorns (infection/poison) counter-attack effect as player Rusty Armor.
- Harvesting any infected block in Survival mode requires using the correct matching Rusty Iron tool.
- Slaying a Gas Zombie specifically with a Rusty tool stops it from releasing its toxic gas cloud.
- Rusty Buckets instantly convert normal water into Infected Water upon scooping. (Just don't try to scoop lava with one).
- Rusty Iron Doors and Trapdoors work like Copper Bulbs (pulse a redstone signal once to open them, pulse it again to close).

- Splash Potion of Holiness: Brewed with a Totem Shard and Splash Water Bottles.
- When thrown, it instantly cures infected blocks and water within a 4-block radius, fully cures players in the early infection stages, and acts as a Super Fertilizer on crops.
- Hitting fully-turned Zombie or Skeleton players drops them to half a heart and applies Slowness, Weakness, and Glowing - making them vulnerable to a Forced Cure.
- Sponges can absorb Infected Water, turning into Wet Infected Sponges (which can be dried by smelting).

Use the World Converter from the Config Screen. It creates a backup, scans the world, and converts infected blocks and water back to vanilla.

- Infected Lake: A naturally generating source of Infected Water. (Can generate in all biomes except Mushroom Island)
- Graveyard: Loot chests inside Coffins. (Can generate in all biomes except Mushroom Island)
- Burn in sunlight.
- Night vision in darkness.
- Hostile mobs ignore you (before you touch them).
- You cannot sprint during the day unless in darkness, rain, or thunder.
- Limited inventory (left and right hands).
- Raw meat heals more, cooked food is worse.
- Iron Golems & Snow Golems attack you.
- Villagers and Wandering Traders flee from you.
- Killing a Villager, Horse, Piglin, or Wandering Trader will instantly convert them into their undead variant.
- As you rot, you gain combat resistance against players and mobs, but become more vulnerable to sunlight and fall damage. (Thanks @user_mizfpx2d35vkbogg for suggesting this)
- [NEW!] Instant Health damages you, Instant Damage heals you, Poison does nothing, Regeneration does not heal you, and Smite deals bonus damage. The Wither boss is peaceful. Magma Cubes deal no contact damage unless provoked. (Thanks @Homepage for reporting the undead issue)
- [NEW!] Client option (ON by default) to render Zombie, Husk, and Drowned players with vanilla mob skins. Older stages use a 50% transparent tint.

Fresh Drowned -> Rotting Drowned -> Bloated Drowned -> Bogged
- Breathe underwater.
- Gain an underwater navigation speed buff (Fresh +20%, Rotting +40%, Bloated +50%, togglable).
- Your thrown tridents never lose durability and automatically gain a returning loyalty effect (no enchantment required, togglable).
- You take increased sun damage (Fresh 1.25x, Rotting 1.5x, Bloated 2.0x, togglable).
- [NEW!] Fatal sun damage kills you. You only convert to Zombie when the drying bar reaches 100%.
- [NEW!] Axolotls attack you.
- Reach the final Bogged stage to grow mushrooms directly on your head. Other players can shear you for red and brown mushrooms, starting a 10-minute regrowth timer.
Fresh Husk -> Rotting Husk -> Mummified Husk -> Parched
- You are entirely immune to burning under direct sunlight.
- Your melee attacks inflict Hunger on your targets (configurable duration).
- You drown 3x faster, receive Slowness II when submerged in water, and receive Slowness I when standing in rain (togglable).
- Reaching the Mummified Husk stage grants you a permanent 75% reduction to all fire damage.
- The Drying Bar: Fills up whenever a Zombie player stands in dry biomes (Deserts, Badlands, Savannas, Nether) or when a Drowned player is out of water and rain. Standing in water or rain instantly empties it.
- Heat Mutations:
- If a Drowned player dries out completely (reaches 100% on the Drying Bar), they revert to their corresponding tier of Zombie. Fatal sun damage kills them instead.
- If a Zombie player reaches 100% on the Drying Bar in a hot/dry biome, they bake into their corresponding tier of Husk.
- Submergence Mutations:
- If a Zombie player runs out of air and drowns, they transform into their corresponding tier of Drowned.
- If a Husk player runs out of air and drowns, they hydrate and convert back into their corresponding tier of Zombie.

- Skeletons don't need to eat. Instead, you heal yourself by right-clicking with Bones.
- You have infinite arrows and your bows/crossbows will never take durability damage.
- Because you have no eyes, you can safely stare at Endermen without angering them.
- Reach the final stage to become 100% immune to fire and lava, inflict the Wither effect on melee hits, heal from the Wither effect, and never take sword durability damage.
- Blazes are aggressive toward all undead players except Wither Skeletons, which they will treat as neutral Nether allies.
- Surviving as a Parched, Bogged, or standard Skeleton in the Nether for 30 minutes will permanently mutate you into a Wither Skeleton.
- When your inventory is completely empty of arrows, shooting bows as a Bogged skeleton will fire Poison arrows, and as a Parched skeleton will fire Weakness arrows.
- [NEW!] Wither Skeleton players are 2.4 blocks tall (vanilla height) and can sneak under 2-block gaps. (Thanks @Homepage for suggesting this)
- [NEW!] Piglins and Piglin Brutes attack Wither Skeleton players even if they are wearing gold. (Thanks @Homepage for reporting the issue)
- [NEW!] Wild wolves attack Skeleton, Bogged, and Parched players.
- While undead, bed spawn is ignored (the bed is kept for when you are cured). Right-click a Mob Spawner to bind it as a respawn point; bound spawners idle with soul particles.
- Wither Skeletons can only bind Nether spawners. Other undead can only bind Overworld spawners.
- If nothing is bound, each type uses a default near the death point:
- Zombie / Skeleton: surface under open sky at night; shallow dark caves (Y ≥ 40) or mineshafts during the day
- Drowned: shipwrecks, ocean ruins, ocean monuments, or the ocean floor
- Husk / Parched: desert / badlands surface or desert pyramids
- Bogged: swamp / mangrove swamp surface or witch huts
- Wither Skeleton: nearest Nether Fortress (Overworld death coordinates are converted x1/8)
- A master "Undead Custom Respawn" toggle turns the whole system off. Fine-tuning lives in the new Respawn settings section. (Thanks @Homepage for suggesting all of this)

- Old Zombie players can tame other zombie-type mobs using Rotten Flesh, while Wither Skeleton players can tame skeleton-type mobs using Bones.
- Tamed undead will follow and defend you. Skeleton arrows will pass harmlessly through you and your other minions. (Note: Tamed mobs automatically untame if you transition forms or are cured).
- Zombie players can tame and ride Zombie Horses using Rotten Flesh, and Skeleton players can tame and ride Skeleton Horses using Bones (A saddle is also required to ride them).
- Skeleton players can tame, ride, and steer Spiders (and Cave Spiders, if enabled in config).

- Get the Weakness effect (splash potion or any other item that gives a Weakness effect).
- Eat a Golden Apple.
- Eat the Heart of Life.
Human players can force-cure an undead player.
- Zombie Curing: Humans can throw a Splash Potion of Holiness to "stun" a Zombie Player, then right-click them with a Golden Apple to cure them. The newly cured player gets Regeneration II and Absorption I.
- Skeleton Surgery: Once stunned with holy water, humans must right-click them with 24 Rotten Flesh to rebuild their body limb-by-limb, before finally applying the Golden Apple.

Zombie players can steal the body of living players they kill in PvP - curing themselves (by 50%) while zombifying the victim.
39 advancements. (yeah ig that's it, I don't have anything interesting to say abt it tbh)

Expands your hotbar by 3 extra slots when worn as a chestplate. Items persist inside the sack when unequipped. Can be crafted with 7 rabbit/normal leather and 1 string. You can use the 0, - and = to access the extra slots quickly.
The Sack can be dyed into all 16 different colors (your items will safely transfer over when re-dyeing).

100+ server-side options and 15 client-side options. Toggle features, change damage multipliers, customize UI.
Added a built-in Search Bar to find any setting by name, description, or value.
Accessible directly from the Vanilla Pause Menu and right before you Create a New World. You can assign a different server config to each world.
Admin & Compatibility Features:
- Includes
//infectand//curecommands (with undo/redo support) to infect or cure a WorldEdit selection (only when WorldEdit is installed). - Also includes
/zombie,/skeleton,/drownedand/huskcommands.
(More coming in next versions)
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