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0.9.0
Beta
Ancient Aether v0.9.0 - The Explore and Conquer Update2 years ago 233
Compatibility
Minecraft: Java Edition
1.20.1
Platforms
Forge
NeoForge
Supported environments
Client and server
Changes
Additions
- Added Grape Vines
- Added Sunset Rose
- Added Elevetia
- Added Wynd Sentry Stone
- Added Wynd Sentry Stone Dungeon Block Variants
- Added Wynd Lantern
- Added Mutated Aechor Plant Boss
- Found in Sentry Laboratories
- Has 500 HP and a unique Bossbar Design
- Shoots Needles that give the Inebriation Effect to targets aswell as removing the Remedy Effect if active
- Shoots Spore Bombs that spawn a cloud of poisonous Spores
- Grows bigger when it has less than 50% HP
- Spawn Cockatrice when it has less than 50% HP
- Frequently spawns Remedy Crystals that grant the player the Remedy Effect when they manage to hit them
- Added Laboratory Dungeon Key
- Added a Boss Doorway Carved Stone for the Mutated Aechor Plant
- Added Shield of Inebriation
- Has a 25% chance to give attackers the Inebriation Effect
- Added Shield of Remediation
- Makes the wearer immune to Inebriation
- Added Divine Toolset
- Found in Silver Dungeons
- Replaces Pickaxe of Arkenzus
- Grants the player the Divine Protection Potion Effect when a block is mined, the effect duration stack the more blocks that are mined
- Added Slammroot Plant
- Replaces Trapped Sakura Blossoms
- Added Slammberry
- Launches the player in the air when eaten
- Grants Nature's Boost Potion Effect
- Added Divine Protection Potion Effect
- Gives the player +2 Armor Toughness when active
- Added Nature's Boost Potion Effect
- "Bonemeals" the blocks, the player is standing on when activate
- Added a recipe for crafting Armor Stand with Holystone Slabs
- Readded recipe for crafting Paper out of Aechor Petals
- Added Sun Forest Biome
- Added Sky Lake Biome
- Added Holystone Caverns Biome
- Added Elevated Caverns Biome
- Added Sun Well Structure
- A decorative structure sometimes generating in Sun Forests
- Added a new Wine Yard House Variant to Valkyrie Settlements
- Added a new Ancient Aether Title Screen
Changes
- Renamed Holystone Lantern to Ambrosium Lantern
- Renamed Hellfire Lantern to Sun Lantern
- Renamed Light Aerogetic Stone to Aeronautic Stone
- Renamed Corrupted Light Aerogetic Stone to Corrupted Aeronautic Stone
- Renamed Unpowered Ancient Obelisk to Ancient Obelisk
- Renamed Ancient Obelisk to Powered Obelisk
- Renamed Cracked Slider to Slider Prototype
- Renamed Arkenium Ring/Pendant to Warrior Ring/Pendant
- Renamed Health Ring/Pendant to Ring/Pendant of Growth
- Renamed Roothyrns to Slammroots
- Renamed Legendary Loot Tier to Mythic
- Reenabled original Crystal Trees
- Aether Music now plays a lot more frequently agaon (this time without of overlapping)
- Advancements now display if they are added/modified by Ancient Aether in their description
- Grapes can now be used to place Grape Vines
- Rebalanced Grape Nutrition and Saturation
- Different lengths of Sky Grass now have different Hitboxes
- Vases are now waterloggable
- Slider Prototype no longer light up when powered, instead it will turn red/critical
- Slider Prototype now lights up for a short amount of time every once in a while
- Obelisk Activation Advancement Trigger is no longer hardcoded
- Adjusted Obelisk Activation Radius to fit the current Ancient Dungeon Placeholder Structure
- Windblower Functionality
- Windblowers will now "puff" and change their texture when activated by Redstone
- They will also now spawn a Windblow that pushes Entities when activated
- If this Windblow hits another Windblower it will also activate and cause a chain reaction of Windblows
- Windblows will dissappear after a while when they don't hit a block or entity Wind Blowers now use their Bottom Texture for Particles
- Accessories that buff the players attributes will now display their ability as a tool tip
- Valkyrum Axes can now harvest Golden Amber from Golden Oak Logs
- Windblowers can now be mined faster with Hoes
- Rebalanced Hermes Accessories
- Rings now give a 3% Total Movement Speed increase
- Pendant a 5% Total Movement Speed increase -Strength Stones now give 12% Total Attack Damage increase instead of 25%
- Changed Ambrosium Lantern Recipe to require 6 Sticks, 2 Holystone and 1 Ambrosium Torch
- Changed Sun Lantern Texture to require 1 Light Hellfire Stone and 1 Ambrosium Lantern
- Rebalanced the effects that are given by Suspicious Stews crafted from Ancient Aether Flowers
- Fluffalos can now walk on Powder Snow
- Fluffalos no longer take Freezing Damage
- Reworked Slammroot Behaviour
- Instead of running around, they now bounce towards the player
- When they touch the floor, they "bonemeal" it
- Increased their Attack Damage
- Slammroots no longer take fall damage
- Slammroots now have a chance to spawn in dark areas or at night inside of Sakura Jungles
- Slammroots now drop 1-3 Slammberries and 0-1 Aerogel instead of 2-4 Sticks and 0-1 Sakura Blossoms
- Decreased Shadow Radius of Slammrots
- Tweaked Aeronautic Leaper AI
- Aeronautic Leapers now drop 1-3 Corrupted Aeronautic Stone instead of regular Aerogetic Stone and Aerogel
- Skyroot Saplings can now grow into Fancy Skyroot Trees
- Cockatrice can no longer spawn on Aerogetic Blocks
- Trapped Dungeon Blocks will now display as a tooltip what mob they will spawn
- Boss Doorway Dungeon Blocks will now display as a tooltip what mob they require to be unlocked
- Rebalanced Valkyrie Settlement and Valkyrie Camp Loot Tables
- Rebalanced Bronze Dungeon Loot Tables
- Rebalanced Sentry Laboratory Loot Tables
- Rebalanced Ancient Holystone Vase Loot Table
- Rebalanced Ancient Sentry Vase Loot Table
- Rebalanced Ancient Frozen Sentry Vase Loot Table
- Candy Cane Swords are now in the "Rare" Loot Tier
- Music Discs no longer have Loot Tiers
- Wynd Ice is now placed after Gravity Gravel instead of Aerogel in the Creative Inventory
- Ancient Aether's lang file is automatically alphabetically ordered
- Updated some lore descriptions to be more accurate
- Improved how the Aether Tool Debuff is handled on Ancient Aether blocks, items and entities
- Updated Mod Banner
- Updated Mod Description
- Improved the Mods Tag layout
- Added Ancient Aether Items to Forge Tags
- Reworked the Mod Folder Structure
- Rewrote most of Ancient Aether's Codebase
Worldgen
- Rewrote Worldgen to be a lot more optimized
- Completely reworked Coast Gen
- Generate in a more continuous disk like generation on island edges
- Generate on multiple y-levels
- Don't cover all parts of Island Edges
- Reworked Worldgen with a lot more variation
- Islands can now have a lot more dramatic Overhangs
- There's also a lot more flat areas for a player to settle on Rebalanced Island Sizes
- Islands can now have Underground Overhangs which have Holystone on the Surface
- Sky Lakes now generate in Skyroot Biome Islands
- Improved Elevated Islands Upper Isles Generation
- Reworked Wyndcaps Mountain Gen to feel more natural
- Sakura Jungle Islands now have more "cracks" inside them to make the Islands less massive
- Wyndcap Peaks no longer have a layer of Aether Dirt below the Snow Layer
- Wyndcap Peaks Powder Snow Patches are now multiple Blocks deep
- Removed Large Icestone Veins from Wyndcaps Biomes
- Reduced Biome Scale
- Reworked Skyroot Sub-Biome Generation
- "Cavern Biomes" now generate in the Island Underground > - This allow Underground Overhangs to have Holystone on the Surface
- These biomes are also used for better Underground Structure Spawning
- Sun Forests are a replacement to the Old Golden Skyroot Biomes
- Green Skyroot Trees now have a 10% chance to spawn covered in Grape Vines
- Completely rebalanced Aether Flower Generation
- Skyroot Meadows now have simple patches of White and Purple Flowers instead of using a flower noise
- Reduced Flower Spawnrate in Skyroot Meadow to not be excessive as before
- Skyroot Meadows now also only have simple patches of White and Purple Flowers but with a slightly higher Flower Spawnrate than before
- Skyroot Forests and Skyroot Woodlands now have mixed flower patches of Purple Flowers, White Flowers and Sunset Roses with a slightly increased flower spawnrate
- Sky Blues now exclusively generate in mixed Patches with Purple and White Flowers near Sky Lakes or inside of Wyndcaps Biomes
- Sun Forests have a simple Purple and White Flower patch generation with the frequency of the Forest Biomes
- Increased Flower Spawnrate inside of Wyndcaps Biomes
- Skyroot Jungles now have a simple patch generation of Purple and White Flowers aswell as Sunset Roses
- Sakura Jungles have the same flower generation as Skyroot Jungles with the exception of Slammroot Plant patches sometimes generating instead of flowers
- Elevated Islands now have a mixed flower patch generation of Purple and White Flowers aswell as Elevetias
- Skyroot Groves now have a lot more colorful tree vegetation
- Made Golden Oaks slightly more common in Skyroot Forests
- Increased average Height of Skyroot Pine Trees
- Made Crystal Skyroot Trees slightly more common in Skyroot Woodlands
- Made Skyroot and Sakura Jungle Tree Vegetation a lot denser
- Aerogel Blobs are now in the Underground Decoration instead of the Underground Ores Generation Step for Vanilla consistency
- Aether Dirt Patches now only generates in on higher y-levels
- Blue, Violet and Golden Aerclouds now use a size of 8 instead of 16
- Rebalanced Crystal Island Spawnrate
- Crystal Island Surface Block now changes according to the Biome it generates in
- Crystal Islands now use a new, more configurable Feature Type
- Reworked Bronze Dungeon Generation again
- Bronze Dungeons now have an inner and outer part
- The Inner Part consists of rooms, libraries and the boss room in the middle
- The Outer Part is made up of Holystone Tunnels
- Removed all of the previous room variants and replaced them with new ones
- Bronze Dungeon Entrances now spawn in random locations of the Dungeon instead of always at the boss room
- A Bronze Dungeon can now have multiple or no Surface Entrance
- Bronze Dungeons now have entrances on the sides of islands again
- Bronze Dungeons generation now starts in the Underground instead of at a Surface Entrances, this allows for a much better of structure generation
- Bronze Dungeons now have a Fallback Structure that is wall of Carved Tiles that will generate when a Dungeon Piece Fails to generate instead of generating nothing
- Reworked Sentry Laboratory Generation
- Sentry Laboratories are now an underground Wyndcaps Structure
- Sentry Laboratories now consistent of tall procedurally generated corridors, that sometimes have room entrances
- In the middle of Sentry Laboratories is the Mutated Aechor Plant Boss Room
- Shafts that generated below the surface entrance before, now sometimes generate in the corridors and can lead to another floor of the dungeon
- Rebalanced Valkyrie Settlement Spawnrate
- Rebalanced Bronze Dungeon and Sentry Laboratory Spawnrate
- Bronze Dungeons now generate in Sakura Jungles and Elevated Islands again
- Sentry Laboratories now generate instead of Bronze Dungeons in Wyndcaps Biomes
- Silver and Gold Dungeons now generate more frequently
- Tweaked Cloudbed Generation
- Cloudbed Features are now more configurable via datapacks
- Renamed "advanced_jigsaw_structure" to "jigsaw_skylands"
- Renamed "min_spawn_height" field in Skylands Jigsaw Structures to "above_bottom"
- Added a "jigsaw_buried" Structure Type for Bronze Dungeons and Sentry Laboratories
- Mainly controlled by "above_bottom" and "below_top" fields
- Still has an optional Height Provider
- Renamed "ancient_aether_pine_foliage_placer" to just "pine_foliage_placer"
- Ancient Aether now makes more use of Biome Modifiers
Advancements
- Added an Advancement for finding the Sentry Laboratory called "A White Apple keeps the Cockatrice away"
- Added an Advancement for defeating the Mutated Aechor Plant called "Peace, Love and Houseplants"
- Added an Advancement for obtaining the Sentry Laboratory Shield Accessories called "In perfect Balance"
- The "Pickaxe of Gods" Advancement now uses a Divine Pickaxe instead of the Pickaxe of Arkenzus
- Reenabled the "Plunderer's Remorse" Advancement which now uses a Divine Hoe
- Tweaked Advancement Tree layout
Compatibility
These following changes only apply when the mod inside the brackets is installed
- Biome Generation of other Add-On Biomes is now handled by Ancient Aether
- Ancient Aether Features now properly generate in other Add-On Biomes
- Compatibility Recipes now give Recipe Book Pop-Ups
- Compatibility Recipes are now saved under the Ancient Aether's namespace
- [Aether Emissivity] Added compatibility Aether Emissivity
- [Deep Aether] Rebalanced Biome Generation to better work with Ancient Aether's Worldgen
- [Deep Aether] Rebalanced Sky Jade Spawnheight to better work with Ancient Aether's Worldgen
- [Deep Aether] Rebalanced Golden Heights Bonus Golden Aercloud Spawnheight to better work with Ancient Aether's Worldgen
- [Deep Aether] Aerlavender Fields now generate with Sky Grass instead of regular Grass
- [Deep Aether] Spooky Rings are now inside the Epic Loot Tier
- [Aether Redux] Rebalanced Biome Generation to better work with Ancient Aether's Worldgen
- [Aether Redux] Added Compatibility Textures for some Redux Blocks and Items
- [Aether Redux] Updated Ancient Aether's Compatibility Pack to use Redux new Pack Config System
- [Aether Redux] Rebalanced Veredium Ore Spawnheight to better work with Ancient Aether's Worldgen
- [Aether Redux] Rebalanced Blighted Aercloud Spawnheight to better work with Ancient Aether's Worldgen
- [Aether Redux] Redux' Cloud Layer and Caves no longer generate
- [Lost Content] Added Ancient and regular Gale Vases
- [Lost Content] Lost Content Moa Eggs now also have Ancient Aether styled textures aswell as stat tool tips
- [Lost Content] Item Rarities are now properly applied to Lost Content Items
- [Aether Genesis] Added Blue Skyroot Pine Leaves and Blue Skyroot Pine Saplings
- [Aether Genesis] Blue Skyroot Pine Trees now use Ancient Aether's new Blue Skyroot Pine Blocks
- [Aether Genesis] Rebalanced Biome Generation to better work with Ancient Aether's Worldgen
- [Aether Genesis] Rebalanced Continuum Spawnheight to better work with Ancient Aether's Worldgen
- [Aether Genesis] Reworked Vegetation of Aether Genesis Biomes to better match the ones of Ancient Aether Biomes
- [Aether Genesis] Violet Aerclouds are now disabled when Aether Genesis is installed
- [Aether Genesis] Skyroot Chests and Mimics now generate in Structures instead of regular ones
- [Aether Genesis] Aether Genesis Bronze Dungeon Loot now spawns in Ancient Aether Bronze Dungeons
- [Aether Genesis] Valkyrie Settlement Shops can now spawn with Aether Genesis Aerclouds
- [Aether Genesis] Purple, Green and Golden Aerclouds can be used to craft Windblowers
- [Aether Genesis] Rebalanced Aether Genesis Aercloud Spawnheight to better work with Ancient Aether's Worldgen
- [Aether Genesis] Removed Pink Capes from the Creative Inventory when Aether Genesis is installed
Config
- Added a client config for the Rarity Tooltip System
- Added a client config for Moa Egg Tooltips
- Added a client config for Dungeon Block Tooltips
- Added a client config for Mutated Aechor Plant using a Custom Bossbar
- Added a client config for using the Aether Mods logo instead of Ancient Aether's in the Ancient Aether Menu
- Added a client config for Ancient Aether overriding client and common configs on start-up
- Added a common config for the duration that a Windblower Windblow lasts until it dissappears in ticks
- Added a common config for Experimental Content+
- Added a server config for Ancient Aether overriding server configs on start-up
- Configs now have proper descriptions
Experimental Content
This content will only appear in game when the "Experimental Content" Config is set to true
- Added Atmosine Crystals
- Atmosine Crystals float upwards similar to Gravitite
- They give of a dim light
- Atmosine Crystals can be used as an Altar Fuel
- Atmosine Crystals can be used as an Armor Trim
- They don't generate naturally yet
Art
Ancient Aether
- Updated Gravity Gravel Texture
- Updated Sky Blues Texture
- Updated Crystal Skyroot Leaves Texture
- Updated Crystal Skyroot Sapling Texture
- Updated Skyroot Pine Leaves Texture
- Updated Skyroot Pine Sapling Texture
- Updated Highsproot Sapling Texture
- Updated Sakura Sapling Texture
- Updated Aerogel Glass Texture
- Updated Aerogel Glass Door Texture
- Updated Aerogel Glass Trapdoor Texture
- Updated Aerogetic Stone Texture
- Updated Aeronautic Stone Texture
- Updated Corrupted Aeronautic Stone Texture
- Updated Sun Lantern Texture
- Updated Sentry Vase Texture
- Updated Angelic Vase Texture
- Updated Hellfire Vase Texture
- Updated Windblower Texture
- Updated Slider Prototype Texture
- Updated Slider Prototype Model to be less confusing to place
- Updated Ancient Obelisk Texture
- Updated Powered Obelisk Texture
- Updated Ancient Sword Texture
- Updated Grapes Texture
- Updated Ring of Growth Texture
- Updated Pendant of Growth Texture
- Updated Strength Stone Texture
- Updated Mosaic Armor Trim Smithing Template Texture
- Updated Solar Armor Trim Smithing Template Texture
- Updated Slammroot Texture
- Updated Slammroot Model
- Updated Violet Moa Texture
- Updated Royal Armor Trim Model Texture
- Updated Fluffalo Spawn Egg Colors
- Updated Slammroot Spawn Egg Colors
- Updated Aeronautic Leaper Spawn Egg Colors
Ancient Aether Tweaks Pack
- Updated Zanite Gemstone Texture
- Updated Victory Medal Texture
- Updated Lightning Knife Texture
- Updated Flaming Sword Texture
- Updated Lightning Sword Texture
- Updated Holy Sword Texture
- Updated Regeneration Stone Texture
- Reverted Vampire Sword Texture
Ancient Aether Programmer Art Pack
- Removed or reworked most of the old Programmer Art Textures
- Updated Golden Oak Log Texture to better fit Ancient Aether's Golden Oak Gen
- Ancient Aether Moa Eggs now use tinted Textures with the Programmer Art Pack active
Fixes
- Fixed Ancient Aether Accessories not stacking when you have multiple of the same one equipped
- Fixed Valkyrum Gloves having a missing texture when a Trim is applyed to them
- Fixed Slammroots not spawning properly
- Fixed Sky Grass not being compostable
- Fixed Slider Prototype having inside faces
- Fixed Ancient Obelisks playing the activation sound even when the activation wasn't sucessful
- Fixed Ambrosium Campfire spawning Lava Particles
- Fixed Valkyrum Lance not being held correctly by the player Fixed Ancient Aether Sign Recipes not being in the correct Recipe Book Group
- Fixed bonemealing Sky Grass on other types of Aether Grass spawning it in the default type
- Fixed the max lenth of Sky Grass still consuming Bonemeal when used
- Fixed Sky Grass not being flammable
- Fixed Sky Grass generating in Deep Aether's Golden Biomes
- Fixed the trapdoors found in the Bronze Dungeon Boss Room after defeating the Slider not being properly rotated
- Fixed Bronze Dungeon Rooms sometimes not aligning properly
- Fixed Bronze Dungeons sometimes having bugged chests
- Fixed Mimic Chests not keeping the rotation of the chests they replace inside of Bronze Dungeons
- Fixed some blocks inside of Ancient Aether Dungeons being waterlogged when generating in a body of water
- Fixed "Aerospace Traveller" Advancement not working properly
- Fixed Slammroots Sounds being a lot more quiet then the ones of other mobs
- Fixed Ancient Aerogetic Vases not appearing in the Creative Inventory when Lost Content is installed
- Fixed broken Tags
- This issue should no longer appear since Tags are now handled via Datagen
- Fixed some blocks and items not having a lore description
- Fixed Ancient Aether Flower Pots not having a lang entry
- Fixed Ancient Aether generating an empty Config Folder
- Fixed Disabled Advancement sending errors in the log
- Fixed Deep Aether Armor Trim Compat flooding the log with errors
- Fixed Ancient Aether Version not properly displaying in the Mod Menu
- Fixed a "missing character" at the end of the Mod Menu description
Removals
- Removed Highland Viola
- Removed Sakura Blossoms
- Removed Sentry Lantern
- Removed Angelic Lantern
- Removed Gale Lantern
- Removed Unused Ancient Guardian Mob
- Removed Crystal Skyroot Grove Biome
- Removed Crystal Skyroot Forest Biome
- Removed Golden Skyroot Grove Biome
- Removed Golden Skyroot Forest Biome
- Removed Golden Thicket Biome
- Removed Unused Crystal Grotto Biome
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:6mVXdiOT:e07qSH3K"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:6mVXdiOT:e07qSH3K"
}

