Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Links
Tags
Creators
Details
AR1 Thirst for water — a vanilla-style thirst system that turns water into a real survival resource. No new items, no complicated mechanics — only you, your water bottle, and the harsh reality of dehydration.
The mod is designed to feel like a natural extension of Minecraft. Every icon, sound and effect follows vanilla conventions. You'll forget it's a mod at all.
Thirst Bar
A clean hydration bar of 10 icons displayed above your hearts. Each icon has five detailed visual states (0–4), so you always see exactly how hydrated you are. The bar automatically adjusts to your HUD — it moves up when you wear armor and above golden hearts when you eat a Golden Apple, never overlapping other interface elements.
When your thirst drops to the last two droplets, the icons begin to tremble independently — just like vanilla hunger warns you of starvation.
Drinking
The only way to stay hydrated is through vanilla items.
| Source | Thirst Restored |
|---|---|
| Water Bottle | +12 |
| Any Potion (except water) | +8 |
| Milk Bucket | +20 |
| Honey Bottle | +8 |
Potion drinking uses the vanilla animation and sound — the bottle turns into glass. Thirst is restored only if the drink is fully finished.
Food Hydration
Juicy fruits and vegetables hydrate you; dry, cooked and rotten food dehydrates.
Restore thirst:
- Melon, Apple — +4
- Golden Apple — +6
- Enchanted Golden Apple — +10
- Golden Carrot — +4
- Soups — +8
- Suspicious Stew — +6
- Raw meat and fish — +2
- Sweet Berries, Glow Berries, Carrots, Beetroots, Potatoes — +2
Drain thirst:
- Cooked meat and fish — −1
- Bread, Cookie, Dried Kelp — −1
- Rotten Flesh, Spider Eye, Pufferfish — −2
Environment Effects
Thirst drains faster in the Nether, hot biomes (Desert, Savanna, Badlands), while on fire, or standing in lava. It drains slower in cold biomes (Snowy Plains, Frozen Ocean, Ice Spikes), under rain, and during the night. Multipliers stack.
Action-Based Drain
Thirst is consumed only by physical activity:
- Sprinting — the biggest drain
- Swimming — moderate drain
- Jumping — each jump costs thirst
- Mining blocks — small cost per block
- Attacking mobs — small cost per hit
- Taking damage — small cost per hit
Standing still costs nothing. You can AFK for hours without a single droplet lost.
Status Effects
- Hunger — drastically accelerates thirst loss. The stronger the effect, the faster you dehydrate.
- Saturation — regenerates thirst every tick, counteracting dehydration while active.
Difficulty Scaling
| Difficulty | Thirst Drain | Damage at 0 |
|---|---|---|
| Peaceful | Regenerates, never drains | None |
| Easy | ×1.7 | 1 HP every 2 sec |
| Normal | ×3.0 | 2 HP every 2 sec |
| Hard | ×4.0 | 3 HP every 2 sec |
On Peaceful the mod practically turns off. On Hard, every sprint across the desert is a race against time.
Dehydration Damage
At 0 thirst, you take damage every 2 seconds. The damage type is the same as starvation, so vanilla death messages and mechanics apply.
Death & Respawn
Thirst resets on death and is fully restored on respawn — just like vanilla hunger.
Disabled Game Modes
The mod is completely inactive in Creative, Adventure and Spectator. No HUD, no drain, no damage.
Developed by ar1emq – a member of THEMIDNIGHTCORE.


