All versions
0.3.0
Beta
FORGE [NO OPTIFINE SUPPORT]5 months ago 31
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
0.3.0 CHANGELOG
✨ New Features
- World Generation: Added two new naturally generating structures: the Graveyard (featuring unique Coffin loot chests) and the Infected Well (a ruined well surrounded by an infected lake, which is the only way to obtain Infected Water in Survival mode).
- Splash Potion of Holiness: Added a new brewable item. You can brew it by placing a Totem Shard and Splash Water Bottles into a Brewing Stand. When thrown, it damages undead entities (including zombie players) and cures infected blocks within a 4-block radius.
- Infection Expansion: Introduced Infected Water and over 450 new infected block variants.
- Infected Sponges: Sponges can now absorb Infected Water, turning into Wet Infected Sponges (which can then be dried by smelting).
- World Converter: Added a built-in World Converter tool (found under Afterdeath Settings > "World Converter" tab). With one click, it safely scans your save file and restores all infected blocks and water back to normal (while automatically creating a world backup first).
- Config Management: Added the ability to create and assign separate server configuration profiles for each individual world.
🎨 Visual & UI Polish
- Server Menu: Completely reworked the Server Tab for better usability and aesthetics.
- Wither Hearts Toggle: Added a new setting in the Client Tab to toggle Wither hearts when playing as a zombie.
- Language Cleanup: Removed joke languages (LOLCAT, Shakespearean, Anglish, Pirate Speak, and Upside Down English) to streamline mod development and focus on maintaining the main localizations.
🐛 Bug Fixes & Adjustments
- Zombie Hunger: Fixed an issue where a zombie player's hunger bar would deplete extremely fast when exposed to sunlight. The hunger bar now behaves correctly.
- Miscellaneous: Various other minor bug fixes and under-the-hood code improvements for better stability.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:7rvVAtHb:tYCpDgN0"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:7rvVAtHb:tYCpDgN0"
}

