- Updated to 1.20.4
- Updated to Aether Version 1.5
Content
- Added Locked Aerogel
- Implemented Ancient Dungeon Loot Table (do not generate naturally yet)
- Tweaked Sun Spirit Dialogue
- Refactored Blending System to now use Splines resulting in a much smoother and less performance heavy result
- Reworked Highsproot Tree Shape
- Rewrote a large chunk of the mods code base to allow the mod to port to newer versions
- Updated Menu Button Texture
- Fixed Valkyrie Cape not generating
- Temporarily removed compatibility Datapacks
Additions
- Added Stonecutter Recipes for Valkyrie Blocks
Changes
- Mosaic, Tile and Corner Brick Block Variants can no longer be crafted back into their original form inside the Stonecutter
Fixes
- Fixed Aerogetic Stone Mosaic not being craftable via Stonecutter
- Fixed Deep Aether's Golden Heights Biome not generating with Ancient Aether installed
- Fixed Aether Redux' Blight Biome not generating with Ancient Aether installed
- Fixed Sky Grass not spawning in Deep Aether's Aerglow Biome
- Small Tag Fix or Aether Redux' Compatibility Datapack
Additions
- Added Valkyrie Clay
- Added Valkyrie Clay Ball
- Added Valkyrie Bricks (+ Variants)
- Added Valkyrie Tiles (+ Variants)
- Added Valkyrie Brick
- Added Angelic Corner Brick
Changes
- Renamed Pillar to Valkyrie Pillar
- Renamed Pillar Top to Valkyrie Pillar Top
- Valkyrie Pillars and Pillar Tops are now craftable from Valkyrie Bricks
- Vases are now crafted with Valkyrie Brick and their Material instead of using the Stonecutter
- Slightly increased mining speed and explosion resistance of Valkyrum Ore
- Ancient Vases now spawn Dust Particles when broken
- Windblowers now emit a Comparator Value of 7 when in their puffed state
Worldgen
- Added Noise Caves to the Underground of the Skyroot, Elevated and Wyndcaps Biomes
- Make for a much more interesting Cave Generation with more variation and a more natural look
- Carvers are now being used to form cave entrances to Noise Caves instead
- Sakura Jungles still have a Carver Gen but it has been altered
- Adjusted the Generation of the Island Underground to work better with the new Noise Caves
- Valkyrie Clay Patches now generate inside of shallow areas of lakes
- Some Minor Improvements to Valkyrie Camp Generation
Fixes
- Fixed small chunks of land sometimes spawning above lakes
- Fixed Ancient Aether non wooden stairs and slabs not being in the #minecraft:stairs and #minecraft:slabs tags
- Fixed some typos in lore descriptions
Changes
- Aerogel Glass Blocks can now be broken faster and drop themselves when mined with a Pickaxe
- Increased amount of Enchanted Gravitite found in Sentry Laboratory Treasure Chests
Worldgen
- Made Gravitite Ore more common
- Made Valkyrum Ore more rare
Sounds
- The Mutated Aechor Plant now has its own unique hurt sound
- The Mutated Aechor Plant now plays a different sound when it shoots a Spore Bomb instead of a Poison Needle
Worldgen
- Tweaked Skyroot Jungle Generation
Datapacks
- The Configured Feature placed on top of Configurable Crystal Island Features can now be changed via datapack
- Renamed "surface_block" field inside of Configurable Crystal Island Features to "top_block"
- Renamed "radius" field inside of Coast Features to "radius_top"
- Renamed "lower_radius" field inside of Coast Features to "radius_bottom"
Fixes
- Fixed Swet Balls not changing the Type of the Aether Grass ro the one from the biome it's used in
Changes
- Changed the minium required Aether Version to 1.4.2
Config
- Added a sepperate client config for just the Main Menu Override called "Titlescreen Override"
Fixes
- Fixed Atmosine Crystals being the only accepted Altar Fuel
- Fixed Atmosine Crystals being usable as Altar Fuel even with Experimental Content disabled
- Fixed regular Aechor Plants found inside Sentry Laboratory Rooms being able to despawn
Additions
- Added Grape Vines
- Added Sunset Rose
- Added Elevetia
- Added Wynd Sentry Stone
- Added Wynd Sentry Stone Dungeon Block Variants
- Added Wynd Lantern
- Added Mutated Aechor Plant Boss
- Found in Sentry Laboratories
- Has 500 HP and a unique Bossbar Design
- Shoots Needles that give the Inebriation Effect to targets aswell as removing the Remedy Effect if active
- Shoots Spore Bombs that spawn a cloud of poisonous Spores
- Grows bigger when it has less than 50% HP
- Spawn Cockatrice when it has less than 50% HP
- Frequently spawns Remedy Crystals that grant the player the Remedy Effect when they manage to hit them
- Added Laboratory Dungeon Key
- Added a Boss Doorway Carved Stone for the Mutated Aechor Plant
- Added Shield of Inebriation
- Has a 25% chance to give attackers the Inebriation Effect
- Added Shield of Remediation
- Makes the wearer immune to Inebriation
- Added Divine Toolset
- Found in Silver Dungeons
- Replaces Pickaxe of Arkenzus
- Grants the player the Divine Protection Potion Effect when a block is mined, the effect duration stack the more blocks that are mined
- Added Slammroot Plant
- Replaces Trapped Sakura Blossoms
- Added Slammberry
- Launches the player in the air when eaten
- Grants Nature's Boost Potion Effect
- Added Divine Protection Potion Effect
- Gives the player +2 Armor Toughness when active
- Added Nature's Boost Potion Effect
- "Bonemeals" the blocks, the player is standing on when activate
- Added a recipe for crafting Armor Stand with Holystone Slabs
- Readded recipe for crafting Paper out of Aechor Petals
- Added Sun Forest Biome
- Added Sky Lake Biome
- Added Holystone Caverns Biome
- Added Elevated Caverns Biome
- Added Sun Well Structure
- A decorative structure sometimes generating in Sun Forests
- Added a new Wine Yard House Variant to Valkyrie Settlements
- Added a new Ancient Aether Title Screen
Changes
- Renamed Holystone Lantern to Ambrosium Lantern
- Renamed Hellfire Lantern to Sun Lantern
- Renamed Light Aerogetic Stone to Aeronautic Stone
- Renamed Corrupted Light Aerogetic Stone to Corrupted Aeronautic Stone
- Renamed Unpowered Ancient Obelisk to Ancient Obelisk
- Renamed Ancient Obelisk to Powered Obelisk
- Renamed Cracked Slider to Slider Prototype
- Renamed Arkenium Ring/Pendant to Warrior Ring/Pendant
- Renamed Health Ring/Pendant to Ring/Pendant of Growth
- Renamed Roothyrns to Slammroots
- Renamed Legendary Loot Tier to Mythic
- Reenabled original Crystal Trees
- Aether Music now plays a lot more frequently agaon (this time without of overlapping)
- Advancements now display if they are added/modified by Ancient Aether in their description
- Grapes can now be used to place Grape Vines
- Rebalanced Grape Nutrition and Saturation
- Different lengths of Sky Grass now have different Hitboxes
- Vases are now waterloggable
- Slider Prototype no longer light up when powered, instead it will turn red/critical
- Slider Prototype now lights up for a short amount of time every once in a while
- Obelisk Activation Advancement Trigger is no longer hardcoded
- Adjusted Obelisk Activation Radius to fit the current Ancient Dungeon Placeholder Structure
- Windblower Functionality
- Windblowers will now "puff" and change their texture when activated by Redstone
- They will also now spawn a Windblow that pushes Entities when activated
- If this Windblow hits another Windblower it will also activate and cause a chain reaction of Windblows
- Windblows will dissappear after a while when they don't hit a block or entity Wind Blowers now use their Bottom Texture for Particles
- Accessories that buff the players attributes will now display their ability as a tool tip
- Valkyrum Axes can now harvest Golden Amber from Golden Oak Logs
- Windblowers can now be mined faster with Hoes
- Rebalanced Hermes Accessories
- Rings now give a 3% Total Movement Speed increase
- Pendant a 5% Total Movement Speed increase -Strength Stones now give 12% Total Attack Damage increase instead of 25%
- Changed Ambrosium Lantern Recipe to require 6 Sticks, 2 Holystone and 1 Ambrosium Torch
- Changed Sun Lantern Texture to require 1 Light Hellfire Stone and 1 Ambrosium Lantern
- Rebalanced the effects that are given by Suspicious Stews crafted from Ancient Aether Flowers
- Fluffalos can now walk on Powder Snow
- Fluffalos no longer take Freezing Damage
- Reworked Slammroot Behaviour
- Instead of running around, they now bounce towards the player
- When they touch the floor, they "bonemeal" it
- Increased their Attack Damage
- Slammroots no longer take fall damage
- Slammroots now have a chance to spawn in dark areas or at night inside of Sakura Jungles
- Slammroots now drop 1-3 Slammberries and 0-1 Aerogel instead of 2-4 Sticks and 0-1 Sakura Blossoms
- Decreased Shadow Radius of Slammrots
- Tweaked Aeronautic Leaper AI
- Aeronautic Leapers now drop 1-3 Corrupted Aeronautic Stone instead of regular Aerogetic Stone and Aerogel
- Skyroot Saplings can now grow into Fancy Skyroot Trees
- Cockatrice can no longer spawn on Aerogetic Blocks
- Trapped Dungeon Blocks will now display as a tooltip what mob they will spawn
- Boss Doorway Dungeon Blocks will now display as a tooltip what mob they require to be unlocked
- Rebalanced Valkyrie Settlement and Valkyrie Camp Loot Tables
- Rebalanced Bronze Dungeon Loot Tables
- Rebalanced Sentry Laboratory Loot Tables
- Rebalanced Ancient Holystone Vase Loot Table
- Rebalanced Ancient Sentry Vase Loot Table
- Rebalanced Ancient Frozen Sentry Vase Loot Table
- Candy Cane Swords are now in the "Rare" Loot Tier
- Music Discs no longer have Loot Tiers
- Wynd Ice is now placed after Gravity Gravel instead of Aerogel in the Creative Inventory
- Ancient Aether's lang file is automatically alphabetically ordered
- Updated some lore descriptions to be more accurate
- Improved how the Aether Tool Debuff is handled on Ancient Aether blocks, items and entities
- Updated Mod Banner
- Updated Mod Description
- Improved the Mods Tag layout
- Added Ancient Aether Items to Forge Tags
- Reworked the Mod Folder Structure
- Rewrote most of Ancient Aether's Codebase
Worldgen
- Rewrote Worldgen to be a lot more optimized
- Completely reworked Coast Gen
- Generate in a more continuous disk like generation on island edges
- Generate on multiple y-levels
- Don't cover all parts of Island Edges
- Reworked Worldgen with a lot more variation
- Islands can now have a lot more dramatic Overhangs
- There's also a lot more flat areas for a player to settle on Rebalanced Island Sizes
- Islands can now have Underground Overhangs which have Holystone on the Surface
- Sky Lakes now generate in Skyroot Biome Islands
- Improved Elevated Islands Upper Isles Generation
- Reworked Wyndcaps Mountain Gen to feel more natural
- Sakura Jungle Islands now have more "cracks" inside them to make the Islands less massive
- Wyndcap Peaks no longer have a layer of Aether Dirt below the Snow Layer
- Wyndcap Peaks Powder Snow Patches are now multiple Blocks deep
- Removed Large Icestone Veins from Wyndcaps Biomes
- Reduced Biome Scale
- Reworked Skyroot Sub-Biome Generation
- "Cavern Biomes" now generate in the Island Underground > - This allow Underground Overhangs to have Holystone on the Surface
- These biomes are also used for better Underground Structure Spawning
- Sun Forests are a replacement to the Old Golden Skyroot Biomes
- Green Skyroot Trees now have a 10% chance to spawn covered in Grape Vines
- Completely rebalanced Aether Flower Generation
- Skyroot Meadows now have simple patches of White and Purple Flowers instead of using a flower noise
- Reduced Flower Spawnrate in Skyroot Meadow to not be excessive as before
- Skyroot Meadows now also only have simple patches of White and Purple Flowers but with a slightly higher Flower Spawnrate than before
- Skyroot Forests and Skyroot Woodlands now have mixed flower patches of Purple Flowers, White Flowers and Sunset Roses with a slightly increased flower spawnrate
- Sky Blues now exclusively generate in mixed Patches with Purple and White Flowers near Sky Lakes or inside of Wyndcaps Biomes
- Sun Forests have a simple Purple and White Flower patch generation with the frequency of the Forest Biomes
- Increased Flower Spawnrate inside of Wyndcaps Biomes
- Skyroot Jungles now have a simple patch generation of Purple and White Flowers aswell as Sunset Roses
- Sakura Jungles have the same flower generation as Skyroot Jungles with the exception of Slammroot Plant patches sometimes generating instead of flowers
- Elevated Islands now have a mixed flower patch generation of Purple and White Flowers aswell as Elevetias
- Skyroot Groves now have a lot more colorful tree vegetation
- Made Golden Oaks slightly more common in Skyroot Forests
- Increased average Height of Skyroot Pine Trees
- Made Crystal Skyroot Trees slightly more common in Skyroot Woodlands
- Made Skyroot and Sakura Jungle Tree Vegetation a lot denser
- Aerogel Blobs are now in the Underground Decoration instead of the Underground Ores Generation Step for Vanilla consistency
- Aether Dirt Patches now only generates in on higher y-levels
- Blue, Violet and Golden Aerclouds now use a size of 8 instead of 16
- Rebalanced Crystal Island Spawnrate
- Crystal Island Surface Block now changes according to the Biome it generates in
- Crystal Islands now use a new, more configurable Feature Type
- Reworked Bronze Dungeon Generation again
- Bronze Dungeons now have an inner and outer part
- The Inner Part consists of rooms, libraries and the boss room in the middle
- The Outer Part is made up of Holystone Tunnels
- Removed all of the previous room variants and replaced them with new ones
- Bronze Dungeon Entrances now spawn in random locations of the Dungeon instead of always at the boss room
- A Bronze Dungeon can now have multiple or no Surface Entrance
- Bronze Dungeons now have entrances on the sides of islands again
- Bronze Dungeons generation now starts in the Underground instead of at a Surface Entrances, this allows for a much better of structure generation
- Bronze Dungeons now have a Fallback Structure that is wall of Carved Tiles that will generate when a Dungeon Piece Fails to generate instead of generating nothing
- Reworked Sentry Laboratory Generation
- Sentry Laboratories are now an underground Wyndcaps Structure
- Sentry Laboratories now consistent of tall procedurally generated corridors, that sometimes have room entrances
- In the middle of Sentry Laboratories is the Mutated Aechor Plant Boss Room
- Shafts that generated below the surface entrance before, now sometimes generate in the corridors and can lead to another floor of the dungeon
- Rebalanced Valkyrie Settlement Spawnrate
- Rebalanced Bronze Dungeon and Sentry Laboratory Spawnrate
- Bronze Dungeons now generate in Sakura Jungles and Elevated Islands again
- Sentry Laboratories now generate instead of Bronze Dungeons in Wyndcaps Biomes
- Silver and Gold Dungeons now generate more frequently
- Tweaked Cloudbed Generation
- Cloudbed Features are now more configurable via datapacks
- Renamed "advanced_jigsaw_structure" to "jigsaw_skylands"
- Renamed "min_spawn_height" field in Skylands Jigsaw Structures to "above_bottom"
- Added a "jigsaw_buried" Structure Type for Bronze Dungeons and Sentry Laboratories
- Mainly controlled by "above_bottom" and "below_top" fields
- Still has an optional Height Provider
- Renamed "ancient_aether_pine_foliage_placer" to just "pine_foliage_placer"
- Ancient Aether now makes more use of Biome Modifiers
Advancements
- Added an Advancement for finding the Sentry Laboratory called "A White Apple keeps the Cockatrice away"
- Added an Advancement for defeating the Mutated Aechor Plant called "Peace, Love and Houseplants"
- Added an Advancement for obtaining the Sentry Laboratory Shield Accessories called "In perfect Balance"
- The "Pickaxe of Gods" Advancement now uses a Divine Pickaxe instead of the Pickaxe of Arkenzus
- Reenabled the "Plunderer's Remorse" Advancement which now uses a Divine Hoe
- Tweaked Advancement Tree layout
Compatibility
These following changes only apply when the mod inside the brackets is installed
- Biome Generation of other Add-On Biomes is now handled by Ancient Aether
- Ancient Aether Features now properly generate in other Add-On Biomes
- Compatibility Recipes now give Recipe Book Pop-Ups
- Compatibility Recipes are now saved under the Ancient Aether's namespace
- [Aether Emissivity] Added compatibility Aether Emissivity
- [Deep Aether] Rebalanced Biome Generation to better work with Ancient Aether's Worldgen
- [Deep Aether] Rebalanced Sky Jade Spawnheight to better work with Ancient Aether's Worldgen
- [Deep Aether] Rebalanced Golden Heights Bonus Golden Aercloud Spawnheight to better work with Ancient Aether's Worldgen
- [Deep Aether] Aerlavender Fields now generate with Sky Grass instead of regular Grass
- [Deep Aether] Spooky Rings are now inside the Epic Loot Tier
- [Aether Redux] Rebalanced Biome Generation to better work with Ancient Aether's Worldgen
- [Aether Redux] Added Compatibility Textures for some Redux Blocks and Items
- [Aether Redux] Updated Ancient Aether's Compatibility Pack to use Redux new Pack Config System
- [Aether Redux] Rebalanced Veredium Ore Spawnheight to better work with Ancient Aether's Worldgen
- [Aether Redux] Rebalanced Blighted Aercloud Spawnheight to better work with Ancient Aether's Worldgen
- [Aether Redux] Redux' Cloud Layer and Caves no longer generate
- [Lost Content] Added Ancient and regular Gale Vases
- [Lost Content] Lost Content Moa Eggs now also have Ancient Aether styled textures aswell as stat tool tips
- [Lost Content] Item Rarities are now properly applied to Lost Content Items
- [Aether Genesis] Added Blue Skyroot Pine Leaves and Blue Skyroot Pine Saplings
- [Aether Genesis] Blue Skyroot Pine Trees now use Ancient Aether's new Blue Skyroot Pine Blocks
- [Aether Genesis] Rebalanced Biome Generation to better work with Ancient Aether's Worldgen
- [Aether Genesis] Rebalanced Continuum Spawnheight to better work with Ancient Aether's Worldgen
- [Aether Genesis] Reworked Vegetation of Aether Genesis Biomes to better match the ones of Ancient Aether Biomes
- [Aether Genesis] Violet Aerclouds are now disabled when Aether Genesis is installed
- [Aether Genesis] Skyroot Chests and Mimics now generate in Structures instead of regular ones
- [Aether Genesis] Aether Genesis Bronze Dungeon Loot now spawns in Ancient Aether Bronze Dungeons
- [Aether Genesis] Valkyrie Settlement Shops can now spawn with Aether Genesis Aerclouds
- [Aether Genesis] Purple, Green and Golden Aerclouds can be used to craft Windblowers
- [Aether Genesis] Rebalanced Aether Genesis Aercloud Spawnheight to better work with Ancient Aether's Worldgen
- [Aether Genesis] Removed Pink Capes from the Creative Inventory when Aether Genesis is installed
Config
- Added a client config for the Rarity Tooltip System
- Added a client config for Moa Egg Tooltips
- Added a client config for Dungeon Block Tooltips
- Added a client config for Mutated Aechor Plant using a Custom Bossbar
- Added a client config for using the Aether Mods logo instead of Ancient Aether's in the Ancient Aether Menu
- Added a client config for Ancient Aether overriding client and common configs on start-up
- Added a common config for the duration that a Windblower Windblow lasts until it dissappears in ticks
- Added a common config for Experimental Content+
- Added a server config for Ancient Aether overriding server configs on start-up
- Configs now have proper descriptions
Experimental Content
This content will only appear in game when the "Experimental Content" Config is set to true
- Added Atmosine Crystals
- Atmosine Crystals float upwards similar to Gravitite
- They give of a dim light
- Atmosine Crystals can be used as an Altar Fuel
- Atmosine Crystals can be used as an Armor Trim
- They don't generate naturally yet
Art
Ancient Aether
- Updated Gravity Gravel Texture
- Updated Sky Blues Texture
- Updated Crystal Skyroot Leaves Texture
- Updated Crystal Skyroot Sapling Texture
- Updated Skyroot Pine Leaves Texture
- Updated Skyroot Pine Sapling Texture
- Updated Highsproot Sapling Texture
- Updated Sakura Sapling Texture
- Updated Aerogel Glass Texture
- Updated Aerogel Glass Door Texture
- Updated Aerogel Glass Trapdoor Texture
- Updated Aerogetic Stone Texture
- Updated Aeronautic Stone Texture
- Updated Corrupted Aeronautic Stone Texture
- Updated Sun Lantern Texture
- Updated Sentry Vase Texture
- Updated Angelic Vase Texture
- Updated Hellfire Vase Texture
- Updated Windblower Texture
- Updated Slider Prototype Texture
- Updated Slider Prototype Model to be less confusing to place
- Updated Ancient Obelisk Texture
- Updated Powered Obelisk Texture
- Updated Ancient Sword Texture
- Updated Grapes Texture
- Updated Ring of Growth Texture
- Updated Pendant of Growth Texture
- Updated Strength Stone Texture
- Updated Mosaic Armor Trim Smithing Template Texture
- Updated Solar Armor Trim Smithing Template Texture
- Updated Slammroot Texture
- Updated Slammroot Model
- Updated Violet Moa Texture
- Updated Royal Armor Trim Model Texture
- Updated Fluffalo Spawn Egg Colors
- Updated Slammroot Spawn Egg Colors
- Updated Aeronautic Leaper Spawn Egg Colors
Ancient Aether Tweaks Pack
- Updated Zanite Gemstone Texture
- Updated Victory Medal Texture
- Updated Lightning Knife Texture
- Updated Flaming Sword Texture
- Updated Lightning Sword Texture
- Updated Holy Sword Texture
- Updated Regeneration Stone Texture
- Reverted Vampire Sword Texture
Ancient Aether Programmer Art Pack
- Removed or reworked most of the old Programmer Art Textures
- Updated Golden Oak Log Texture to better fit Ancient Aether's Golden Oak Gen
- Ancient Aether Moa Eggs now use tinted Textures with the Programmer Art Pack active
Fixes
- Fixed Ancient Aether Accessories not stacking when you have multiple of the same one equipped
- Fixed Valkyrum Gloves having a missing texture when a Trim is applyed to them
- Fixed Slammroots not spawning properly
- Fixed Sky Grass not being compostable
- Fixed Slider Prototype having inside faces
- Fixed Ancient Obelisks playing the activation sound even when the activation wasn't sucessful
- Fixed Ambrosium Campfire spawning Lava Particles
- Fixed Valkyrum Lance not being held correctly by the player Fixed Ancient Aether Sign Recipes not being in the correct Recipe Book Group
- Fixed bonemealing Sky Grass on other types of Aether Grass spawning it in the default type
- Fixed the max lenth of Sky Grass still consuming Bonemeal when used
- Fixed Sky Grass not being flammable
- Fixed Sky Grass generating in Deep Aether's Golden Biomes
- Fixed the trapdoors found in the Bronze Dungeon Boss Room after defeating the Slider not being properly rotated
- Fixed Bronze Dungeon Rooms sometimes not aligning properly
- Fixed Bronze Dungeons sometimes having bugged chests
- Fixed Mimic Chests not keeping the rotation of the chests they replace inside of Bronze Dungeons
- Fixed some blocks inside of Ancient Aether Dungeons being waterlogged when generating in a body of water
- Fixed "Aerospace Traveller" Advancement not working properly
- Fixed Slammroots Sounds being a lot more quiet then the ones of other mobs
- Fixed Ancient Aerogetic Vases not appearing in the Creative Inventory when Lost Content is installed
- Fixed broken Tags
- This issue should no longer appear since Tags are now handled via Datagen
- Fixed some blocks and items not having a lore description
- Fixed Ancient Aether Flower Pots not having a lang entry
- Fixed Ancient Aether generating an empty Config Folder
- Fixed Disabled Advancement sending errors in the log
- Fixed Deep Aether Armor Trim Compat flooding the log with errors
- Fixed Ancient Aether Version not properly displaying in the Mod Menu
- Fixed a "missing character" at the end of the Mod Menu description
Removals
- Removed Highland Viola
- Removed Sakura Blossoms
- Removed Sentry Lantern
- Removed Angelic Lantern
- Removed Gale Lantern
- Removed Unused Ancient Guardian Mob
- Removed Crystal Skyroot Grove Biome
- Removed Crystal Skyroot Forest Biome
- Removed Golden Skyroot Grove Biome
- Removed Golden Skyroot Forest Biome
- Removed Golden Thicket Biome
- Removed Unused Crystal Grotto Biome
This should hopefully be the last Hotfix before the release of 0.9.0
Compatibility
- [Aether Redux] Fixed the Golden Vine Config not working with Ancient Aether installed
Fixes
- Fixed the Log Stripping Crash still sometimes happening due to Log Walls
- Fixed Crystal Skyroot Leaves not being mineable faster with Hoes
A few more critical issues were found, that weren't adressed in the last Hotfix so I'm releasing another one.
Fixes
- Fixed Skyroot Jungles not being in the #aether:is_aether tag causing a variety of issues inside of the biome
- Fixed Neptune Armor not spawning in Bronze Dungeon Treasure Chests
- Fixed some Programmer Art Assets not working anymore due to renames in recent updates
Originally I wasn't planning on releasing this patch since I'm currently working on 0.9.0 which will hopefully release soon, but a bunch of critical issues appeared which is why I'm releasing this Hotfix
Fixes
- Fixed a stripping logs or using bonemeal causing the game to crash under certain circumstances
- Fixed Highsproot Leaves dropping themselves instead of Highsproot Saplings
- Fixed Fluffalos not being milkable with Skyroot Buckets
- Fixed #minecraft:potted_plants tag being broken
Changes
- Fluffalos are now shearable
- Fluffalos now sometimes eat Aether Grass
- Ancient Aether Boats can now be dispensed by dispensers
Compatibility
- [Lost Content] Galestone Mosaic Recipe is now consistent with other Mosaic Recipes
- [Aether Genesis] Fixed some Aether Genesis Compatibility Stuff being loaded while the add-on itself wasn't
Additions
- Added a new Library Variant to Bronze Dungeons
Changes
- Renamed Highland Buffalos to Fluffalos
- Renamed Buffalo Wool/Carpets to Fluffalo Wool/Carpets
- Rebalanced Loot Tables of Ancient Vases
- Aeronautic Leapers now have their own Subtitles
- Fluffalos now drop 2-4 Beef instead of 1-3
- Festive Swets now always drop at least one piece of Sugar
- Festive Swets no longer drop Candy Cane Swords
- Currently unused Ancient Guardian Mob now has a placeholder Loot Table
- Substantial Code Clean-Up
Worldgen
- Extended Elevated Islands Underground 10 blocks further down to be consistent with other biomes
- Made Coast Generation less resource intensive
- Icestone Forest Rocks no longer generate in Wyndcaps Biomes
- Sakura Jungle Bushes no longer generate in Sakura Jungles
- Vines no longer generate on lower y-levels of Sakura Jungles
Art
Ancient Aether Assets
- Updated Fluffalo Texture
- Updated Fluffalo Model
- Updated Fluffalo Spawn Egg Colors
Compatibility
- Added Biomes of other Add-Ons into Ancient Aether Tags so Ancient Aether Features can spawn there
- [Deep Aether] Aerglow Forests now use Elevated Islands Aether Grass Blocks
Fixes
- Fixed some tinting Issues with regular Grass in the Aether
- Fixed Aeronautic Leaper Loot Table being broken
- Fixed Aether Tool Debuff not working
- Fixed Bronze Dungeon Tunnels sometimes being wrongly offset
I recommend making a back-up of your world before updating due to some of the big changes made
Additions
- Added Sky Grass
- Added Carved Tiles
- Added Carved Tile Stairs, Slabs and Walls
- Added Locked and Trapped Carved Tiles
- Added Pink Cape
- Added Crystal Skyroot Grove
- Added Crystal Skyroot Forest
- Added Golden Skyroot Grove
- Added Golden Skyroot Forest
- Added Golden Thicket
- Added recipes for crafting Anvils and Shears out of Zanite
- Added some new biome and structure tags for modpack creators
Changes
- Aether Grass Blocks now use different Block States instead of Biome Tints
- Aether Grass Block Blockstates now also change in some Overworld Biomes (e.g. it switches to Wyndcaps State in a Snowy Biome)
- Renamed Wyndcaps Ice to Wynd Ice
- Renamed Frosted Highsproot Leaves/Saplings to just Highsproot Leaves/Saplings and removed the other Variant
- Renamed Divine Skyroot Leaves/Saplings to Enchanted Skyroot Leaves/Saplings
- Renamed Frosted Holystone Vase to Frozen Holystone Vase
- Renamed Skyroot Forest Ruins to Holystone Ruins
- Gave Aether Biomes a new Water Color
- Updated Wyndcaps Water Color
- Gave Sakura Jungles a new Water Color
- Windblowers are now crafted with Blue or Violet Aerclouds
- Cracked Sliders can now be found in the Aether Functional Blocks Tab
- Renamed "ancient_structure" Structure Type to "advanced_jigsaw_structure"
- The Minimal Generation Height of Advanced Jigsaw Structures is now modifyable by datapacks
- Cosmetic Capes can now spawn in Bronze Dungeon Chests
- Slight Bronze Dungeon Chest Loot Table rebalances
- Ancient Aether no longer overwrites the Base Mod Bronze Dungeon Loot Tables, instead the new Loot Tables are safed under the Ancient Aether namespace
- Passive Mobs now spawn more frequently in Grove Biomes
- Highland Buffalos are now the only animal in the Wyndcap Peaks spawn pool
- Added some more Blocks to the Aether Portal Block Blacklist to prevent them from spawning inside certain Structures
- Ferns now drop seeds again in the Aether since they no longer naturally generate
- Cleaned-up Config file and removed non working configs
- Major code-base rewrites
Worldgen
- Reworked Sakura Jungle Generation
- Elevated Islands now only generate 10 blocks instead of 20 blocks higher than other Island Types
- Elevated Base Islands are now a lot flatter and also a bit bigger
- Added a second island layer to Elevated Islands called "Upper Isles that generates above the Base Elevated Islands
- Elevated Islands are now a lot more frequent and also larger
- Reworked Cave Generation
- Completely reworked Bronze Dungeon with new Rooms, multiple layers, etc
- Bronze Dungeon Entrance are now found on the Surface but you can still sometimes see parts of the Dungeon sticking on the side of the Islands
- Temporarely disabled Bronze Dungeon Spawning in Elevated Islands and Sakura Jungles
- Made Bronze Dungeons that generate in Wyndcaps a sepperate variant to assure better spawning
- Rebalanced Bronze Dungeon Spawnrate
- Completely reworked Holystone Ruin Generation
- Made Holystone Ruins and Mysterious Henges more frequent
- Added more Variation the tents in Valkyrie Camps
- Valkyrie Camps now generate with Aether Dirt Paths
- Valkyrie Camps now have a chance to spawn with a decoration like e.g a pile of logs, a well, etc
- Bronze and Silver Dungeons no longer generate in a grid
- Rebalanced Valkyrie Settlement and Camp Generation
- Rebalanced Sentry Laboratory Spawning
- Rebalanced Sub-Biome Generation
- Introduced the "weirdness" parameter for all the new Skyroot Sub-Biomes
- Reworked Grass Vegetation
- Rebalanced Flower Generation
- Reworked Skyroot Grove, Forest and Meadow Tree Vegetation
- Made Golden Oak Trees more rare in Skyroot Woodlands
- Highsproot Trees now exclusively generate in Wyndcaps
- Crystal Skyroot Trees can now generate in the Wyndcaps
- Elevated Islands now use regular Ore Spawning Heights again
- Skyroot Jungles now also have Bonus Ambrosium Ore like Sakura Jungles
- Sakura Jungles Bonus Ambrosium Ore now generates below y96 instead of y80
- Gravitite Ore can now be rarely found on higher y-levels in Elevated Islands
- Aether Water Springs can now generate below y256 instead of y128
- Zanite and Aether Quartz Ore now actually generate more frequently (I accidently made them more rare in the last patch)
- Underground Aether Dirt Patches now generate a lot less frequently
Compatibility
A the moment the mod crashes with Aether Redux due to an issue on Redux' Side. This issue will be resolved in one of Redux' upcoming updates.
- [Aether Genesis] Aether Genesis Stuff should now spawn properly in Ancient Aether Biomes
- [Aether Genesis] Ancient Aether Log Walls are now placed correctly in the Creative Inventory
- [Deep Aether] Highland Buffalos now no longer spawn in Blue Aerglow Forests
- [Aether Redux] Golden Vines now spawn again on Golden Oak Trees with Ancient Aether installed (Of course this will only work once the crash has been resolved)
Art
Ancient Aether Textures
- Updated Crystal Skyroot Leaves Texture
- Updated Crystal Skyroot Sapling Texture
- Updated Enchanted Skyroot Leaves Texture
- Updated Enchanted Skyroot Sapling Texture
- Updated Highsproot Sapling Texture
- Updated Sakura Sapling Texture
- Updated Highland Viola Textures
- Updated Aether Quartz Ore Texture
- Updated Valkyrum Ore Texture
- Updated Carved Stone Mosaic Top Texture
- Updated Frozen Holystone Vase Texture
- Updated Ambrosium Campfire Icon Texture
- Updated Hellfire Lantern Texture
- Updated Aeronautic Lantern Texture
- Updated Gale Lantern Texture
- Updated Mosaic Armor Trim Smithing Template Texture
Aether Textures
- Updated Skyroot Sapling Texture
- Updated Golden Oak Leaves Texture
- Updated Golden Oak Sapling Texture
- Updated Gravitite Pickaxe Texture
- Updated Lightning Knife Texture
- Reverted Ancient Aether's Texture Changes to Flaming, Lightning and Holy Swords
- Updated Valkyrie Music Disc Texture
- Updated Valkyrie Cape Model Texture
Fixes
- Fixed Compatibility Datapacks not working
- Fixed Ancient Aether Tweaks in-built Resource Pack only applying after a Pack reload
- Fixed Ambrosium Campfire crashing Multiplayer Servers under certain conditions
- Fixed Ambrosium Campfire only dropping a single piece of Ambrosium instead of two
- Fixed Silk Touch not working on Ambrosium Campfires
- Fixed Flowers and Sakura Blossoms not generating in Sakura Jungles
- Fixed Valkyrum Ore being a lot more frequent in Elevated Islands
- Fixed Enchanted Skyroot Leaves not having a Lore Entry
- Fixed Aether Grass Block breaking particles being tinted
- Fixed Moa Eggs not being ordered correctly in the Aether Equipment and Utilities Tab
- Fixed Skyroot Pine Leaves not being ordered correctly in the Creative Inventory
Removals
- Removed Crystal Aercloud
- Removed Skyroot Grassland
- Removed Wyndcaps Ruins
Release Notes: I originally uploaded the wrong file resulting in crash This issue has been resolved now
Additions
- Added Festive Swets (A new mob that roams around Festive Wyndcap Taigas and drops Present Loot)
- Added Festive Gummy Swets
- Added Turquoise Moa
- Added Teal Moa
- Added Sky Blue Moa
- Added Lavender Moa
- Added Violet Moa
- Added Burgundy Moa
- Added Turquoise Moa Egg
- Added Teal Moa Egg
- Added Sky Blue Moa Egg
- Added Lavender Moa Egg
- Added Violet Moa Egg
- Added Burgundy Moa Egg
- Added a recipe for freezing Frosted Highsproot Leaves into Holiday Leaves
Changes
- Sakura Moas now have 12 mid-air jumps but a slower speed
- Sakura Moas now spawn naturally
- Festive Gummy Swets now spawn in Sentry Laboratory Chests
- Made Music Discs a lot more rare in Silver Dungeon Chests
- Moa Eggs now have Tooltips displaying their mid-air jumps and speed
- Reorganized placement of Moa Eggs in the Creative Inventory
- Aether Portals can now spawn on Gravity Gravel again
Worldgen
- Islands now extend a lot further down to make mining properly possible
- Coasts are now 2 blocks deep
- Made Zanite Ore more common
- Made Gravitite Ore more common
- Made Valkyrum Ore less common
- Made Valkyrie Settlements and Camps less common
Advancements
- Added a new secret advancement for collecting all the new moa eggs
- The "Let's Ride" Advancement now requires a player to ride a Sakura Moa instead of a Black Moa
Art
- Moa Eggs no longer use tints and are sepperate textures now
Ancient Aether Textures
- Updated Highsproot Log Texture
- Updated Stripped Highsproot Log Texture
- Updated Highsproot Planks Texture
- Updated Highsproot Bookshelf Texture
- Updated Highsproot Sign Texture
- Updated Highsproot Hanging Sign Texture
- Updated Highsproot Door Texture
- Updated Highsproot Trapdoor Texture
- Updated Highsproot Boat Texture
- Updated Sakura Log Texture
- Updated Stripped Sakura Log Texture
- Updated Sakura Planks Texture
- Updated Sakura Bookshelf Texture
- Updated Sakura Sign Texture
- Updated Sakura Hanging Sign Texture
- Updated Sakura Door Texture
- Updated Sakura Trapdoor Texture
- Updated Sakura Boat Texture
- Updated Sakura Moa Egg Texture
- Updated Sakura Moa Texture
Aether Textures
- Updated Blue Moa Egg Texture
- Updated White Moa Egg Texture
- Updated Black Moa Egg Texture
Fixes
- Fixed the game crashing when going into the Aether with Deep Aether and Aether Redux
- Fixed Valkyrum Gloves not being craftable
- Fixed Boss Doorway Corrupted Light Aerogetic Stone not having a texture
- Fixed a bunch of tags not working
- Fixed Blue Music Disc and Valkyrie Music Disc not having the proper names displayed
- Fixed Sepia and Super Music Discs still having a blue name
- Fixed Ancient Angelic Vase not dropping accessories
- Fixed Elevated Biomes not having a Display Name
Removals
- Removed Unused Ancient Core Mob
- Removed "Seasonal" Loot Tier
- Removed Recipe for Freezing Highsproot Leaves & Saplings into Frosted Highsproot Leaves & Saplings
Changes
- Renamed Crystal Oasis to Crystal Grotto (it still doesn't generate though)
- Updated Mimic Loot Table to better match Ancient Aether's Loot Table rework
Worldgen
- Updated Ore and Cave Gen in Elevated Islands to better match the increased height these biomes have
- Reworked Generation of Skyroot Sub-Biomes
- Made Bronze Dungeons more rare
Art
Ancient Aether Texture
- Updated Sentry Vase Texture
- Updated Sky Blues Texture
Fixes
- Fixed Gravitite being rarer in Ancient Aether Biomes