Tags
Creators
Details
2.1.4+1.20.3
Compatibility
Required content
Changes
Small update includes some fixes and changes to mechanics for blasting adaptation:
Features
- Adjust blasting adaptation recipes default input amount from 1 to 2 with higher tier output only.
- Furthermore there are now options to adjust various aspects of the adaption layers with such documented on the wiki
- Update recipe syntax to be more uniform between input and outputs which is documented on the new wiki!
- [Major Change] Add glass recipe for the forge
You can access the config via Mod Menu, in-game with the /owo-config command, or by finding the config file in your instances config folder
Fixes:
- Fix issues with recipes deserialization due to problems with ingredient equality
- Add recipe id to error with recipes using tagged output if occurs
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:jhl28YkY:X1pKXaia"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:jhl28YkY:X1pKXaia"
}

