Ariente has been archived. Ariente will not receive any further updates unless the author decides to unarchive the project.
Compatibility
Minecraft: Java Edition
1.12.2
Platforms
Forge
Supported environments
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Details
Licensed MIT
Published last year
Updated last year
Changelog
Ariente 1.12-0.0.2-alpha
- The collision test with the forcefield is slightly more relaxed so that it is easier to go through
- Damaging a forcefield will notify the city AI that the player is there
- If the city is dead it will no longer try to set alarms
- Only guards and master soldiers will alert the city now. The normal soldiers no longer do that
- If a soldier is killed there is now also a chance it will drop an empty key card
- If a soldier is killed there is now also a chance it will drop a key card giving protection against the city forcefield
- If the player holds a key card tagged with the city forcefield ID he will no longer get damage
- New power armor. This is a modular armor system that uses Ariente power. Various modules are implemented:
- Helmet upgrades:
- Nightvision
- Scramble: prevents inter-mob communication so they don't get alerted anymore when they see you. This does not prevent alert mode for breaking reinforced obsidian or being touched by the forcefield
- Chestplate upgrades:
- Flight: press space to go up (hover is not yet implemented)
- Regeneration
- Forcefield: negate projectile damage, explostion damage to 20%, other damage is halved
- Legs upgrades:
- Speed upgrade
- Boots upgrades:
- Step assist
- Feather falling
- Sabre upgrades:
- Fire aspect
- Looting
- Inhibit (removes regeneration ability of master soldiers)
- Power (extra damage)
- Global upgrades:
- Energy: improve energy consumption and max energy usage
- Autofeed: automatically get negarite/posirite from inventory
- Armor: improve armor value of armor (default is like leather)
- Power armor can be configured with (by default) the 0 key. Four hotkeys are provided to enable/disable various modules
- Ariente now has a configuration file with some various things in it
- Some configuration options (mostly for GUI) are now configurable in-game in the standard mod config
- Holo GUI now shows tooltips for items. This is currently using the default vanilla style. In the future this will likely change to using a more holo style
- Different styles for the holo GUI
- The damage for the drone laser was accidentally disabled
- Fixed a bug in loot generation
- New large (and hard) underground city. This city is not finished yet and it is only reachable using the new flux levitator network
- New monorail like system (called flux levitators) including an underground network connected with stations under each city. This system is not ready yet. There are only straight tracks for example
- The flux levitator network is also used to send reinforcements to a city
- Several new decorative blocks like a slope and various fences
- A new blue light glowing block
- For mod dev only: much improved city editor system