1.0.0
Compatibility
Changes
Ashen World 1.0.0
Added
Mutation Archetypes
- Added 7 endgame mutation archetypes that activate when a player locks in with a specific mutation combo at Tier 3.
- Archetypes provide unique passive combo bonuses on top of existing mutations.
- The Fungal Horror, The Undying, The Apex Hunter, The Living Fortress, The Phantom, The Nuclear Engine, and The Chaotic.
- Each archetype has a base bonus that activates automatically at lock-in and an enhanced upgrade via FEV Serum.
FEV Serum
- Added FEV Serum item — a rare consumable that permanently enhances an active archetype.
- Only works if the player has a recognized archetype. Rejects without one.
- One-time use per archetype. FEV Antiserum still cures everything including archetype and serum effects.
- Chem Station recipe: FEV Sample + Chemicals + Empty Syringe + Blaze Rod.
New Items & Effects
- Added Rooted mob effect — freezes entity movement. Applied by Fungal Horror's clouds and spore bursts.
- Added Mutated Trophy item — dropped by Apex Hunter kill chains of 3+ (with FEV Serum).
- Added radiation_field damage type for Nuclear Engine's passive radiation aura.
- Added Gene Inspector item — a handheld scanner that opens a GUI displaying the player's current radiation level, active mutations, tier states, archetype, and FEV status.
Block Drops
- Added loot tables for all blocks in the mod. Blocks now drop correctly when broken.
- Leaves drop with shears, sticks without. Glass blocks require silk touch. Slabs drop correctly as single or double.
Changes
- The Husk transformation invisibility now only applies when standing still for 3 seconds or while crouching. Moving breaks invisibility and grants a Speed III burst.
- Attacks from invisibility deal 2.5x damage as a stealth bonus.
- The Husk cannot deal damage while moving — must stop to strike.
- Toxic Fungus blocks can now spread to adjacent surfaces up to generation 3 (Fungal Horror FEV upgrade).
- The Phantom's Phase Shift grants a brief grace period for stealth attacks after blinking.
Notes
Ashen World has reached its initial design vision with this release. All core systems — radiation, mutations, archetypes, world generation, crafting, and equipment — are implemented.
Development will continue with balance adjustments, bug fixes, mod compatibility improvements, and companion content. World generation, balancing, and mechanics may still change between updates.
Feedback, bug reports, and suggestions are welcome.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:p1mKaKWo:j6demrqE"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:p1mKaKWo:j6demrqE"
}

