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Creators
Details
Licensed MIT
Published 4 years ago
Updated 4 years ago
All versions
- New blueprint system. These blueprints are going to be used as the gating component for progression through this mod
- Loot in cities has been mostly replaced with blueprints
- New constructor and auto constructor for crafting objects from blueprints
- New blueprint storage which has to be set adjacent to the constructor and auto constructor so that they can craft
- New flux ship (work in progress!)
- New levitating city
- The jump key (usually space) to start flying with the power armor fired even if a console or gui was open
- Fixed a bug where cities kept on spawning new sentinels everytime the world was reloaded
- New power combiner which is used to combine power for the combined power cables
- New online help in many gui's (TODO TODO TODO EXTEND)
- New command option for ar_findcity to locate a city of a given type
- More powerful city editing mode (mostly for internal usage)
- Needs McJtyLib 3.1.0 and HoloGui 0.0.4-beta
- Better loot generation as well as the possibility to have random blueprints
- Some attempt at proper loot balancing has been done
- Bug: AUTO CONSTRUCTOR gui not correct?
1.12-0.0.5-alpha
Alpha
Ariente - 1.12-0.0.5-alpha4 years ago 103
Uploaded by
Compatibility
Minecraft: Java Edition
1.12.2
Platform
Forge
Supported environments
Client and server
Required content
Unavailable version
Unavailable version
Changes
Ariente 1.12-0.0.5-alpha
- New blueprint system. These blueprints are going to be used as the gating component for progression through this mod
- Loot in cities has been mostly replaced with blueprints
- New constructor and auto constructor for crafting objects from blueprints
- New blueprint storage which has to be set adjacent to the constructor and auto constructor so that they can craft
- New flux ship (work in progress!)
- New levitating city
- The jump key (usually space) to start flying with the power armor fired even if a console or gui was open
- Fixed a bug where cities kept on spawning new sentinels everytime the world was reloaded
- New power combiner which is used to combine power for the combined power cables
- New online help in many gui's (TODO TODO TODO EXTEND)
- New command option for ar_findcity to locate a city of a given type
- More powerful city editing mode (mostly for internal usage)
- Needs McJtyLib 3.1.0 and HoloGui 0.0.4-beta
- Better loot generation as well as the possibility to have random blueprints
- Some attempt at proper loot balancing has been done
- Bug: AUTO CONSTRUCTOR gui not correct?
Optional dependencies
Unavailable version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:JZNKzzmT:AglaBWnu"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:JZNKzzmT:AglaBWnu"
}

