Alloy Forgery

Alloy Forgery

Mod

Forge some alloys

Client and server LibraryTechnologyUtility

219.7k downloads
263 followers
Created3 years ago
Updated4 days ago

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Small update includes some fixes and changes to mechanics for blasting adaptation:

Features

  • Adjust blasting adaptation recipes default input amount from 1 to 2 with higher tier output only.
    • Furthermore there are now options to adjust various aspects of the adaption layers with such documented on the wiki
  • Update recipe syntax to be more uniform between input and outputs which is documented on the new wiki!
  • [Major Change] Add glass recipe for the forge

You can access the config via Mod Menu, in-game with the /owo-config command, or by finding the config file in your instances config folder

Fixes:

  • Fix issues with recipes deserialization due to problems with ingredient equality
  • Add recipe id to error with recipes using tagged output if occurs

2.1.3

  • Fixed an issue with a bad compat recipe (adamantite_ingot_from_ores)

Update Alloy Forgery to Minecraft 1.20.4

2.1.2

  • Added an icon when the recipe used in the Forge is higher than the required minimum tier

Contains Backport of Fixes from 2.1.0 - 2.1.1 for 1.20+, check the change log for such for more info.

Fix issues with relation to mods calling craft method to get Recipe output leading to unintended ingredient removal.

This update brings some fixes for Ticking related issues and also adds support for Adapting Blasting Furnace Recipes to work within the forge

Features

  • Adapt Blast Furnace Recipes Dynamically to Alloy Forge Recipes (API Information planned for the future)
  • Reduce the tier of the Deepslate Forge Controller (2 -> 1)
    • This change was made to make raw ore doubling harder to get. You now need to seek out Prismarine or Blackstone (The Nether) to make a better Forge Controller.

Fixes:

  • Fix tick related lag when idle or crafting
    • Logic and caching was added for recipe checking, which greatly improves performance
  • Fix mishandling of Fuel Remainders, where stacks would be entirely replaced with the remainders
  • Various fixes for compatibility recipes, mainly related to common tags

2.0.22

  • Fix owo-sentinel not working
  • Port and re-activate EMI plugin
  • Make REI text more visible in dark mode
  • Ported to 1.20 (Blodgharm)
  • Added localization for Brazillian Portugese (#105, thanks FITFC!)

2.0.20

  • Fixed a crash related to KubeJS (#102, #103, #98)
  • Added Spanish localization (es_es, thanks Boxadactle!)
  • Added Italian localization (it_it, thanks CapoFantasma97!)
  • Added Taiwanese localization (zh_it, thanks EvanHsie0405!)
  • Fixed some issues related to raw block recipes and datagen

Note: This release marks the end of maintenance for 1.19.2.

This is a straightforward port to 1.19.4

2.0.19

  • Added compatability for viewing Alloy Forge recipes via EMI (thanks fzzyhmstrs!)
  • Fixed some broken ore tags, making some recipes unable to be crafted
  • Fixed the Prismarine Brick Forge Controller not dropping its block when broken
  • Fixed an issue where stacked fuel items (I.E. Stackable Buckets) would override the stack when used directly on the Forge Controllers

Port to 1.19.3, no functional differences

Additions

Simplified Chinese translations, by ErrorPower2001
Korean translations, by gyular

Fixes

This build now properly supports new Fabric Transfer API. This resolves a crash that would happen with older versions on 1.19.2 when trying to insert lava into a Forge Controller via fluid pipes or hoppers

This version is a straight backport of 2.0.16 for 1.18.2. Refer to the changelogs from 2.0.14 -> 2.0.16 for the changes contained in this version

Changes

  • More fuzzy recipe matching - recipes which accept the same item multiple times no longer need to be spread out across the Forge Inventory (Blodhgarm, #48)
  • Default recipes for most modded minerals and alloys (Blodhgarm, #63)
  • Recipe format changes -> inputs can now also use the count property (Blodhgarm, #61)
  • REI integration was updated to reflect the recipe system changes and support recipe autofill in the Forge Inventory

Changes

  • The automatically generated forge controller recipes can now be overriden by datapacks

Fixes

  • Custom Forges now accept liquid fuel (#86 on Mythic Metals)
  • The lava in the fuel buffer now renders correctly when the block atlas is not 1024x1024

Changes

  • Port to 1.19

Fixes

  • Fuel consumption in high-tier forges is now more accurate and works correctly according to the intended formula. This also means they run a bit slower, as an error in the speed calculation was resposible for the fuel issues

External resources



Project members

Wisp Forest

Wisp Forest

Organization

Blodhgarm

Contributor

Noaaan

Contributor

LordDeatHunter

Fortnite Author

chyzman

Mascot


Technical information

License
MIT
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