Watch the video of the new version here:
Version 1.3.0 Changes Showcase 
Changelog:
- Added New Camel Archetype
- Added New Strider Archetype
- Added New Cave Spider Archetype
- Added New Ghastling Archetype
- Added New Enderman Archetype
- Added New Shulker Archetype
- Added New Ender Dragon Archetype
- Added safe fall to mounted archetypes
- Added lightweight to copper golems and parrots
- Added glider boost to parrots
- Added blazing strike to blazes
- Added resilient joints to cave spiders, and copper golems
- Added a config that makes you ignored by your mob type (#2)
- Added new admin commands (README.md)
- Added new abilities and list command for players (README.md)
- Added new Hard Hitter ability to Iron Golem
- Added new Mounted ability to Centaurs
- Added biome tags for Dries Out and Damaged by Cold
- Slippery, Hasty, and Jumpy can now be more finely controlled with configs
- Reworked all Golem food values
- Reworked Sneak Attack ability
- Fixed a bug with config values not saving correctly
- Fixed a bug with cooldown resets not affecting Glider charge
- Added 3 config options to allow players to 'inspect' other players with a spyglass for a few sections to reveal their Archetype. The configs change whether the inspection is enabled, how long the inspection takes, and whether the other player is alerted of being inspected.
- Added a command to allow spirit mounts to have a name.
- Parrots now get poisoned from eating cookies
- Added a config to cap the damage returned from the Thorny trait (default: 20.0)
- Added an infographic to the Readme
See the latest showcase video for all the changes! Video Link
Added new Golem foods. New config value for the speed to activate Slow Faller. Fixed visual issues with the two volley abilities. Fixed bugs with the spirit mount abilities. Slow Faller no longer activates while flying or gliding. Centaurs no longer get slowed for damage less than 0.1 hp. Iron Golems now respawn and relog with the correct health.