Changelog 1.3.0
This update add 1 new bow type and 2 new crossbow type along with some changes and fixes
Additions (A):
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Crossbow can have custom charging time (can't be above default crossbow charging time for some reason)
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Copper Bow for tier consistency
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Iron Crossbow for tier consistency
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Longbow
A larger bow that trades draw time for speed
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Wristbow
A smaller crossbow that trades speed for draw time, reloads 4x slower (sadly limited to default crossbow speed) while in mainhand. Has a custom function in offhand; Press Wristbow key (R by default) to prepare your wristbow (while in your offhand), and like normal crossbow, use it to shoot
-
Heavy Crossbow
A larger crossbow that trades draw time for speed. Does not support firework. Note: You may see the item that draw its string slower, this is an unintended-intended feature as I can't find a fix to it (see A.1)
-
Upgrade templates
Allow bows, longbows, crossbows, wristbows, and heavy crossbows to be upgraded until diamond tier.
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"Archeries: Refreshed" texture pack
Changes Minecraft and Archeries bow textures to have similar color palette as crossbows.
Changes:
-
Rebalanced stats; overall nerf (for the "last" time)
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Explosive Arrow now explode once it hit an entity regardless if the arrow damage is applied or not
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Internal code changes to improve accessibility and slight optimization
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Crafting / upgrading bows & crossbows (longbows, wristbows, heavy crossbows included)
Now use upgrade templates instead of conventional direct crafting; making it expensive
-
Tooltips now display multiplier instead of value difference
Fixes:
- Fabric Crossbow hold animation (This fix also applies to NeoForge even though they made a support for it | might break some stuff)
- Arrow damage tooltip showing even with advance tooltip off
This is the last planned update for Archeries, this mod won't recieve any development until further notice as I want to shift my focus to a new project.
CHANGELOG 1.2.0 (Changes are ordered from oldest to newest)
- [+] 1.21.4 Port of Archeries 1.1.0
- [=] Optimized and re-organized some json files
- [+] Added all Archeries crossbows into `c:tools/crossbow` item tag
- [=] Optimized(?) and re-organized some code
- [+] Added Wind-Charged Arrow; A "stronger" Wind Charge except their explosion radius is 40% of their arrow speed (Currently uncapped so have fun!); This Arrow will convert to normal arrow when picked up.
- [=] `en_us` translation rewrite to be more "readable" or "less strange to read"
- Rebalanced Draw Duration for bows:
- [-] Golden Bow: 12t > 16t
- [+] Diamond Bow: 16t > 14t
- [+] Netherite Bow: 14t > 12t
- Buffed stat for Copper Crossbow to be above normal crossbow and below Golden Crossbow
[+] - Added/Buffed
[=] - Neutral
[-] - Removed/Nerfed
CHANGELOG 1.1.0 (Changes are ordered from oldest to newest)
- [-] Fixed inverted Copper Arrow strike chance
- [-] Copper Arrow continuous strike can only be activated after the initial strike
- [-] Copper Arrow initial chance for a strike from 10% to 0%
- [+] Tracer Arrow now inflict Glowing to hit entity; Effect duration is equal to their lifetime and will always be above 1 seconds.
- [=] Changed/Fixed Copper Arrow post hit to be more consistent
- [=] Changed/Fixed Explosive Arrow post hit to be more consistent
- [-] Soft Arrow now deal 50% less damage than regular arrow (1 HP)
- [-] Explosive Arrow now deal 75% less damage than regular arrow (0.5 HP)
- [+] Base damage tooltip to Archeries arrows
- [-] Copper Arrow now deal 25% less damage than regular arrow (1.5 HP)
- [+] Tracer Arrow now deal 25% more damage than regular arrow (2.5 HP)
- [+] Added Echoing Arrow with their main-functionality is to have 25% chance to reset warden's anger-issue to you. Additionally disorient and weaken entity that is hit with this.
[+] - Added/Buffed
[=] - Neutral
[-] - Removed/Nerfed


