All versions
0.0.7-alpha
Alpha
Arthritis 0.0.7-alphalast year 66
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
Made Attributes to be optionally data driven
- Allowing for more compat between mods
- Supports tags
Fixed switching tool not reset block breaking (hopefully)
- Reworked it. again. good thing only the client.
Added Pebble message in-case someone don't know what they're doing.
Added Insomnia
- Stacked each day (maybe)
- Just like what Insomnia do except being disoriented (For now)
- Fixed Fracture chance using Bleed Chance
- Ranged weapon can only deal effects if it's the projectile
- Using the wrong tools/hand decreases breaking speed (by that, its longer) by half
- Inflicting/Applying effect (Bleed, Fracture, Cripple) now have chance multiplier from damage given (
New damage / Original damage)- Campfire no longer ignite when it's not lit #7
- Soul Campfire ignite longer
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:QFfrirkq:c9waQwSc"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:QFfrirkq:c9waQwSc"
}

