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Licensed MIT
Published 3 months ago
Updated last month
All versions
1.2.0+26.1
Release
1.2.0 — Seven versions, two new loaders (26.1)3 months ago 28
Compatibility
Minecraft: Java Edition
26.1.x
Platform
Fabric
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Changes
- Now on 26.2, 26.1, 1.21.11, 1.21.1 and 1.20.1 (Fabric), plus 1.21.1 (NeoForge) and 1.20.1 (Forge).
- One shared source tree, one balance table — the same numbers on every version.
- Every node works on every version. Omni Block, Instinctive Guard, Immovable Object, Unstoppable Force and Gliding all run on 1.21.1 and 1.20.1 too, rebuilt against those versions' own shield and elytra code rather than approximated.
- Tree screen and picker now hold their layout at every GUI scale. Node size, spacing and icons are derived from the panel, so nodes no longer sit tiny in a huge window at low scale, and node icons no longer disappear at high scale.
- Existing worlds and saved trees are untouched.
Balance and fixes, all versions:
- Ice Blast: direct hits now deal their damage (was area-only); blast area 3x3 → 4x4.
- Fireball: blast area 3x3 → 4x4; direct hits connect reliably.
- Vaporize reworked: a fireball clears water across its own 4x4 blast; flamethrower bolts boil exactly 1 block and expire. Flame bolts now die at 16 blocks or 2 seconds — no more stuck bolts piling up in water.
- Long Watch: Deadeye lasts 45 seconds, up from 25.
- Protector's "Bulwark" renamed to "Omni Block" — the name collided with Colossus-Crusher's Bulwark.
- Resetting a tree now clears Well Fed's banked hunger instead of leaving it above the bar.
- Titan's Leap description no longer promises a damage-free landing.
Feature differences on the older versions, listed so nothing is a surprise:
- ESP wall-piercing is 26.2 only. Marked targets still outline; the outline no longer shows through walls on any other version.
- Unstoppable Force is unarmed-only on 1.20.1 (both loaders) — no mace exists there. Its description says so on those versions.
- Instinctive Guard soaks lightning on 1.21.1 and 1.20.1 (both loaders); on 26.2/26.1/1.21.11 lightning bypasses shields entirely. That is each version's own shield behaviour, not a mod difference.
- No custom animations on 1.20.1 (both loaders): dagger stab, bladestorm, decimate, decimate charge, quake charge, shield sweep, dark ritual, flame channel. Cosmetic only — vanilla arm swing stands in, and no cooldown, cost or damage changes.
- 1.20.1 Forge and 1.20.1 Fabric do not share world data. Archetype, level and node data written by one is not read by the other.
Skill Proficiencies interop works on all seven, including both loader versions.
Optional dependencies
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:47EMhuFl:XdNWjU0T"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:47EMhuFl:XdNWjU0T"
}

