Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
Archetypes
Pick one of three archetypes in the first minutes of gameplay. Each archetype has three skill trees focusing on different weapons/spells.

You can preview some of the abilities of an archetype before you make the choice.
Levelling
- Archetype XP mirrors vanilla XP: whatever drops XP orbs also gives you archetype XP.
- Vanilla advancements permanently increase the archetype XP gain rate.
- You can reset archetype tree nodes by drinking Potion of Amnesia I, but lose 1/3 of your levels. Potion of Amnesia II will reset the archetype choice and set your archetype level to 0.

The trees
Every archetype has 60 levels - 15 levels for each sub-tree + 5 levels for each epic sub-tree.

Each tree adds active/passive abilities:

One ability from each archetype
Brawler — Bladestorm (Slayer tree): whirl for 3 seconds, striking everything within 3 blocks six times at x0.5 damage:

Cutpurse — Shadow Step (Assassin tree): blink behind a target up to 16 blocks away and strike with your dagger. 15s cooldown:

Seeker — Meteorite (Elementalist tree): spends your entire mana pool (100 minimum) — damage, blast radius and knockback all scale with the mana spent:

Spells have no cooldown and spend mana. The pool starts at 100 and regenerates slowly, but can be sped up using new potions of mana regeneration or mana restore:


Holding a melee or ranged weapon blocks mana regeneration:

Weapons
- Greatswords (7 tiers) — strictly two-handed, off-hand items unusable while Greatsword is held.
- Daggers (7 tiers) — swings faster, does less damage than regular sword. Built for the Assassin's openers.
- Wands (5) — the Seeker's cast tools.
All tuned to sit at or under vanilla sword DPS.
Recipes appear in the recipe book as soon as you pick up the material:


Plays well with Skill Proficiencies
Run it alongside Skill Proficiencies and the Seeker's spellcasting registers as a proper skill in its skills screen. Neither mod requires the other.
Details
- Server-authoritative: all gameplay logic runs server-side; singleplayer and multiplayer both work.
- Requires Player Animation Library and Fabric API.


