All versions
0.4.0
Beta
FORGE [NO OPTIFINE SUPPORT]5 months ago 41
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
0.4.0 CHANGELOG
✨ New Features & Visuals
- Skeleton Stages: Added two brand new post-Old-Zombie stages: Skeleton, Wither Skeleton. You will visually turn into a vanilla Skeleton or Wither Skeleton based on your stage.
- Undead Hunger & Bone Healing: Skeletons have no hunger mechanics. Instead, you can heal by right-clicking with a Bone.
- New Advancements: Added 2 new advancements for reaching the new forms: "Bare Bones" and "Withered".
- Admin Commands: Added a new dedicated command for server management:
/skeleton [player] [skeleton|wither_skeleton]. - Skeleton Configs: Added a brand new "Skeleton Form" category in the Server Settings.
- The Gas Zombie: A new hostile variant of the standard zombie that emits a 1.5-block toxic green gas cloud! It features lower base damage but higher speed and health, has unique deep/long sounds, doesn't burn in the sun, and can even shoot a green spit projectile that spawns mini toxic clouds where it lands. Upon death, the Gas Zombie drops a lingering, large Infected Gas Cloud. (Thanks @user_mizfpx2d35vkbogg for suggesting this)
- Updated Splash Potion of Holiness: Throwing it fully cures players in the infection stages (does not work on fully turned zombies/skeletons). Additionally, it acts exactly like the "Super Fertilizer" from Minecraft: Education Edition when thrown on crops.
- Menu Polish: Added smooth swipe transitions when switching tabs (including the pause menu) and added scroll transitions.
- HUD Polish: The infection/zombie/skeleton progression bar now displays exact decimal numbers (e.g.,
50.5%) for more accurate tracking.
⚖️ Balance Changes
- Skeleton Form Modifiers: Normal Skeletons take 25% more damage from players and 75% more damage from falling and sunlight. Wither Skeletons take 75% less damage from players, but 75% more damage from falling.
- Wither Skeleton Combat: Wither Skeletons no longer take durability damage on any swords! Additionally, direct melee hits apply the Wither effect to enemies, and Wither Skeletons are now healed by the Wither effect.
- Wither Skeleton Fire Immunity: Wither Skeleton players are 100% immune to fire (campfires, lava, etc.). They will not receive the fire screen overlay, burn sounds, or screen shake and damage when in fire.
- Combat Modifier Overhaul: The melee damage reduction/increase modifiers for Rotten, Old, Skeleton, and Wither Skeleton stages now correctly apply to damage taken from mobs as well as players.
- Infinite Ranged Ammo: Both skeleton forms have infinite arrows! You can shoot bows/crossbows normally even with 0 arrows in your inventory. Bows and crossbows will not take durability damage when used by either skeleton form.
- Enderman Stare: Enderman will not get angry when you look at him while in either skeleton form (because you have no eyes).
- Gas Zombie Spawning: Naturally spawns in most biomes (except mushroom islands/oceans/rivers), but has a significantly higher chance of spawning in Graveyard or Infected Lake structures.
- Gas Zombie Equipment & Drops: Always spawns armed with a stone or iron sword/axe (stone is more frequent) which has a small chance to drop on death. It also guarantees a drop of rotten flesh.
- Gas Zombie Mob Neutrality: Pacific to players in any zombie stage, and neutral to players in skeleton stages.
🐛 Bug Fixes & Polish
- HUD Overlap Fix: Armor and health bars will no longer overlap each other.
- Menu Polish: Removed unnecessary "(0% = none)" and "(0 = none)" text from all configuration button tooltips for a cleaner UI look.
- Hotbar Flashing Bug Fix: Fixed a legacy bug where holding number keys for restricted/unavailable hotbar slots (e.g., slots 2+) caused the slot to glitch.
- Creative Pick-Block Bug Fix: Fixed a legacy bug where middle-clicking to pick a block in Creative mode with full hands caused the item to vanish instead of dropping, bugging out the visual right arm.
- Translations: Standardized the Russian and Ukrainian translations so "Infected Water" is now universally correctly called "Тархун".
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:7rvVAtHb:m42bwqyd"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:7rvVAtHb:m42bwqyd"
}

