- Removed the mod blocks and items from existing creative tabs due to solve the issue https://github.com/Alminoris/ArborealNature/issues/3
- Added the Pine Forest biome
- Added the Pine Tree with its mega variant for Pine Forest biome and Old Growth Pine Taiga biome
- Added the Pine Tree woodset
- Added the pine resin as fuel and its decorative blocks
- Added the dirted grass blocks for Pine Forest biome
- Added the pine cones and their blocks
- Added the new animals: Moose and Lynx (tamable)
- Added the moose venison and its cooked version
- Added the bluberries for Pine Forest
- Changing the AI of Squirrel Mob: changing the speed attributes to make squirrel more natural, adding the melee attack goal as revenge
- Adding the new Wood Mouse Mob with custom animations and sounds exclusively for Hazelnut Biome
- Adding new items as drops for Squirrel and Wood Mouse mobs: Squirrel HIde and Wood Mouse Tail
- Adding new arrow: Silent Arrow which gives invisibility status effect for 5 seconds on player when it hits the target
- Adding the new biome: Hazelnut Forest
- Adding the new trees and woodsets: Hornbeam and Hawthorn
- Adding the flowerbed block: Wood Anemona
- Adding the tall flower block: Large Celandine
- Adding the new mushroom and its huge variation: Porcini
- Reworking the Hazelnut Trees and adding the leaf carpets to their generation
- Sorting the all mod blocks and items into the specific custom creative tabs
- Fixing some bugs