🐞 Fixes
- Magnetic rods now cause exhaustion only when a block is affected in Magnetic Mode (no more stamina loss from blocked ores).
The Lucky Update 😄
📝 Improvements
- The Luck effect can now prevent death (25% chance per level), teleporting the player to their saved respawn point with regeneration and temporary damage protection.
- Armor tooltips are now split into three pages:
- Shift shows general information
- Alt shows stats and upgrade materials
- Ctrl shows additional lore
- Each armor piece now displays the item required for its upgrade directly in its tooltip.
- Updated chestplate names to better reflect their special effects and bonuses, e.g., using "with Slow Falling" for clarity.
🛠️ Changed
- Suspicious Sand (Warm Ocean): reduced the drop weight of the wooden hoe from 2 to 1 to maintain vanilla drop balance after adding custom items.
🐞 Fixes
- Planter, Builder, and Track Layer no longer cause player exhaustion when offhand items are not actually consumed.
📝 Improvements
- Harvested crops now drop toward the player when using a Planter. Drops are slightly randomized for more natural movement.
- Planter: planting and bonemealing behavior improved for smoother farming.
- Can now bonemeal crops by clicking either the crop or the farmland.
- Bonemealing no longer stops at empty farmland — skips it and continues.
- Planting now works when clicking on already planted crops.
- Grass and flowers are automatically cleared (without drops) during planting.
🛠️ Changed
- Rendelite and Superyte armor are now fire-resistant — they no longer take damage from fire.
🐞 Fixes
- Mod armor can no longer be enchanted with non-armor enchantments.
📝 Improvements
- Marine Rod and Aquarite Hoe can now place water between Farmland and Grass blocks.
- Planter can be enchanted with Fortune to harvest more crops.
- Planter, Builder, and Track Layer no longer consume items from the player's off-hand in Creative mode. These tools use the off-hand stack (e.g., seeds, bone meal, blocks, rails) to apply effects across multiple blocks, but in Creative mode, the stack will now remain unchanged.
- Planter now only drops crops matching the clicked plant type within its area of effect.
🛠️ Changed
- Rendelite and Superyte armor are now fire-resistant — they no longer take damage from fire.
🐞 Fixes
- Aerite armor can no longer be enchanted via the Enchanting Table.
- Rendelite Helmet with Night Vision can now be enchanted via the Enchanting Table.
📝 Improvements
- Marine Rod and Aquarite Hoe can now place water between Suspicious Gravel blocks and can not longer place water between Red Sand and Dirt Path blocks.
- Planter can be enchanted with Fortune to harvest more crops.
- Planter, Builder, and Track Layer no longer consume items from the player's off-hand in Creative mode. These tools use the off-hand stack (e.g., seeds, bone meal, blocks, rails) to apply effects across multiple blocks, but in Creative mode, the stack will now remain unchanged.
- Planter now only drops crops matching the clicked plant type within its area of effect.
🛠️ Changed
- Rendelite and Superyte armor are now fire-resistant — they no longer take damage from fire.
🐞 Fixes
- Rendelite Helmet with Night Vision can now be enchanted via the Enchanting Table.
📝 Improvements
- Marine Rod and Aquarite Hoe can now place water between Suspicious Gravel blocks and can not longer place water between Red Sand and Dirt Path blocks.
- Planter can be enchanted with Fortune to harvest more crops.
- Planter, Builder, and Track Layer no longer consume items from the player's off-hand in Creative mode. These tools use the off-hand stack (e.g., seeds, bone meal, blocks, rails) to apply effects across multiple blocks, but in Creative mode, the stack will now remain unchanged.
- Planter now only drops crops matching the clicked plant type within its area of effect.



