1.2.12-release+mc.1.20.1
on Sep 7, 2025- tweak: breaking down the door of a powered down TARDIS now requires a stronger axe | by @Lt-DO7Lt-DO7 (#1775)
- update bug report version drop down to 1.2.10 | by @rapbattlegod32 (#1748)
- add: Added Hudolin Console! | by @MaketendoDev, @Loqor (#1749)
- fix: Fixed Iris bugs! | by @MaketendoDev, @Loqor (#1749)
- fix: Emission is now really bright!! | by @MaketendoDev, @Loqor (#1749)
- fix: Fog in TARDIS! | by @MaketendoDev, @Loqor (#1749)
- fix: weird emission bug with the War TARDIS! | by @MaketendoDev, @Loqor (#1749)
- fix: fix circular multidim lazy world loading | by @DrTheodor (#1750)
- fix: no more extreme screen shaking when there are no consoles during flight | by @DrTheodor (#1757)
- add: Console Inventory for storing components! | by @Loqor (#1665)
- add: Sonics are now independent of the TARDIS and are stored within the console's data itself! | by @Loqor (#1665)
- fix sonic- and console-port throwing exceptions | by @Mansarde (#1762)
- fix console part eating cartridges when swapping | by @Mansarde (#1762)
- add: rhyno, tendo and dian to the dev team list | by @rapbattlegod32 (#1763)
- add: alarms stop when repairing via sonic | by @rapbattlegod32 (#1763)
- fix occupied slots in waypoint banks from being overridden when trying to insert another cartridge there | by @Mansarde (#1764)
- add sonic screwdriver summon notify if no power | by @rapbattlegod32 (#1770)
- fix: loading of waypoint cartridges now only loads the coordinates instead of starting flight | by @Mansarde (#1769)
- build(ver): 1.2.12 | by @duzos (#1771)
- feat: toggleable darkness effect when the tardis is powered off | by @rapbattlegod32 (#1773)
- fix: unable to move landing pad spots | by @duzos (#1767)
- fix: spots rendering at the wrong position | by @duzos (#1767)
- fix: landing marker failing in unloaded chunks | by @duzos (#1767)
- Update README.md | by @MaketendoDev, @rapbattlegod32 (#1648)
- fix: TARDIS' no longer break when using the default cave interior | by @DrTheodor (#1780)
- add: adaptive exterior | by @DrTheodor (#1779)
- Implemented the chronology disc | by @Saturnorsomthing, @DrTheodor (#1783)
- Made "chronology" play on the main menu | by @Saturnorsomthing, @DrTheodor (#1783)
- add: action-bar message when trying to enter growth TARDIS during its initial interior reconfiguration. | by @Mansarde (#1785)
- chore: fix beta build pipeline | by @Mansarde (#1790)
- tweak: buffed staser damage on entities | by @rapbattlegod32 (#1787)
- add: Sonic Overload mode can now toggle levers and Sonic Interaction mode can press stone buttons | by @Mansarde (#1789)
- add: credits update | by @rapbattlegod32 (#1794)
- api: support for bedrock json models | by @duzos (#1774)
- api: datapacks can now add custom exterior models | by @duzos (#1774)
- api: datapacks can now add custom console models, as well as custom control positioning etc | by @duzos (#1774)
- feat: capaldi vortex | by @Saturnorsomthing (#1797)
- feat: movie vortex | by @Saturnorsomthing (#1797)
- feat: twice upon a time vortex | by @Saturnorsomthing (#1797)
- feat: mccoy vortex | by @Saturnorsomthing (#1797)
- fix: sonics no longer show that they can interact with something when they actually can't | by @drtheodor (#1796)
- minor changes to the buildscript | (#1795)
- build(amblekit): 1.1.12 | by @duzos (#1798)
- feat: portal gun sonic screwdriver skin | by @duzos (#1800)
- feat: pixelator vortex | by @Saturnorsomthing (#1801)
- fix: overload did not break all glass and glass panes | by @Mansarde (#1804)
- feat: food machine! | by @rapbattlegod32, @Saturnorsomthing (#1788)
- fix: food machine | by @rapbattlegod32 (#1807)
- fix: readme typo | by @rapbattlegod32 (#1811)
- feat: overload mode breaks bricks | by @rapbattlegod32 (#1812)
- tweak: Changed rift drops from just being a specific item to randomly choosing from tags "rift_success_extra_item" & "rift_fail_item" | by @MaketendoDev (#1817)
- fix: left-clicking breaks the console generator when in creative instead of browsing to the previous console/variant | by @Mansarde, @drtheodor (#1805)
- fix: description.attack_eyebrows spelling | by @Addi3 (#1821)
- fix: description.attack_eyebrows spelling, for real this time | by @Mansarde, @Addi3, @rapbattlegod32 (#1822)
- chore: make multidim, scheduler and queue libraries transitive | by @Mansarde (#1824)
- chore: updated addie's link | by @Addi3 (#1825)
- add: Added JEI Integration with the Fabricator recipes | by @nanuwo (#1815)
- fix: Fixed blueprint tooltips showing the minimum and maximum number of items the wrong way round | by @nanuwo (#1815)
- chore: updated addie's link | by @Addi3 (#1826)
- add: Display message on action bar (in addition to alarm) to inform about hostile presence. | by @Mansarde (#1827)
- fix: updating addonexteriors to bedrock models causes crash | by @duzos (#1833)
- feat: chronos vortex, rulebreaker vortex, timehole vortex and the stargate vortex | by @Saturnorsomthing (#1835)
- feat: updated the classic vortex and the accursed vortex. | by @Saturnorsomthing (#1835)
- perf: improve client-side performance of TARDIS-related sounds | by @drtheodor (#1837)
- add: a server-side config option to control the volume/distance of mat/demat sounds | by @drtheodor (#1837)
- add: a server-side config option to control the volume of crash sound | by @drtheodor (#1837)
- fix: no more random exterior travel sounds | by @drtheodor (#1837)
- tweak: the mod is now almost twice as smaller! yippe! | by @drtheodor (#1838)
- feat: engine loop sound | by @rapbattlegod32 (#1834)
- fix: Landing in locked worlds was possible via crashing or using engine overload | by @Mansarde (#1836)
- fix: The segments of the flight progress indicator of the interior settings screen did not fill out during flight. | by @Mansarde (#1841)
- feat: check for sonic mode tardis to repair phasing engines | by @rapbattlegod32 (#1839)
- fix: fixed a bug where you could place an engine in a non tardis dimension and it would crash the game | by @rapbattlegod32 (#1842)
- perf: improved tardis world performance | by @drtheodor (#1850)
- Fix regression in #1850 | by @drtheodor (#1854)
- fix: Falling TARDISes destroy Siege Cube exteriors | by @Mansarde (#1855)
- fix: Power Converter could be fueled by an empty hand | by @Mansarde (#1852)
- fix: Power Converter would instantly drain all Artron when trying to fuel it during power off | by @Mansarde (#1852)
- fix: life-support subsystem regeneration effect flicker | by @drtheodor (#1859)
- add: /ait list command is now more useful. Read the wiki for more details. | by @drtheodor (#1860)
- add: /ait unlink | by @drtheodor (#1861)
- fix: no more exterior hum when cloaked | by @drtheodor (#1863)
- add: arming mechanism for engine overdrive | by @Mansarde (#1829)
- fix: Celsius was showing Fahrenheit degrees | by @Mansarde (#1857)
- fix: TARDIS in TARDIS landing was still possible via Hail Mary protocol. | by @Mansarde (#1831)
- fix: The achievements for redecoration, getting owner loyalty and using the sonic on wood did not trigger | by @Mansarde (#1851)
- fix: Exclusive exteriors are now exclusive again | by @Mansarde (#1864)
- fix: Dropped items in interior were being teleported instantly | by @Mansarde (#1865)
- fix: Gamerules did not control all explosions (and their fire creation) | by @Mansarde (#1866)
- fix crashing still allowing to land in locked dimensions | by @Mansarde (#1867)
- fix: handles in item frame | by @duzos (#1869)
- fix: datapack exteriors floating in screen | by @duzos (#1870)
1.2.11.2825-1.20.1-release
on Jul 26, 2025- update bug report version drop down to 1.2.10 | by @rapbattlegod32 (#1748)
- add: Added Hudolin Console! | by @MaketendoDev, @Loqor (#1749)
- fix: Fixed Iris bugs! | by @MaketendoDev, @Loqor (#1749)
- fix: Emission is now really bright!! | by @MaketendoDev, @Loqor (#1749)
- fix: Fog in TARDIS! | by @MaketendoDev, @Loqor (#1749)
- fix: weird emission bug with the War TARDIS! | by @MaketendoDev, @Loqor (#1749)
- fix: fix circular multidim lazy world loading | by @DrTheodor (#1750)
1.2.10.2824-1.20.1-release
on Jul 24, 2025- add: safeguard circumvention option | by @DrTheodor (#1686)
-
- fix anorthosite stonecutting | by @rapbattlegod32 (#1718)
- update bug report version drop down to 1.2.9 | by @rapbattlegod32 (#1721)
- fix: holographic text of console generator was clipped by entities behind the console | by @Mansarde (#1722)
- add: Console Generator now shows selected variant name for unlocked consoles as well. | by @Mansarde (#1723)
- fix: missing console variant translatables | by @Mansarde (#1723)
- fix: monitor idle sound has gap in loop | by @Mansarde (#1732)
- fix: the check for interior change did not include the increased fuel cost due to instability | by @Mansarde (#1727)
- fix: engine durability decayed too fast (lasted only ~20 hours instead of ~17 days) | by @Mansarde (#1736)
- fix: doesn't tick when not landed | by @MaketendoDev (#1737)
- Re-balanced loss of loyalty. | by @Saturnorsomthing (#1739)
- chore: blacklist space from travel | by @DrTheodor (#1746)
- fix: the check for interior change did not include the increased fuel cost due to instability | by @Mansarde (#1726)
- fix: water (from landing underwater and opening the doors) kept flowing into the TARDIS despite closing the doors or activating the shields | by @Mansarde (#1738)
- chore: change subsystem durability from magic number to constant | by @Mansarde (#1725)
- update the dev team list | by @rapbattlegod32 (#1731)
1.2.9.2823-1.20.1-release
on Jul 18, 2025- fix: render unpowered exterior emission properly | by @DrTheodor (#1619)
- chore: add 1.2.7 to version list | by @rapbattlegod32 (#1623)
- Fix: Assorted Bugs | by @Loqor (#1609)
- Dev Exclusive Exteriors | by @DrTheodor, @Loqor (#1625)
- BOTI Paintings are now a lot cheaper | by @Saturnorsomthing (#1631)
- fix: textures for some dev exteriors not appearing | by @Mansarde (#1630)
- fix: missing translation for the tardis fire griefing game rule | by @rapbattlegod32 (#1651)
- chore: added forge version to bug report list | by @Addi3, @duzos (#1654)
- fix: missing translations for ait-config | by @rapbattlegod32 (#1659)
- fix: Sonic's locator function crashed the game when the linked TARDIS didn't exist anymore. | by @Mansarde (#1639)
- fix: Sonic's locator incorrectly showed the player's dimension instead the TARDIS' one. | by @Mansarde (#1639)
- fix: The dimension control can no longer be used to land outside the valid Y range or outside the worldborder. | by @Mansarde (#1646)
- fix: rifts now render when BOTI is off. | by @Loqor (#1666)
- Planet block recipes | by @rapbattlegod32 (#1674)
- Re-ballanced fabricator villager trades | by @Saturnorsomthing (#1676)
- feat: tardis coral decor blocks and crafting | by @rapbattlegod32 (#1679)
- Removed dupe layer from files | by @Saturnorsomthing (#1681)
- Made protocol names way more clear. | by @Saturnorsomthing (#1647)
- add attack eyebrow advancement reference | by @rapbattlegod32 (#1649)
- indicate sufficient fuel levels on tardis mode for sonic screwdriver | by @rapbattlegod32 (#1668)
- chore: add BETA to version dropdown | by @Mansarde (#1635)
- fix: Randomizer now chooses coordinates relative to the TARDIS' position | by @Mansarde (#1694)
- fix/redstone-console/exterior-emitting | by @MaketendoDev (#1696)
- fix: console monitors (with a visible display) now show the same info and travel progress as the CRT monitor. | by @Mansarde (#1697)
- fix: TARDIS mode sonic rendering no longer crashes the game | by @Killarexe
- fix: hammer uses (instability) speeds up the flight once again | by @DrTheodor
- fix: use a reasonable amount of artron per flight tick | by @DrTheodor
- fix: no more desync issues in some weird cases | by @DrTheodor
1.2.7.2820-1.20.1-release
on Jun 15, 2025- feat: power converter achievement | by @rapbattlegod32 (#1599)
- feat/monitor-skins | by @MaketendoDev (#1601)
- tweak: Merge Hail Mary toggle-cost into trigger-cost | by @Mansarde (#1605)
- Cave Johnson is now 1 of the possible TARDIS names | by @Saturnorsomthing (#1608)
- Bug Report Automatic Updater | by @MaketendoDev, @invalid-email-address (#1606)
- fix: datapack sounds on servers meowing/erroneous | by @duzos (#1615)
- add: backwards navigation to console generator | by @Mansarde (#1607)
- Fabric permissions api support | by @MaketendoDev, @duzos, @bot, @Loqor, @DrTheodor (#1602)
1.2.5.2812-1.20.1-release
on Jun 7, 2025- perf: improved door waterlog check performance | by @DrTheodor (#1559)
- perf: improved performance of queues/scheduled tasks for world-related jobs | by @DrTheodor (#1559)
- fix: make multidim less error-prone | by @DrTheodor (#1563)
- fix: no more crashes related to subsystems trying to sync themselves to the server | by @DrTheodor (#1564)
- fix: siege should be held-able with TARDIS' created prior to one of the previous releases | by @DrTheodor (#1565)
- add: new splashes | by @DrTheodor (#1567)
- fix: bettercombat/playeranimator compat | by @DrTheodor (#1571)
- Durability for Stat Remotes | by @Loqor (#1572)
- refactor: moved to YACL from cloth | by @DrTheodor (#1568)
- feat: Rani Sonic Screwdriver
- fix(travel): demat sound not cancelling on exterior | by @duzos (#1573)
- fix: cancelling demat doesnt stop sound | by @duzos (#1579)
- feat: alpha fx for handbrake groans | by @duzos (#1574)
1.2.4.2811-1.20.1-release
on May 21, 2025- fix: more stability | by @DrTheodor (#1505)
- fix: capsule interior door BOTI portal clipping into the blocks behind it | by @Addi3 (#1510)
- fix: fix sonic modes makes double calls | by @Mansarde (#1516)
- Sticky keys | by @MaketendoDev, @Loqor (#1503)
- perf: control entities are no longer living entities | by @DrTheodor, @duzos (#1507)
- perf: improved ticking large amounts of tardises | by @DrTheodor (#1509)
- add: TARDIS locator functionality to sonic scanning mode | by @Mansarde (#1497)
- Electric Discharge now is translatable | by @Saturnorsomthing, @duzos (#1513)
- fix: empty mug is drinkable | by @MaketendoDev, @duzos (#1282)
- feat: made milk mug clear status effects | by @MaketendoDev, @duzos (#1282)
- feat: updated disc textures | by @Saturnorsomthing (#1517)
- chore(sonic): Type 100 -> Frontier | by @duzos (#1518)
- Updated proton flight sound | by @Saturnorsomthing (#1521)
- Updated exterior item texture | by @Saturnorsomthing (#1527)
- fix: hammer no longer bypasses durability check | by @DrTheodor, @Loqor (#1522)
- fix: control entities can be interacted with again | by @DrTheodor, @Loqor (#1522)
- fix: you can interact with slightly broken controls again | by @DrTheodor, @Loqor (#1522)
- Gallifrey Falls Keeps Turning Into Trenzalore, BUT NO MORE I SAY | by @Loqor, @Mansarde (#1533)
- fix: randomizer and structure locator no longer throw up when you rejoin the world | by @DrTheodor (#1544)
- fix: mod no longer collapses when playing with GTceuM | by @DrTheodor (#1542)
- feat: nullable properties | by @DrTheodor (#1537)
- fix: siege mode freezes the players once again | by @DrTheodor (#1538)
- fix: worlds with a lot of tardises will not load all the tardis worlds on start up anymore | by @DrTheodor (#1545)
- fix: "LINK TO ENGINE VIA FLUID LINKS" being wrong name for artron cables | by @Addi3 (#1534)
- fix: tardis' interior no longer ticks if no one is inside or outside (or if the tardis' interior chunks aren't loaded). | by @DrTheodor (#1546)
- fix: if a tardis fails to save it wont brick your world anymore | by @DrTheodor (#1547)
- perf: general performance improvements | by @DrTheodor (#1548)
- tweak: slightly improved biome check of the tardis world | by @DrTheodor (#1549)
- fix: controls were interact-able during growth state, but shouldn't | by @Mansarde (#1551)
- fix: sticky keys could be bypassed via punching / left-clicking controls | by @Mansarde (#1553)
- chore: updated classic_hudolin textures | by @Addi3 (#1554)
1.2.3.2810-1.20.1-release
on Apr 28, 20251.2.2.2809-1.20.1-release
on Apr 26, 2025- Readds Trenzalore painting
- Fixes sonic item and other remote item translations
- (FINALLY!) Fixed mipmapping
- Added new textures for hartnell console variants
1.2.1.2808-1.20.1-release
on Apr 26, 2025- ci(changelog): append on merge & reset on release (#1463)
- fix: red warning for experimental versions was shown for release versions (#1462)
- fix(manager): crash when loading & file manager locked (#1459)
- feat(advancement): stat remote advancement (#1457)
- build(ver): 1.2.1-alpha (#1456)
- fix: exterior BOTI doors did not turn red during an alarm when power was off (#1455)
- fix: Hail Mary LED was reversed on Hartnell consoles and now properly indicates protocol 813's status (#1449)
- Temporarly changed easter egg music till dian makes better one (#1446)
- fix: The two Hartnell console variants "exile" and "mint green" are no longer missing emissions. (#1444)
- fix: oxygenator not droping on being mined (#1442)
- feat: Most vortex's utalize layers now (#1441)
- feat: Crystalline vortex! (#1441)
- fix: the hammer no longer crashes dedicated servers (#1438)
- feat: b&t (de)mat (#1311)
- feat: zwip (de)mat (#1311)
- feat: classic (de)mat (#1311)
- feat: drill (de)mat (#1311)
- refactor: exterior animations & their datapacks (#1311)
- fix: rename hammer -> mallet (#1464)
- fix: disabled experimental messages still shown during opening of existing AIT maps (#1470)
- Removed pottery shards from opinions (#1468)
- fix: unused warning-message and missing -title (as well as some wording) (#1473)
- feat: indicate that control is on cooldown (#1466)
- add: max range of 256 blocks for sonic summon (#1485)
- Mad man music for easter egg (#1486)
- feat: after reconfig, steam particles spawn (#1461)
- feat: /ait door_particle command to spawn your own (#1461)
- feat(sonic): overload can light nether portals (#1465)
- tweak(sonic): overload consumes 2x fuel (#1465)
- fix(sonic): stacking above 1 (#1465)
- feat: added music disc insertable tag (#1483)
- Mini Addititons (#1401)
- fix: remove barrier blocks on engine break (#1267)
1.2.0.2805-1.20.1
on Apr 20, 2025- use my own maven repo instead of jitpack (#1426)
- Changelog is now more accurate & PR number is hyperlinked (#1421)
- Update Changelog (#1419)
- feat: editable TARDIS type number! (#1418)
- Easter egg (#1415)
- Feature: Vortex Layers (pls no judge the code) (#1410)
- Fixed shields (#1408)
- Easter egg (#1407)
- feat: hopper intake on power converter (#1406)
- Implemented a throttle snap sound (#1398)
- fix: no more seemingly random server crashes in multiplayer (#1397)
- Fix: loottables (#1392)
- feat: shield ambiance (#1391)
- Key now makes a UNLOCK/LOCK sound rather then having separate sounds for the interior and exterior. (#1390)
- Removed handles ability to summon the TARDIS. (#1379)
- HOUSE VORTEX (#1371)
- amethyst and zeiton can no longer repair circuits. (#1369)
- tweak: legacy interior (#1368)
1.2.0.2786-1.20.1
on Mar 22, 2025- fix: /ait erase-chunks is no longer accessible by non-op people. whoopsie. (#1275)
- fix: store proper subsystem in the chest on reconfig (#1274)
- perf: improved security check (#1273)
- Fix: made planet swords have less attack speed (less OP) (#1261)
- Fix: planet block loottables and pickaxeminable level (#1261)
- fix: armor stand renders respirators and other stuff correctly now (#1260)
- fix: reverted mercury disc compression (#1255)
- fix: boti easter egg rendering (#1253)
- fix: being able to breathe where you shouldn't be with your helmet off. (#1248)
- fix: fixed old, invisible TARDIS'. (#1247)
- fix: Fixed armor not rendering on armor stands! (#1244)
- fix: ait:staser_bolt_magazine not being in loottables (#1241)
- fix: allow to use any json values in /ait data (#1238)
- fix: transparent doors (#1237)
- fix: boti scale (#1237)
- fix: no more seemingly random sync crashes (#1236)
- fix: config no longer overwrites itself (#1235)
- fix: engine not breaking its blocks (#1233)
- fix: dalek mod exteriors are back (#1232)
- fix: tardis no longer returns another subsystem core (#1229)
- fix: blueprint tooltip flickering between amounts (#1228)
- add: Added a QOL feature where if the inventory key is pressed it closes AIT's GUIs! (#1227)
- fix: delete invalid exteriors on use and on collision (#1226)
- fix: Exterior not rendering correctly behind the shields! (#1223)
- fix: Disabled visualiser (#1222)
- fix: sonic overlay no longer overlaps with the cursor (#1217)
- fix: Engine phasing can trigger between 1-300 durability (#1215)
- fix: Engine phasing will now cause ghost monument (#1215)
- fix: server no longer crashes when using RWF (#1204)
1.2.0.2776-1.20.1
on Mar 16, 2025Last update: #1199
- add:
TRAVEL_BLACKLIST
config option to blacklist worlds from travel. (#1153) - fix: Rematerialization is no longer as heavy on performance as it was before (#1149)
- fix: use filtered world list in environment projector (#1134)
- refactor: remove unused parameters from environment projector block entity (#1134)
- fix: ignore tardis dimensions when generating world cache (#1133)
- add: Added Glass Blocks to be shattered (#1079)
- add: Added Entity Health Scanning (#1079)
- add: Added Block Tool Requirement Scanning (#1079)
- feat: AIT discs spawn in AIT structures (#1172)
- Updated good man disc (#1197)
- add: show a warning for AMD GPUs without Indium (#1194)
- feat: engine comes with cables, requires 3x3 space (#1192)
- feat: play monitor idle sound effects (#1191)
- feat: display subsystem name & info on sonic scan (#1188)
- feat: sonic scan mode is now hand-dependent (main = blocks/entities, off = region) (#1187)
1.2.0.2757-1.20.1-release
on Mar 16, 2025- More consoles
- Time Vortex
- Sound switcher
- Engine + Subsystems
- Item Opignions
- Handles
- Cultist structures
- Space, Mars, Moon
- Sonic screwdriver rework
- Protocol 515, 54...
- Rifts
- Ect...
1.1.0.1167-1.20.1-release
on Oct 29, 2024AIT 1.1.0
Main Changes
- MultiDim TARDIS Interior
- Lockable Dimensions
- Adaptive Exterior
- Hypercube
- Hazandra
- Landing Markers
- Redstone Controls
- Artron chunks refill
- Notification on Interior Change
- Rename to Block of Zeiton
- Text Rendering on Toyota
- Planet API ( backend for future update )
- New TARDIS Exteriors (ty Frooploof)
- New TARDIS Interiors
- Fix crashes, bugs, performance (ty theo)
- Removed Peanut
[FABRIC] 1.0.4-HOTFIX-1.20.1-release
on Jun 30, 20241.0.4.1 Official Release
- Fix date crash ( #264 ... )
- Remove underline text on sonic screen
- Sonic works with all candles ( #250 )
- Cant change interior during crash/flight
- Exterior properly falls again ( #248 )
- Summoning with sonic faces right direction ( #247 )
- Coral growth texture/model fixed ( #182 )
- Removed insta-travel via crashing
- Custom menu off by default >:)
1.0.4-1.20.1-release
on Mar 9, 20241.0.4 Official Release
- Overhauled the sonic system.
- Added a hud overlay to display which blocks are interactable with the Sonic.
- There is only 1 sonic, and it's casing can be changed via the TARDIS console menu when the sonic is inserted called "sonic settings".
- The sonic can now interact with more blocks!
- The detector block now has a recipe.
- The Zeiton cluster now drops zeiton shards.
- The Zeiton block is now craftable via zeiton shards.
- New default sonic by Kiseki.
- Some new functionality for the sonic in different modes.
- Fixed bug where people could skip the nether star/charged zeiton crystal.
- The telepathic control has been debuffed to avoid server crashing.
- Repair ticks have been correctly put to seconds and work properly now.
- Growth will demat and remat on change of exterior, TARDIS will land if finished flight and the interior is empty.
- Creation date issue has been resolved, added time as well.