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Overview

This mod simply adds banana peels as items, which can be obtained by hitting banana peel entities on the ground. When ejected from a dispenser, they spawn the entity instead of the item. (Bananarrows are still ideal in cases that require projectiles with horizontal momentum.) Banana peels are compostable.

By default, banana peels are obtainable by consuming bananas--peels are not left behind in crafting processes. However, peels can be set as an item's crafting remainder using KubeJS, for players who want to implement such behaviors in their modpacks. If you make peels the "container item" for bananas in some way, it is recommended that you set "leftoverPeels" to false in the config to avoid double the peels appearing in your inventory.

Minor Changes

  • Chimps can now throw banana peel entities, similarly to dye items or Environmental's mud balls.
  • Picking a banana peel in creative mode will return a banana peel item instead of a banana.

Config

You can alter the following:

  • Banana bunches no longer place or throw peels on use; they only split into regular bananas in the player's inventory. (default: true)
  • Consuming bananas adds peels to the player's inventory (default: true)
    • Again, it is recommended that you set this to false if you use KubeJS or something similar to set peels as the banana's container item.
  • Stepping on a banana peel plays an iconic slipping sound, inspired by the mod Peeled. (default: true)
    • Got permission from Peeled's coder, Cody (the sound is my own). Thanks Cody!

Requires Neapolitan 4.1.0+, and Blueprint 6.2.0+. Also adds banana peels to Create's potato cannon projectiles.

Note: this mod is not affiliated with the original Abnormals team. Any questions regarding this mod should be directed to my issue tracker, not theirs. Feel free to direct any suggestions (compat or otherwise) towards the tracker as well!

External resources



Project members

davigj

Owner

KingRolly

Artist


Technical information

License
MIT
Client side
required
Server side
required
Project ID