Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Links
Creators
Details
The Aliens are here! 👽
And they came in peace.... unless you mess with them, of course.
This new species can be found in a new structure, their spaceship: The UFO. This structure spawns at the highest Y coordinates in your world! They also appear in certain End biomes (for now).
Features of the Mod
🛸 Structures:
The UFO
This otherworldly spaceship spawns between the Y coordinates of 200 and 250.
It's also only a little rarer than villages, so don't worry about missing out!
👽 Mobs:
The Aliens
This new species of mobs is a lot smarter than you think! They are as cute as they look; however, you must not harm them, or you'll face the consequences.
🔫 Items:
Ray Gun
A gun that shoots lasers, designed to neutralize threats quickly and made from alien technology.
Deals three hearts of damage and doesn't require any ammo.
Other Features:
- A new painting.
- 4 new blocks.
- Compatible with worldgen and other structure mods!
- Brazilian Portuguese translations.
⚠️ Known Bugs
- The painting can't be accessed by inventory
- Ray Gun doesn't have a 2D texture inside inventory in 1.21.1
Upcoming features
- 🔭 1.21.X ports.
- 🦊 NeoForge port.
- 🔫 New craftable gun item.
- 🛸 New Villager profession: The "Ufolloger".
- 🏛️ More structures.
- 🗺️ More translations (Spanish and Russian)!
- 👽 Alien-themed End biome.
- And much more!
🆕 Update Roadmap
1.0 - Aliens and UFOs
Initial Mod update, introducing its main elements.
1.1 - Otherworldly Weapons
Focused on adding the new weapon (and preparing space for others), but also on fixing bugs.
1.2 - Ufology
This update will add more to the mod's worldbuilding, centered mainly on the new villager profession and new structures.
1.3 - Homeworld
Certainly the most challenging update. It will feature major changes centered on The End, such as a new biome and new, larger structures. As well as an overhaul of already established concepts.
Stay tuned! And keep an eye on the sky, they are watching us. 👽
( Special thanks to Kaupenjoe for his wonderful tutorial series; without it, this mod wouldn't exist. )