Ariente has been archived. Ariente will not receive any further updates unless the author decides to unarchive the project.
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Ariente 1.12-0.0.31-alpha


   - Speed module no longer changes FOV and also works in flight mode
   - New hover module to hover while flying
   - The inhibit module on the energy sabre will now also remove all beneficial potion effects from the target (in addition to only removing regeneration from the master soldier)
   - New 'Energy Holder' item that can store negarite and posirite
   - Added a few new decorative blocks
   - Bends in the levitator network are supported. Model is not finished though!
   - It is now possible to add blueprints or other ariente items to various loot tables in vanilla (for the overworld). Disabled by default unless Ariente World is not installed
   - Added a vanilla recipe for the constructor

Ariente 1.12-0.0.30-alpha


   - Fixed a placement problem with the double slab block
   - Fixed a bug in the elevator. It was showing too many floors in some cases
   - There was no way to make negarite and posirite dust from the ores. Oops!
   - Added circuit and advanced circuit items to be used as crafting ingredients
   - Fixed power combiner to not be lossy as it should be
   - Dungeon cities now have names and these names are also used on the keycards that belong to those cities. That makes it easier to identify what keycards are important for a given city
   - Integrated mob sounds

Ariente 1.12-0.0.22-alpha


   - Fixed another problem with generated flux levitators crashing

Ariente 1.12-0.0.21-alpha


   - Added overworld variants of some of the Ariente ores (like negarite, posirite, silver, ...)
   - Added new 'overworldOregen' config with three possible values: 'default', 'yes', or 'no'. With 'default' Ariente will generate ores in the overworld if Ariente World is NOT present
   - Oregen supports retrogen
   - Fixed a problem with the city ai crashing
   - Adapted to latest HoloGui style

Ariente 1.12-0.0.20-alpha


   - Huge change: Ariente is now only the tech mod. The dimension and progression has moved to Ariente World. This means that you will have to delete the Ariente dimension and let it recreate. Otherwise things might not work as expected
   - Make sure the Ariente Pearl only leads the player towards dungeons that still have a warper in them

Ariente 1.12-0.0.11-alpha


   - Added flux capacitor intermediate ingredient and added it to a few recipes
   - Added JEI integration for the constructor and auto constructor

Ariente 1.12-0.0.10-alpha


   - New dungeons in the overworld that will be used to teleport to the Ariente dimension
   - New 'ariente pearl' item that works like an ender eye and can be used to locate such dungeons
   - Removed the 'dirty diamond' as that was a cheaty item that is no longer needed
   - The warper has to be charged using 'ariente pearls' before it can be used. This is not the case for warpers in the Ariente dimension
   - The warper now has a teleport gui

Ariente 1.12-0.0.9-alpha


   - Depends on McJtyLib 3.5.0!
   - New automation field system
   - Fix a server-side crash with the forcefield

Ariente 1.12-0.0.8-alpha


   - Started working on more biome decorations: flowers
   - Fixed a problem on servers with the forcefield

Ariente 1.12-0.0.7-alpha


   - Added back SideOnly(Side.CLIENT) to some spots to avoid crashes on server

Ariente 1.12-0.0.6-alpha


   - Forgot to commit a few things

Ariente 1.12-0.0.5-alpha


   - New blueprint system. These blueprints are going to be used as the gating component for progression through this mod
   - Loot in cities has been mostly replaced with blueprints
   - New constructor and auto constructor for crafting objects from blueprints
   - New blueprint storage which has to be set adjacent to the constructor and auto constructor so that they can craft
   - New flux ship (work in progress!)
   - New levitating city
   - The jump key (usually space) to start flying with the power armor fired even if a console or gui was open
   - Fixed a bug where cities kept on spawning new sentinels everytime the world was reloaded
   - New power combiner which is used to combine power for the combined power cables
   - New online help in many gui's (TODO TODO TODO EXTEND)
   - New command option for ar_findcity to locate a city of a given type
   - More powerful city editing mode (mostly for internal usage)
   - Needs McJtyLib 3.1.0 and HoloGui 0.0.4-beta
   - Better loot generation as well as the possibility to have random blueprints
   - Some attempt at proper loot balancing has been done
   - Bug: AUTO CONSTRUCTOR gui not correct?

Ariente 1.12-0.0.4-alpha


   - Update to 0.0.3-beta of HoloGui

Ariente 1.12-0.0.3-alpha


   - Use the new HoloGui mod

Ariente 1.12-0.0.2-alpha


   - The collision test with the forcefield is slightly more relaxed so that it is easier to go through
   - Damaging a forcefield will notify the city AI that the player is there
   - If the city is dead it will no longer try to set alarms
   - Only guards and master soldiers will alert the city now. The normal soldiers no longer do that
   - If a soldier is killed there is now also a chance it will drop an empty key card
   - If a soldier is killed there is now also a chance it will drop a key card giving protection against the city forcefield
   - If the player holds a key card tagged with the city forcefield ID he will no longer get damage
   - New power armor. This is a modular armor system that uses Ariente power. Various modules are implemented:

- Helmet upgrades:


- Nightvision


- Scramble: prevents inter-mob communication so they don't get alerted anymore when they see you. This does not prevent alert mode for breaking reinforced obsidian or being touched by the forcefield


- Chestplate upgrades:


- Flight: press space to go up (hover is not yet implemented)


- Regeneration


- Forcefield: negate projectile damage, explostion damage to 20%, other damage is halved


- Legs upgrades:


- Speed upgrade


- Boots upgrades:


- Step assist


- Feather falling


- Sabre upgrades:


- Fire aspect


- Looting


- Inhibit (removes regeneration ability of master soldiers)


- Power (extra damage)


- Global upgrades:


- Energy: improve energy consumption and max energy usage


- Autofeed: automatically get negarite/posirite from inventory


- Armor: improve armor value of armor (default is like leather)


   - Power armor can be configured with (by default) the 0 key. Four hotkeys are provided to enable/disable various modules
   - Ariente now has a configuration file with some various things in it
   - Some configuration options (mostly for GUI) are now configurable in-game in the standard mod config
   - Holo GUI now shows tooltips for items. This is currently using the default vanilla style. In the future this will likely change to using a more holo style
   - Different styles for the holo GUI
   - The damage for the drone laser was accidentally disabled
   - Fixed a bug in loot generation
   - New large (and hard) underground city. This city is not finished yet and it is only reachable using the new flux levitator network
   - New monorail like system (called flux levitators) including an underground network connected with stations under each city. This system is not ready yet. There are only straight tracks for example
   - The flux levitator network is also used to send reinforcements to a city
   - Several new decorative blocks like a slope and various fences
   - A new blue light glowing block
   - For mod dev only: much improved city editor system

First alpha release of Ariente.

Requires McJtyLib 3.0.4

External resources



Project members

McJty

Owner


Technical information

License
MIT
Client side
required
Server side
required
Project ID