- Add some caching to the attribute handler, to avoid calling the Attribute registry for every attribute modification attempt.
- Initial update to 1.20.4 NeoForge
- Add a config system that allows adding attributes to mobs that don't have the specified attribute (For example adding
generic.attack_damage
to animals)
- Add config
useAttributes
to add the attribute values on top of the specified melee values (Note: This can only add the values of attributes that exist on the mob)
- Make the Custom Melee goal do the same damage checks the regular Melee goal does to increase damage when using weapons
- Initial update to 1.20
- Initial update to 1.19.4
- Initial update to 1.19.3