All versions
0.6.0
Beta
FORGElast month 125
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
0.6.0 CHANGELOG
"Tides & Sands" Update
✨ New Features & Visuals
- Added branching path system:
- Zombie Line: Fresh Zombie -> Rotting Zombie -> Old Zombie -> Skeleton.
- Drowned Line: Fresh Drowned -> Rotting Drowned -> Bloated Drowned -> Bogged.
- Husk Line: Fresh Husk -> Rotting Husk -> Mummified Husk -> Parched.
- Parched, Bogged, and standard Skeletons can transition into a Wither Skeleton by spending 30 minutes in the Nether.
- Added a dedicated "Drying" progress bar. It fills up when a Zombie player stands in hot/dry biomes (deserts, badlands, savannas, Nether) or when a Drowned player is out of water and not exposed to rain. Standing in water or rain quickly empties it.
- Bogged players can be sheared for red and brown mushrooms. Doing so starts a 10-minute regrowth timer (configurable via slider in settings).
- New Achievements: "Who lives in a pineapple under the sea?", "Go touch some sand!", "Davy Jones", "Pharaoh's Curse", "Aquaman", "Tide Turner", "Dry Bones", and "Bogged 2Nite".
- Updated
/skeletonand added/drowned,/huskcommands.
⚖️ Balance Changes
- Fluid-Based Mutability:
- If a Zombie player runs out of oxygen underwater and drowns, they convert into the same-tier Drowned instead of dying.
- If a Drowned player dries out (reaches 100% Drying progress) or takes fatal sun damage, they revert to the same-tier Zombie.
- If a Husk player runs out of oxygen underwater, they convert to the same-tier Zombie instead of dying.
- If a Zombie player reaches 100% Drying progress in a hot/dry biome, they convert to the same-tier Husk.
- Drowned players gain a free underwater navigation buff (Fresh +20%, Rotting +40%, Bloated +50%, togglable). Additionally, their thrown tridents do not lose durability and gain a Loyalty-returning effect even without being enchanted (togglable).
- Drowned players take higher sun damage (Fresh 1.25x, Rotting 1.5x, Bloated 2.0x, togglable).
- Husk players are weak in water. They drown 3x faster, receive Slowness II in water, and Slowness I in rain (togglable). On the plus side, they do not burn in the sun, and their melee attacks apply Hunger to enemies (customizable duration). Mummified Husks also receive 75% less fire damage.
- Bogged and Parched skeletons shoot Poison and Weakness arrows respectively when they have no arrows in their inventory.
🐛 Bug Fixes & Polish
- None. Enjoy the free bugs that came with this update! (I'll clean them up in the next bugfix patch)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:7rvVAtHb:jheYnEWd"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:7rvVAtHb:jheYnEWd"
}

