
Ampi's Itemob Editor
An in-game editor that allows you to customize any properties, names, descriptions, and statistics of items and mobs directly ΠΠ½ΡΡΡΠΈΠΈΠ³ΡΠΎΠ²ΠΎΠΉ ΡΠ΅Π΄Π°ΠΊΡΠΎΡ, ΠΏΠΎΠ·Π²ΠΎΠ»ΡΡΡΠΈΠΉ Π½Π°ΡΡΡΠ°ΠΈΠ²Π°ΡΡ Π»ΡΠ±ΡΠ΅ ΡΠ²ΠΎΠΉΡΡΠ²Π°, ΠΈΠΌΠ΅Π½Π°, ΠΎΠΏΠΈΡΠ°Π½ΠΈΡ ΠΈ Ρ Π°ΡΠ°ΠΊΡΠ΅ΡΠΈΡΡΠΈΠΊΠΈ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠΎΠ² ΠΈ ΠΌΠΎΠ±ΠΎΠ² ΠΏΡΡΠΌΠΎ Π² ΠΈΠ³ΡΠ΅.
Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Creators
Details
Ampi's Itemob Editor
Ampi's Itemob Editor is an in-game tool designed to edit properties of items, mobs, and armor stands directly during gameplay. The mod provides a user-friendly graphical interface powered by Cloth Config, allowing you to customize your world without relying on complex commands.
* Dependencies: Cloth Config API
π Features
1. Item Editor
Opened by pressing the I key in Creative mode while holding an item. The interface is divided into 8 convenient tabs:
- General: Basic item settings, custom names, and lore.
- Enchantments: A convenient dropdown list containing all existing enchantment IDs, a text field for entering levels, and dynamic adding of new entries.
- Flags: Hiding various tags and item properties.
- Durability: Configuring maximum and current durability.
- Attributes: Adding custom modifiers in the form of subcategories (choice of attribute, operation, value, and equipment slot).
- Blocks: Configuring lists of blocks that the item can break (
CAN_BREAK) or be placed on (CAN_PLACE_ON), with deep reading via predicates. - Spawn Eggs: Configuring entity parameters inside spawn eggs.
- Potions: Customizing potion effects, their duration, and potency.
2. Advanced Text Formatter
Uses the familiar ampersand sign (&) for text formatting.
- Open the formatting window with Shift + I.
- Full support for editing multi-line descriptions (Lore).
- A convenient line selector row (Name / Lore 1 / Lore 2, etc.) with [+] and [-] buttons for dynamically adding and removing lines.
- Each line is formatted completely independently. Automatic on-the-fly two-way conversion.
3. Mob Editor
Look at any mob (MobEntity) and press I in Creative mode to open a fully featured creature editor:
- Changing the name and a toggle for its permanent visibility.
- Configuring health (Maximum and Current health) with correct attribute updates.
- Enabling/disabling artificial intelligence (AI), silent mode (Silent), complete invulnerability (Invulnerable), and despawn protection (Persistence).
4. Armor Stand Editor
Look at an armor stand (ArmorStandEntity) and press I to fine-tune it via NBT modifications:
- "Properties" Tab: Toggles for gravity (
NoGravity), showing arms (ShowArms), small size (Small), hiding the base plate (NoBasePlate), and marker status (Marker). - "Pose" Tab: 6 subcategories for each body part (Head, Body, Left/Right Arm, Left/Right Leg) with precise adjustment of tilt angles along the X / Y / Z axes in the range of -180 to +180 degrees.
β¨ Controls
- I (looking at air/block with an item in hand) β Current item editor.
- I (looking at a mob) β Mob editor (
MobEditorScreen). - I (looking at an armor stand) β Armor stand editor (
ArmorStandEditorScreen). - Shift + I β Quick access to the text formatter (
TextFormatterScreen).
π¦ (for developers)
- Loader: Fabric (Loom)
=== RU VERSION BELOW ===
Ampi's Itemob Editor
Ampi's Itemob EditorΒ β ΡΡΠΎΒ Π²Π½ΡΡΡΠΈΠΈΠ³ΡΠΎΠ²ΠΎΠΉ ΠΈΠ½ΡΡΡΡΠΌΠ΅Π½Ρ , ΠΏΡΠ΅Π΄Π½Π°Π·Π½Π°ΡΠ΅Π½Π½ΡΠΉ Π΄Π»Ρ ΡΠ΅Π΄Π°ΠΊΡΠΈΡΠΎΠ²Π°Π½ΠΈΡ ΡΠ²ΠΎΠΉΡΡΠ² ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠΎΠ², ΠΌΠΎΠ±ΠΎΠ² ΠΈ ΡΡΠΎΠ΅ΠΊ Π΄Π»Ρ Π±ΡΠΎΠ½ΠΈ ΠΏΡΡΠΌΠΎ Π²ΠΎ Π²ΡΠ΅ΠΌΡ ΠΈΠ³ΡΡ. ΠΠΎΠ΄ ΠΏΡΠ΅Π΄ΠΎΡΡΠ°Π²Π»ΡΠ΅Ρ ΡΠ΄ΠΎΠ±Π½ΡΠΉ Π³ΡΠ°ΡΠΈΡΠ΅ΡΠΊΠΈΠΉ ΠΈΠ½ΡΠ΅ΡΡΠ΅ΠΉΡ Π½Π° Π±Π°Π·Π΅ Cloth Config, ΠΏΠΎΠ·Π²ΠΎΠ»ΡΡ ΠΊΠ°ΡΡΠΎΠΌΠΈΠ·ΠΈΡΠΎΠ²Π°ΡΡ ΠΈΠ³ΡΠΎΠ²ΠΎΠΉ ΠΌΠΈΡ Π±Π΅Π· ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°Π½ΠΈΡ ΡΠ»ΠΎΠΆΠ½ΡΡ ΠΊΠΎΠΌΠ°Π½Π΄.
###Β * ΠΠ°Π²ΠΈΡΠΈΠΌΠΎΡΡΠΈ: Cloth Config API
π ΠΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΠΈ
1. Π Π΅Π΄Π°ΠΊΡΠΈΡΠΎΠ²Π°Π½ΠΈΠ΅ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠΎΠ² (Item Editor)
ΠΡΠΊΡΡΠ²Π°Π΅ΡΡΡ ΠΏΠΎ Π½Π°ΠΆΠ°ΡΠΈΡ ΠΊΠ»Π°Π²ΠΈΡΠΈ I Π² ΠΊΡΠ΅Π°ΡΠΈΠ²Π΅, Π΅ΡΠ»ΠΈ Π²Ρ Π΄Π΅ΡΠΆΠΈΡΠ΅ ΠΏΡΠ΅Π΄ΠΌΠ΅Ρ Π² ΡΡΠΊΠ΅. ΠΠ½ΡΠ΅ΡΡΠ΅ΠΉΡ ΡΠ°Π·Π±ΠΈΡ Π½Π° 8 ΡΠ΄ΠΎΠ±Π½ΡΡ Π²ΠΊΠ»Π°Π΄ΠΎΠΊ:
- ΠΡΠ½ΠΎΠ²Π½ΠΎΠ΅: ΠΠ°Π·ΠΎΠ²ΡΠ΅ Π½Π°ΡΡΡΠΎΠΉΠΊΠΈ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠ°, ΠΊΠ°ΡΡΠΎΠΌΠ½ΡΠ΅ ΠΈΠΌΠ΅Π½Π° ΠΈ Π»ΠΎΡ.
- ΠΠ°ΡΠ°ΡΠΎΠ²Π°Π½ΠΈΡ: Π£Π΄ΠΎΠ±Π½ΡΠΉ Π²ΡΠΏΠ°Π΄Π°ΡΡΠΈΠΉ ΡΠΏΠΈΡΠΎΠΊ (dropdown) ΡΠΎ Π²ΡΠ΅ΠΌΠΈ ΡΡΡΠ΅ΡΡΠ²ΡΡΡΠΈΠΌΠΈ ID Π·Π°ΡΠ°ΡΠΎΠ²Π°Π½ΠΈΠΉ, ΡΠ΅ΠΊΡΡΠΎΠ²ΠΎΠ΅ ΠΏΠΎΠ»Π΅ Π΄Π»Ρ Π²Π²ΠΎΠ΄Π° ΡΡΠΎΠ²Π½Ρ ΠΈ Π΄ΠΈΠ½Π°ΠΌΠΈΡΠ΅ΡΠΊΠΎΠ΅ Π΄ΠΎΠ±Π°Π²Π»Π΅Π½ΠΈΠ΅ Π½ΠΎΠ²ΡΡ Π·Π°ΠΏΠΈΡΠ΅ΠΉ.
- Π€Π»Π°Π³ΠΈ: Π‘ΠΊΡΡΡΠΈΠ΅ ΡΠ°Π·Π»ΠΈΡΠ½ΡΡ ΡΠ΅Π³ΠΎΠ² ΠΈ ΡΠ²ΠΎΠΉΡΡΠ² ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠ°.
- ΠΡΠΎΡΠ½ΠΎΡΡΡ: ΠΠ°ΡΡΡΠΎΠΉΠΊΠ° ΠΌΠ°ΠΊΡΠΈΠΌΠ°Π»ΡΠ½ΠΎΠΉ ΠΈ ΡΠ΅ΠΊΡΡΠ΅ΠΉ ΠΏΡΠΎΡΠ½ΠΎΡΡΠΈ.
- ΠΡΡΠΈΠ±ΡΡΡ: ΠΠΎΠ±Π°Π²Π»Π΅Π½ΠΈΠ΅ ΠΊΠ°ΡΡΠΎΠΌΠ½ΡΡ ΠΌΠΎΠ΄ΠΈΡΠΈΠΊΠ°ΡΠΎΡΠΎΠ² Π² Π²ΠΈΠ΄Π΅ ΠΏΠΎΠ΄ΠΊΠ°ΡΠ΅Π³ΠΎΡΠΈΠΉ (Π²ΡΠ±ΠΎΡ Π°ΡΡΠΈΠ±ΡΡΠ°, ΠΎΠΏΠ΅ΡΠ°ΡΠΈΠΈ, Π·Π½Π°ΡΠ΅Π½ΠΈΡ ΠΈ ΡΠ»ΠΎΡΠ° ΠΎΠ±ΠΎΡΡΠ΄ΠΎΠ²Π°Π½ΠΈΡ).
- ΠΠ»ΠΎΠΊΠΈ: ΠΠ°ΡΡΡΠΎΠΉΠΊΠ° ΡΠΏΠΈΡΠΊΠΎΠ² Π±Π»ΠΎΠΊΠΎΠ², ΠΊΠΎΡΠΎΡΡΠ΅ ΠΏΡΠ΅Π΄ΠΌΠ΅Ρ ΠΌΠΎΠΆΠ΅Ρ Π»ΠΎΠΌΠ°ΡΡ (
CAN_BREAK) ΠΈΠ»ΠΈ Π½Π° ΠΊΠΎΡΠΎΡΡΠ΅ Π΅Π³ΠΎ ΠΌΠΎΠΆΠ½ΠΎ ΡΡΡΠ°Π½ΠΎΠ²ΠΈΡΡ (CAN_PLACE_ON), Ρ Π³Π»ΡΠ±ΠΎΠΊΠΈΠΌ ΡΡΠ΅Π½ΠΈΠ΅ΠΌ ΡΠ΅ΡΠ΅Π· ΠΏΡΠ΅Π΄ΠΈΠΊΠ°ΡΡ. - Π―ΠΉΡΠ° ΠΏΡΠΈΠ·ΡΠ²Π°: ΠΠ°ΡΡΡΠΎΠΉΠΊΠ° ΠΏΠ°ΡΠ°ΠΌΠ΅ΡΡΠΎΠ² ΡΡΡΠ½ΠΎΡΡΠ΅ΠΉ Π²Π½ΡΡΡΠΈ ΡΠΈΡ ΠΏΡΠΈΠ·ΡΠ²Π°.
- ΠΠ΅Π»ΡΡ: ΠΠ°ΡΡΠΎΠΌΠΈΠ·Π°ΡΠΈΡ ΡΡΡΠ΅ΠΊΡΠΎΠ² Π·Π΅Π»ΠΈΠΉ, ΠΈΡ Π΄Π»ΠΈΡΠ΅Π»ΡΠ½ΠΎΡΡΠΈ ΠΈ ΡΠΈΠ»Ρ.
2. ΠΡΠΎΠ΄Π²ΠΈΠ½ΡΡΡΠΉ ΡΠΎΡΠΌΠ°ΡΡΠ΅Ρ ΡΠ΅ΠΊΡΡΠ° (Text Formatter)
ΠΠ»Ρ ΡΠΎΡΠΌΠ°ΡΠΈΡΠΎΠ²Π°Π½ΠΈΡ ΡΠ΅ΠΊΡΡΠ° ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΠ΅ΡΡΡ ΠΏΡΠΈΠ²ΡΡΠ½ΡΠΉ Π·Π½Π°ΠΊ Π°ΠΌΠΏΠ΅ΡΡΠ°Π½Π΄Π° (&).
- ΠΡΠ·ΠΎΠ² ΠΎΠΊΠ½Π° ΡΠΎΡΠΌΠ°ΡΠΈΡΠΎΠ²Π°Π½ΠΈΡ ΠΏΠΎ ΡΠΎΡΠ΅ΡΠ°Π½ΠΈΡ ΠΊΠ»Π°Π²ΠΈΡ Shift + I.
- ΠΠΎΠ»Π½Π°Ρ ΠΏΠΎΠ΄Π΄Π΅ΡΠΆΠΊΠ° ΡΠ΅Π΄Π°ΠΊΡΠΈΡΠΎΠ²Π°Π½ΠΈΡ ΠΌΠ½ΠΎΠ³ΠΎΡΡΡΠΎΡΠ½ΠΎΠ³ΠΎ ΠΎΠΏΠΈΡΠ°Π½ΠΈΡ ( Lore ).
- Π£Π΄ΠΎΠ±Π½Π°Ρ ΡΡΡΠΎΠΊΠ° ΡΠ΅Π»Π΅ΠΊΡΠΎΡΠΎΠ² ΡΡΡΠΎΠΊ (ΠΠΌΡ / ΠΠΎΡ 1 / ΠΠΎΡ 2 ΠΈ Ρ.Π΄.) Ρ ΠΊΠ½ΠΎΠΏΠΊΠ°ΠΌΠΈ [+] ΠΈ [-] Π΄Π»Ρ Π΄ΠΈΠ½Π°ΠΌΠΈΡΠ΅ΡΠΊΠΎΠ³ΠΎ Π΄ΠΎΠ±Π°Π²Π»Π΅Π½ΠΈΡ ΠΈ ΡΠ΄Π°Π»Π΅Π½ΠΈΡ ΡΡΡΠΎΠΊ.
- ΠΠ°ΠΆΠ΄Π°Ρ ΡΡΡΠΎΠΊΠ° ΡΠΎΡΠΌΠ°ΡΠΈΡΡΠ΅ΡΡΡ Π°Π±ΡΠΎΠ»ΡΡΠ½ΠΎ Π½Π΅Π·Π°Π²ΠΈΡΠΈΠΌΠΎ. ΠΠ²ΡΠΎΠΌΠ°ΡΠΈΡΠ΅ΡΠΊΠ°Ρ Π΄Π²ΡΡΡΠΎΡΠΎΠ½Π½ΡΡ ΠΊΠΎΠ½Π²Π΅ΡΡΠ°ΡΠΈΡ Π½Π°Π»Π΅ΡΡ.
3. Π Π΅Π΄Π°ΠΊΡΠΎΡ ΠΌΠΎΠ±ΠΎΠ² (Mob Editor)
ΠΠΎΡΠΌΠΎΡΡΠΈΡΠ΅ Π½Π° Π»ΡΠ±ΠΎΠ³ΠΎ ΠΌΠΎΠ±Π° (MobEntity) ΠΈ Π½Π°ΠΆΠΌΠΈΡΠ΅ I Π² ΠΊΡΠ΅Π°ΡΠΈΠ²Π΅, ΡΡΠΎΠ±Ρ ΠΎΡΠΊΡΡΡΡ ΠΏΠΎΠ»Π½ΠΎΡΠ΅Π½Π½ΡΠΉ ΡΠ΅Π΄Π°ΠΊΡΠΎΡ ΡΡΡΠ΅ΡΡΠ²Π°:
- ΠΠ·ΠΌΠ΅Π½Π΅Π½ΠΈΠ΅ ΠΈΠΌΠ΅Π½ΠΈ ΠΈ ΠΏΠ΅ΡΠ΅ΠΊΠ»ΡΡΠ°ΡΠ΅Π»Ρ Π΅Π³ΠΎ ΠΏΠΎΡΡΠΎΡΠ½Π½ΠΎΠ³ΠΎ ΠΎΡΠΎΠ±ΡΠ°ΠΆΠ΅Π½ΠΈΡ.
- ΠΠ°ΡΡΡΠΎΠΉΠΊΠ° Π·Π΄ΠΎΡΠΎΠ²ΡΡ (ΠΠ°ΠΊΡΠΈΠΌΠ°Π»ΡΠ½ΠΎΠ΅ ΠΈ Π’Π΅ΠΊΡΡΠ΅Π΅ Π·Π΄ΠΎΡΠΎΠ²ΡΠ΅) Ρ ΠΊΠΎΡΡΠ΅ΠΊΡΠ½ΡΠΌ ΠΎΠ±Π½ΠΎΠ²Π»Π΅Π½ΠΈΠ΅ΠΌ Π°ΡΡΠΈΠ±ΡΡΠΎΠ².
- ΠΠΊΠ»ΡΡΠ΅Π½ΠΈΠ΅/Π²ΡΠΊΠ»ΡΡΠ΅Π½ΠΈΠ΅ ΠΈΡΠΊΡΡΡΡΠ²Π΅Π½Π½ΠΎΠ³ΠΎ ΠΈΠ½ΡΠ΅Π»Π»Π΅ΠΊΡΠ° (AI), ΡΠ΅ΠΆΠΈΠΌΠ° ΡΠΈΡΠΈΠ½Ρ (Silent), ΠΏΠΎΠ»Π½ΠΎΠΉ Π½Π΅ΡΡΠ·Π²ΠΈΠΌΠΎΡΡΠΈ (Invulnerable) ΠΈ Π·Π°ΡΠΈΡΡ ΠΎΡ Π΄Π΅ΡΠΏΠ°Π²Π½Π° (Persistence).
4. Π Π΅Π΄Π°ΠΊΡΠΎΡ ΡΡΠΎΠ΅ΠΊ Π΄Π»Ρ Π±ΡΠΎΠ½ΠΈ (Armor Stand Editor)
ΠΠΎΡΠΌΠΎΡΡΠΈΡΠ΅ Π½Π° ΡΡΠΎΠΉΠΊΡ Π΄Π»Ρ Π±ΡΠΎΠ½ΠΈ (ArmorStandEntity) ΠΈ Π½Π°ΠΆΠΌΠΈΡΠ΅ I, ΡΡΠΎΠ±Ρ Π΄Π΅ΡΠ°Π»ΡΠ½ΠΎ Π½Π°ΡΡΡΠΎΠΈΡΡ Π΅Ρ ΡΠ΅ΡΠ΅Π· NBT-ΠΌΠΎΠ΄ΠΈΡΠΈΠΊΠ°ΡΠΈΠΈ:
- ΠΠΊΠ»Π°Π΄ΠΊΠ° Β«Π‘Π²ΠΎΠΉΡΡΠ²Π°Β»: ΠΠ΅ΡΠ΅ΠΊΠ»ΡΡΠ°ΡΠ΅Π»ΠΈ Π³ΡΠ°Π²ΠΈΡΠ°ΡΠΈΠΈ (
NoGravity), ΠΎΡΠΎΠ±ΡΠ°ΠΆΠ΅Π½ΠΈΡ ΡΡΠΊ (ShowArms), ΠΌΠ°Π»Π΅Π½ΡΠΊΠΎΠ³ΠΎ ΡΠ°Π·ΠΌΠ΅ΡΠ° (Small), ΡΠΊΡΡΡΠΈΡ ΠΏΠ»Π°ΡΡΠΎΡΠΌΡ (NoBasePlate) ΠΈ ΠΌΠ°ΡΠΊΠ΅ΡΠ° (Marker). - ΠΠΊΠ»Π°Π΄ΠΊΠ° Β«ΠΠΎΠ·Π°Β»: 6 ΠΏΠΎΠ΄ΠΊΠ°ΡΠ΅Π³ΠΎΡΠΈΠΉ Π΄Π»Ρ ΠΊΠ°ΠΆΠ΄ΠΎΠΉ ΡΠ°ΡΡΠΈ ΡΠ΅Π»Π° (ΠΠΎΠ»ΠΎΠ²Π°, Π’Π΅Π»ΠΎ, ΠΠ΅Π²Π°Ρ/ΠΡΠ°Π²Π°Ρ ΡΡΠΊΠ°, ΠΠ΅Π²Π°Ρ/ΠΡΠ°Π²Π°Ρ Π½ΠΎΠ³Π°) Ρ ΡΠΎΡΠ½ΠΎΠΉ Π½Π°ΡΡΡΠΎΠΉΠΊΠΎΠΉ ΡΠ³Π»ΠΎΠ² Π½Π°ΠΊΠ»ΠΎΠ½Π° ΠΏΠΎ ΠΎΡΡΠΌ X / Y / Z Π² Π΄ΠΈΠ°ΠΏΠ°Π·ΠΎΠ½Π΅ ΠΎΡ -180 Π΄ΠΎ +180 Π³ΡΠ°Π΄ΡΡΠΎΠ².
β¨ Π£ΠΏΡΠ°Π²Π»Π΅Π½ΠΈΠ΅
- I (Π²Π·Π³Π»ΡΠ΄ Π½Π° Π²ΠΎΠ·Π΄ΡΡ /Π±Π»ΠΎΠΊ Ρ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠΎΠΌ Π² ΡΡΠΊΠ΅) β Π Π΅Π΄Π°ΠΊΡΠΎΡ ΡΠ΅ΠΊΡΡΠ΅Π³ΠΎ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠ°.
- I (Π²Π·Π³Π»ΡΠ΄ Π½Π° ΠΌΠΎΠ±Π°) β Π Π΅Π΄Π°ΠΊΡΠΎΡ ΠΌΠΎΠ±Π° (
MobEditorScreen). - I (Π²Π·Π³Π»ΡΠ΄ Π½Π° ΡΡΠΎΠΉΠΊΡ Π΄Π»Ρ Π±ΡΠΎΠ½ΠΈ) β Π Π΅Π΄Π°ΠΊΡΠΎΡ ΡΡΠΎΠΉΠΊΠΈ (
ArmorStandEditorScreen). - Shift + I β ΠΡΡΡΡΡΠΉ Π²ΡΠ·ΠΎΠ² ΡΠΎΡΠΌΠ°ΡΡΠ΅ΡΠ° ΡΠ΅ΠΊΡΡΠ° (
TextFormatterScreen).
π¦ (for developers)
- ΠΠ°Π³ΡΡΠ·ΡΠΈΠΊ: Fabric (Loom)

