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Minecraft: Java Edition
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๐ซ Arms Race (Mini-Game Mod)
โ ๏ธ EARLY ALPHA / EXPERIMENTAL: This mod is currently in early development. Core mechanics work, but full compatibility with other mods is still being tested. Bug reports and feedback are highly appreciated!
Welcome to Arms Race โ a fully customizable, server-side friendly mini-game mod for NeoForge!
Bring the classic "Gun Game" experience to your Minecraft server. Players battle each other to upgrade their weapons. The first player to get a kill with the final weapon on the list wins the match!
This mod is an independent core. It relies on vanilla mechanics, meaning it can technically issue ANY item as a weapon (Vanilla swords, bows, etc.).
โจ Current Features
- Customizable Arenas: Create multiple arenas via a simple JSON config.
- Team Support: Set up Free-For-All or Team Deathmatch modes.
- Custom Weapon & Armor Ladders: Define your own progression list using item IDs. You can configure automatic armor equipping and extra items (like ammo or shields) for each level!
- Dynamic UI: Built-in clean Scoreboard to track kills, lobby status, and warmup timers.
- Safe Environment: Configurable block-breaking protection and spawn point management.
๐ Roadmap / Planned Features
Since the mod is in its early stages, here is what is planned for the future updates:
- ๐ซ Weapon Mods Compatibility: Thorough testing and guaranteed support for heavy gun mods like Timeless and Classics Zero (TaC:Z) and Vic's Point Blank.
- ๐ Cross-Loader Support: Porting the mod to Fabric (potentially using Architectury API) and updating to other Minecraft versions.
- ๐ Plugin Compatibility: Ensuring seamless work with popular server plugins (e.g., LuckPerms, economy, and anti-cheats).
- ๐ End-Game Polish: Fancy victory screens, post-match statistics, and rewards.
๐ Commands (Requires OP / Permission Level 2 for setup)
/armsrace create <template_id>- Creates a lobby based on the config template./armsrace join- Joins an available lobby./armsrace leave- Leaves the current lobby./armsrace start- Force starts the game (bypasses the warmup)./armsrace setteam <player> <team_id>- Moves a player to a specific team./armsrace reload- Reloads the JSON config without restarting the server!
๐ ๏ธ Configuration Guide
When you run the mod for the first time, it will generate an advanced default configuration file located at config/armsrace_arenas.json.
The config allows deep customization of weapons, team spawns, armor progression, and even specific inventory slots!
Example Configuration:
[
{
"templateId": "vanilla",
"teams": [
{
"teamId": "1",
"colorCode": "ยงb",
"spawns": [
{
"x": 143.0,
"y": -57.0,
"z": 28.0
}
]
},
{
"teamId": "2",
"colorCode": "ยงa",
"spawns": [
{
"x": 80.0,
"y": -60.0,
"z": 8.0
}
]
}
],
"weapons": [
{
"item": "minecraft:wooden_sword"
},
{
"item": "minecraft:iron_sword",
"additionalItems": [
{
"item": "minecraft:grass_block",
"count": 3,
"slot": 2
}
]
},
{
"item": "minecraft:diamond_sword"
}
],
"armor": [
{
"helmet": "minecraft:iron_helmet",
"level": 0
},
{
"chestplate": "minecraft:iron_chestplate",
"level": 1
}
],
"additionalItems": [
{
"item": "minecraft:cobblestone",
"count": 54,
"slot": 7
}
],
"minPlayers": 2,
"maxPlayers": 10,
"lobbyCoord": {
"x": 137.0,
"y": -54.0,
"z": 0.0
}
},
{
"templateId": "tacz",
"teams": [
{
"teamId": "1",
"colorCode": "ยงb",
"spawns": [
{
"x": 143.0,
"y": -57.0,
"z": 28.0
}
]
},
{
"teamId": "2",
"colorCode": "ยงa",
"spawns": [
{
"x": 80.0,
"y": -60.0,
"z": 8.0
}
]
}
],
"weapons": [
{
"item": "tacz:modern_kinetic_gun",
"taczData": {
"gunId": "tacz:scar_h",
"ammo": 20,
"fireMode": "SEMI",
"laser": "tacz:laser_compact"
}
},
{
"item": "tacz:modern_kinetic_gun",
"taczData": {
"gunId": "tacz:ak47",
"ammo": 20,
"fireMode": "AUTO"
}
},
{
"item": "tacz:modern_kinetic_gun",
"taczData": {
"gunId": "tacz:deagle",
"ammo": 10
}
}
],
"additionalItems": [
{
"item": "tacz:ammo_box",
"slot": 8,
"ammoData": {
"isCreative": true
}
}
],
"minPlayers": 2,
"maxPlayers": 10,
"lobbyCoord": {
"x": 137.0,
"y": -54.0,
"z": 0.0
}
}
]
Advanced Parameters Explained:
lobbyCoord - The waiting area where players spawn before the match starts or after they leave.
weapons - The progression ladder. You can now define additionalItems for specific weapon levels (e.g., giving 30 rounds of ammo only when a player reaches the AK-47 level!).
armor - Equip players with specific armor pieces at specific levels.
additionalItems (Global) - Items given to all players at the start of the match and on every respawn (like building blocks or food). Define the count and the exact inventory slot.


