NEW MAJOR VERSION 0.1.8.1 -> 0.4.0! [New Content!]
- 22 new playable races across 3 interconnected race trees! Angel -> Power -> Virtue -> Dominion -> Throne -> Cherub -> Seraph Fallen Angel -> Fallen Power -> Fallen Virtue -> Fallen Dominion -> Fallen Throne -> Fallen Cherub -> Fallen Seraph Phantom Soldier -> Commanding Officer -> Lieutenant Officer -> Field Officer -> General -> Staff Officer -> Admiral -> MYSTIC ANGEL!
- Custom intrinsic skill Phantom's Possession
- New achievement!
- New rare tainted essence item drop from the Warden (3%) and Ender Dragon (15%) [Bug Fix]
- Fixed an issue where subspecies arch dragons were unaffected by the chooseElementDragonType config
[New Features]
- You now evolve into a random elemental dragon race upon evolving into an Element Dragon or an Arch Dragon Subspecies (Thanks to the help of MrScopes on the Tensura discord)! This will improve elemental dragon uniqueness in the future! [Balancing]
- Elemental Subspecies Dragons can now continue their element into Elemental Dragon evolution for reduced cost
- Evolving from an Subspecies Dragon into an Element Dragon with an additional random element requires the same essence as from an Arch Dragon to an Element Dragon [Miscellaneous]
- Added a default config
[New Feature]
- Unique flight speeds given to each dragon race, with undead dragons being slightly slower due to their physical inferiority to each of their living counterparts
[Bug Fixes]
- Dragon flight race ability fixed to be like Dragonewt
- Fixed error where subspecies arch dragons could still evolve into element dragons
[Miscellaneous]
- Added the demon lord and true hero formatting to the evolution menu
- Changed the default evolution of arch dragons to subspecies and the harvest and awaken evolutions to element dragon
[CRITICAL BUG FIXES]
- Made the config server sided. (the config can now be located in the serverconfig\tensura-reincarnated folder of your save or server's world file)
- If you have a server, UPDATE IMMEDIATELY. I won't say why unless you ask me directly [Balance]
- Lowered the sprinting speed of lesser and medium dragons
- Added Spiritual Attack Resistance to Dragon Lords
- Added water breathing and water current control to both types of water elemental dragons
- Added water blade to water Element Dragons [Quality of Life]
- Made it so that the mod doesn't keep injecting into the config over and over [Miscellaneous]
- Renamed Origin Dragon to True Dragon
[PRIORITY BUGFIX]
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Fixed calculation errors that allowed users to evolve without meeting all requirements and fixed the display of evolution percentage
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Fixed an error where the config file had zombie dragons not requiring essence
[Balance]
- Adjusted the default essence requirements. DELETE THE CONFIG TO SEE THIS CHANGE
[Miscellaneous]
- Made it so that Origin Dragons can be evolved into EITHER by becoming a demon lord/hero OR by reaching the required 3 million (configurable) EP
[Initial mod release] containing:
A branching dragon evolution tree featuring 11 unique races and two main branching paths
A choice between medium and ground dragon for your first evolution to raise your resistance to magics or become a wild hunting beast
8 randomized element types and accompanying skills for all Elemental Dragons and their lesser Arch Dragon Subspecies brethren in the main evolution branch
Config options to allow the user(s) to choose which Element Dragon or Arch Dragon Subspecies type they get instead of randomizing it. This also allows for specific race names for each element
An undead evolution branch stemming from the Arch Dragon stage which allows you to follow the path to becoming a Gehenna Dragon like Venti
The ability to become an Origin/True dragon at the end of either major branch
Wings! Just for the aesthetic right now
[Features on hold] There is an unknown error preventing the following features. The error is shared between all of these features and these features are fully coded, only awaiting resolution to be implemented:
Configurable essence-based evolution requirements and the display of completion percentage using essence requirements for the following races: ----- Arch Dragon Subraces
----- Elemental Dragons
----- Zombie Dragons
Flight for all dragon races with the exception of the Ground Dragon Subrace Most work is also done for the implementation of the following feature:
Race name changing based on the randomly chosen element when evolving into an Element Dragon or Arch Dragon Subrace. This feature is implemented if the config is set to allow the user to choose their element during evolution.
[Minor Feature Update]
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Added flight for all dragons at a temporary level of speed
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Changed the display name for the Arch Dragon Subspecies to Subspecies Dragons
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Added essence requirements and the associated configuration options to Element Dragons, Subspecies Dragons, and Zombie Dragons, displaying that they are required and the completion percentage when evolving
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Made it possible to evolve from a Subspecies Dragon into an Element Dragon
[Small bugfix]
- Ground dragons were able to fly in 0.1.1, they are no longer able to fly