0.3.0
Compatibility
Changes
Added
Items & Equipment
- Added two armor sets: Hazmat and Scrappy.
- Added consumable items: Stimpak, Super Stimpak, Med-X, Nuka-Cola, Nuka-Cola Quantum, Dirty Water, and Toxic Mushroom.
- Added crafting reagents: IV Bag, Pill Bottle, Empty Syringe, Chemicals, Scrap, and FEV Sample.
- Added bucket items for Irradiated Water and Toxic Sludge.
- FEV Sample can now be found as rare loot in stronghold libraries, ancient cities, end cities, bastion treasures, and buried treasure.
Fluids
- Added Irradiated Water as an animated flowing fluid with contact radiation.
- Added Toxic Sludge as an animated flowing fluid with contact damage and poison.
Systems
- Added JEI integration for Chem Station recipes.
- Added a configuration file at config/ashenworld-common.toml for radiation thresholds, biome rates, hazmat values, and loot weights.
- Added contact effects for Toxic Sludge, Irradiated Water, Frozen Toxic Puddle, Radiation Crystal, and Toxic Fungus.
- Added Radiation Crystal block aura that irradiates nearby players within a 4-block radius.
Recipes
- Added all Chem Station recipes as shapeless 4-ingredient recipes.
- Added vanilla crafting table recipes for both armor sets, reagent items, and station blocks.
World Generation
- Vanilla structures now generate in Ashen World biomes (villages, strongholds, mineshafts, dungeons, ocean ruins, desert pyramids, jungle temples).
Changes
- Hazmat armor now provides rad-sickness resistance in addition to rad gain reduction.
- Decontamination Arch now functions as a multiblock structure with a toggleable Control Hub.
- Updated biome generation and climate-zone mapping.
- Updated block and fluid textures.
- Balance adjustments to RadAway drip rate, Stimpak healing, barrel emission radius, and arch purge speed.
Notes
Ashen World remains in active alpha development. World generation, balancing, and gameplay systems may continue to change between updates. Existing worlds may not receive all newly generated content. JEI is an optional dependency.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:p1mKaKWo:nZeD7ZIo"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:p1mKaKWo:nZeD7ZIo"
}

