1.3.0
Compatibility
Changes
Changelog 1.3.0
This update add 1 new bow type and 2 new crossbow type along with some changes and fixes
Additions (A):
-
Crossbow can have custom charging time (can't be above default crossbow charging time for some reason)
-
Copper Bow for tier consistency
-
Iron Crossbow for tier consistency
-
Longbow
A larger bow that trades draw time for speed
-
Wristbow
A smaller crossbow that trades speed for draw time, reloads 4x slower (sadly limited to default crossbow speed) while in mainhand. Has a custom function in offhand; Press Wristbow key (R by default) to prepare your wristbow (while in your offhand), and like normal crossbow, use it to shoot
-
Heavy Crossbow
A larger crossbow that trades draw time for speed. Does not support firework. Note: You may see the item that draw its string slower, this is an unintended-intended feature as I can't find a fix to it (see A.1)
-
Upgrade templates
Allow bows, longbows, crossbows, wristbows, and heavy crossbows to be upgraded until diamond tier.
-
"Archeries: Refreshed" texture pack
Changes Minecraft and Archeries bow textures to have similar color palette as crossbows.
Changes:
-
Rebalanced stats; overall nerf (for the "last" time)
-
Explosive Arrow now explode once it hit an entity regardless if the arrow damage is applied or not
-
Internal code changes to improve accessibility and slight optimization
-
Crafting / upgrading bows & crossbows (longbows, wristbows, heavy crossbows included)
Now use upgrade templates instead of conventional direct crafting; making it expensive
-
Tooltips now display multiplier instead of value difference
Fixes:
- Fabric Crossbow hold animation (This fix also applies to NeoForge even though they made a support for it | might break some stuff)
- Arrow damage tooltip showing even with advance tooltip off
This is the last planned update for Archeries, this mod won't recieve any development until further notice as I want to shift my focus to a new project.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:TXx6QKIx:aVTsCfTW"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:TXx6QKIx:aVTsCfTW"
}

