Changes
Added (+)
- Drying Net drying particle
- Drying Net can now dry in other dimensions
- Drying rate now add
2.0
to the multiplier ifDimensionType.ultraWarm
istrue
- Drying now have a
4.0
passive brightness ifDimensionType.hasCeiling
istrue
- Chopping Block chopping particle
- Bleed particle
- Fracture & Cripple infliction now plays a sound (Test)
- Insomnia can now cause hallucinations
- Insomnia now increase damage taken by 5% each level
- Spears now gain
+1.0
player.entity_interaction_range
- Knives now gain
-0.5
player.entity_interaction_range
(Test) - Jade compatibility
- JEI compatibility
Neutral (~)
- License rollback from
CC-BY-ND-4.0
toAll Rights Reserved
- Drying Net rewrite (again)
- Extended progress of getting stick from log from
log - planks (4) - sticks (2)
tolog - planks (4)- stair - slabs (2) - sticks (4)
- Extended
RideableEntity
hitbox (this is used for sitting on Chopping Block) width from0.5
to1.0
- Chopping Block now prioritize item in the main hand to store item and prioritize offhand as the interact item
Removed (-)
- Removed Drying Net drying rate indicator (You can use Jade to see it or count every time drying particle is emmited as percentage)
- Drying rate no longer clamps the maximum value
- Removed Herobrine but not his remain (get some rest)
Fixes
- Fixed attribute stacking
- Fixed unable to sit on Chopping Block after shift-clicking it
- Fixed Fracture infliction from breaking blocks ignoring
disableFracture
config
QOL:
- You can now sit on Chopping Block
- Drying Net now tells you the current drying rate of the block
ItemRenderer
in Drying Net and Chopping Block changes:
- Drying Net display now similar to Chopping Block (Item rotation based on player view)
- Added/Change Item tag for display
- Buckets (filled) & bottles (filled) now rendered upright
- Attempting to remove Herobrine (2)
- Updated Drying Net inventory to use extended
ItemStackHandler
(Similar to Chopping Block)- Fixed drops for Chopping Block(s)
- Removed Fiber to String recipe
- Custom recipe format key changes
- Changed cripple minimum fall distance formula from
maxFallDistance + safeFallDistanceAttribute ^ 2
tomaxFallDistance + (safeFallDistanceAttribute * 1.5)
(8 blocks by default | maybe)- Attempting to remove Herobrine (1)
0.0.8-alpha
Chopping Block/Stem/Log
- Disables recipes to get planks & stick
- Require axe to perform the chopping
- Available in all 22 wood variant (stripped included)
Drying Net
- Dry items
- Need sky to be not obstructed
- Progresses faster during the (clear) day
- Take weather, biome temperature, day & night to account.
- Also dry faster when there's a light below it
- Can dry kelp, mud, clay, sponge, and fiber as of now
- There are no drying particle yet.
Dried Fiber
- A String equivalent
Others
- JEED (Just Enough Effect Descriptions) compat
- Fracture & Cripple infliction now play a "breaking" sound
- Pebble now have Bleed & Fracture chance
- Campfire extinguish when rain (?)
- All Arthritis harmful effect can't be removed by the power of Milk. Sad ain't it?
Campfire
- Ignites now scales with
fireDamage
and 4x (Total time still the same as last version)
Insomnia
- Now blur players randomly
Effect Infliction
- Non-stackable level effect now stack its duration.
Fall Damage Cripple
- Now accounting
SAFE_FALL_DISTANCE
Other unlisted stuff
Removed Herobrine
Fixes
- Insomnia icon & translation fix #8
Made Attributes to be optionally data driven
- Allowing for more compat between mods
- Supports tags
Fixed switching tool not reset block breaking (hopefully)
- Reworked it. again. good thing only the client.
Added Pebble message in-case someone don't know what they're doing.
Added Insomnia
- Stacked each day (maybe)
- Just like what Insomnia do except being disoriented (For now)
- Fixed Fracture chance using Bleed Chance
- Ranged weapon can only deal effects if it's the projectile
- Using the wrong tools/hand decreases breaking speed (by that, its longer) by half
- Inflicting/Applying effect (Bleed, Fracture, Cripple) now have chance multiplier from damage given (
New damage / Original damage
)- Campfire no longer ignite when it's not lit #7
- Soul Campfire ignite longer
Fix
- Fixed Block Breaking #2
- Reworked the entire system, now with Networking
- Block breaking cooldown now rely on the client
- Fixed Pebble interaction sound
- Added / Fixed missing translation
- Fixed mod License
Changes
- Moved Common config to Server config
Rebalances
- Reduces Fiber drop chance from
12.5% (1/8)
to3.125% (1/32)
- Increases default
damageCooldown
from5
to10
- Reduces default
breakingDamage
from2.5
to1.5
- Breaking damage now scales with the hardness of the block.
This update focuses on the survival aspect of it.
Adds
Pebble
- Given to player when they spawned
- When interacting on block tagged with Stone:
- Reduced Pebble durability by 1 (Max durability is 4)
- 1/3 chance to get Pebble (Softlock prevention)
- 1/4 chance to get Flint Shard
Stone will turn to Cobblestone | Deepslate will turn to Cobbled Deepslate
Flint Shard
- 3 Flint Shard = 1 Flint (Vice-versa)
Fiber
- Gotten from Leaves or Crops
- Has 12.5% of dropping
- 3 Fiber = 1 String
Hatchet
- Ranging from Flint tier to Netherite tier
- A lightweight axe, great for early game
- Crafted from String (1), Sticks (1), and their respective material (1 | Flint / Iron / Gold / Diamond)
Throwable Fire Charges
- Throws either Small Fireball or Large Fireball
- Need gunpowder
(or items tagged as Fire Charge Booster. Seeto make it Large FireballFor Mod Developers
)
- Can be Projectile Boosted
- Similar to Wind Charge (Changes direction based on movement)
Projectile Boosting
- Hitting (Or parrying) a projectile tagged with redirectable multiplies their deflection speed by 5x
- Best played with
enableFeedbacker
on.
Changes
- Texture changes (Placeholder)
- Changes how the sound plays for Parrying (Now applied to all players with
enableFeedbacker
on...?)- Added random pitch to Parrying
- Blocks no longer drop when you're currently breaking with your hand (If you're breaking something above
0.7
)- Config default value changes
- Updated icon
- Readable & Manageable code (For me)
Fixes
- Added missing attributes to some entities
- Added missing tags
Some stuff might not be listed or missed as i write this changelog on my phone.
Added
- Afterburn (Prevents regenerations)
- Bandaged & Splinted effects (Currently inaccessible through survival)
- Custom heart visual (Can be disabled through Client config)
- More entities with custom bleed or fracture attributes
Adjustments
- Increased default breaking damage (2.0 -> 2.5)
- Decreased default damage cooldown (10 -> 8)
- Simplified code
Fixes
- Config fix
- Translation fix
- Shovel(s) fracture chance