Tags
Creators
Details
2.0.8+26.2-fabric
Compatibility
Required content
Changes
2.0.8
The mod's usable tools and weapons work again. On Minecraft 1.21 and newer, anything you hold right-click to use did nothing at all, no animation, the item just re-equipped in your hand. That covers the blood sprayer, the hemolymph blaster, the grappling squok, the dimensional carver, the stink ray, the skelewag sword and the vine lasso. Thank you to the reporter who worked out exactly which items were affected; that made this quick to find.
The shield of the deep can be raised again on Minecraft 1.21 through 1.21.4, the same cause. On 1.21.5 and newer it was already working.
The vine lasso additionally stopped tracking its own swing state on Minecraft 1.21.5 and newer.
Raising the shield of the deep looks right in first person now, in either hand, on every version. The previous release straightened the main hand on 1.21.4 and newer; this one finishes the job — the off-hand no longer mirrors the shield into your face, and on 1.21.3 and older the shield no longer sits edge-on with the grip in front of the camera. The pose was tuned live in-game this time rather than guessed from numbers.
Fish oil and rainbow jelly go back to their intended eating speeds, which were also caught up in this.
Fixed a crash when playing with Moonrise (and the performance packs that bundle it). Opening the animal dictionary, or anything else that brought certain mobs into the world, could bring the game down. Moonrise asks a mob a question earlier than Minecraft itself ever does, and five of this mod's mobs were not ready to answer it.
A kangaroo wearing a chestplate looks right again on Minecraft 1.21.2 and newer. The armour was being fitted to a human shape rather than to the kangaroo, so the plate floated and the arm pieces stuck out to the sides.
Updating from any 2.0.x is drop-in. Requires CodxLib; Fabric also needs Fabric API.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:kYIaHHfw:nHBMPrZk"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:kYIaHHfw:nHBMPrZk"
}

