Compatibility
Minecraft: Java Edition
26.1.x
1.21.x
Platforms
Supported environments
Client and server
Links
Tags
Creators
Details
Licensed CC0-1.0
Published 3 months ago
Now with Modded Items & Enchantments support!

| FEATURES |
| In-Game Panel | Opens from a guide button on the anvil |
| Item & Enchantment Picker | Choose your item type and select exactly which enchantments and levels you want |
| Two Optimization Modes | Optimize for Least XP/Levels or Least Prior Work Penalty, your choice |
| Incompatibility Handling | Mutually exclusive enchants (e.g. Sharpness/Smite/Bane, etc.) are automatically grouped with prev/next cycling so you never select a conflicting combination |
| Inventory Matching | If you already have a matching item in your inventory (correct type, exact enchantments, exact prior work penalty), the frame displays your actual item instead of a generic icon |
| Modded Items | Items sharing the same enchantments are grouped into a single button with a cycling icon |
| Modded Enchantments | Modded enchant names are highlighted in cyan when selected |
| HOW TO USE |
- Open any Anvil.
- Click the guide button on the left side of the anvil GUI to open the panel.
- Phase 1: Select your item type from the grid. Use the toggle at the bottom to switch between optimization modes.
- Phase 2: Click the level buttons for each enchantment you want, then click Calculate.
- Phase 3: Read the merge tree from top to bottom. Each step tells you exactly which two items to combine and what it will cost.
- Click the back arrow at any phase to go back, or click the guide button again to close the panel.
| CONFIGURATION |
If you have Mod Menu installed, you can customize your experience:
| Auto-Detect Item | When enabled, placing an item in the anvil's left slot automatically advances the panel to Phase 2 with that item pre-selected | |
| Phase 2 Auto-Fill Mode (for Phase 2) | Max Levels | Automatically selects the maximum level for every applicable enchantment |
| From Inventory | Scans your inventory for enchanted books and pre-selects the highest level found for each enchantment | |
| Allow Incompatible Enchantments (for Phase 2) | When enabled, mutually exclusive enchantments each get their own independent row and can all be selected simultaneously | |
| View Mode (for Phase 3) | Tree View | A pannable merge tree showing every step in the optimal order. Hover any node to see its enchantments, merge cost, prior work penalty, and total cost on the final node |
| List View | A clean scrollable numbered list showing each merge step with its enchantments, cost, and prior work penalty | |
| Show Mod Button in Phase 1 | When enabled, a button appears in Phase 1 to switch between vanilla and modded items | |
| Show Mod Button in Phase 2 | When enabled, a button appears in Phase 2 to show or hide modded enchantments | |
| ACKNOWLEDGEMENTS |
The enchantment merge optimization logic used in this mod is based on the work found at https://github.com/iamcal/enchant-order. A sincere thank you to the author iamcal for allowing the use of their logic in this mod.
| REQUIREMENTS |
- Fabric Loader
- Fabric API
- Cloth Config API (1.21.x)
- YetAnotherConfigLib (26.x)
- Mod Menu (recommended for easy in-game configuration)
| CLIENT-SIDE ONLY |
All functionality is done client-side and is compatible with vanilla servers.
| FREE & OPEN SOURCE |
This is a completely free project. I'm not asking for donations or "buy me a coffee" contributions. If you enjoy the mod, the best way to support it is by:
- Leaving a rating/review
- Sharing it with friends
- Reporting any bugs you find
| GALLERY |
Phase 1 (with tooltip)

Phase 2 (with selected, unselected, and greyed out enchantments)

Phase 3 (with tooltip, and grey/gold frames)



