👾 New Mod Update 👾
Fresh update packed with critical fixes!
🐛 Bug Fixes
- 🧬 Fixed attribute-related issues
- 🕒 Fixed entity tick list processing
- 🧠 Fixed client-side logic bugs
- 🗺️ Fixed incorrect refmap
- 👻 Fixed ghost entities remaining after removal
- 🧗 Fixed climbing fall damage calculation
🔧 Other Changes
- 🧹 Worked on reducing memory leaks
Update now for smoother and more stable gameplay! 🚀
👾 New Mod Update 👾
Fresh update packed with critical fixes!
🐛 Bug Fixes
- 🧬 Fixed attribute-related issues
- 🕒 Fixed entity tick list processing
- 🧠 Fixed client-side logic bugs
- 🗺️ Fixed incorrect refmap
- 👻 Fixed ghost entities remaining after removal
- 🧗 Fixed climbing fall damage calculation
🔧 Other Changes
- 🧹 Worked on reducing memory leaks
Update now for smoother and more stable gameplay! 🚀
👾 New Mod Update 👾
Fresh update packed with critical fixes!
🐛 Bug Fixes
- 🧬 Fixed attribute-related issues
- 🕒 Fixed entity tick list processing
- 🧠 Fixed client-side logic bugs
- 🗺️ Fixed incorrect refmap mappings
- 👻 Fixed ghost entities remaining after removal
- 🧗 Fixed climbing fall damage calculation
🔧 Other Changes
- 🧹 Worked on reducing memory leaks
Update now for smoother and more stable gameplay! 🚀
👾 New Mod Update 👾
Fresh update packed with critical fixes!
🐛 Bug Fixes
- 🧬 Fixed attribute-related issues
- 🕒 Fixed entity tick list processing
- 🧠 Fixed client-side logic bugs
- 🗺️ Fixed incorrect refmap
- 👻 Fixed ghost entities remaining after removal
- 🧗 Fixed climbing fall damage calculation
🔧 Other Changes
- 🧹 Worked on reducing memory leaks
Update now for smoother and more stable gameplay! 🚀
👾 New Mod Update 👾
Major compatibility improvements and performance enhancements!
🐛 Bug Fixes
- Fixed VMP crash with Connector mod
- Fixed Shulkers & Boats collision conflict with Lithium (temporarily made synchronous)
- Fixed deadlock issues with Lithium
- Fixed brain memory issues
- Fixed block drops in Create mod (neoforge)
✨ New Features
- (Experimental) Added async random ticks for better performance
- Added support for Cupboard mod
⚡ Performance Improvements
- Improved async spawn performance
💝 Special Thanks
Big thanks to ishland for helping us fix the Lithium deadlock issues!
Update now for better mod compatibility and performance! 🚀
👾 Mod Update 👾
New version with important fixes and performance improvements!
✨ New Features & Improvements
- ✅ Significantly reworked async spawning (
async spawn), which is now enabled by default. This update includes async despawning to reduce load when removing entities andasyncCreateStateto optimize their spawning process. - 🧭 Enabled the
lithium inactive_navigationsoption for better performance with the Lithium mod.
🐛 Bug Fixes
- ⚙️ Fixed incompatibility with VMP when
asyncspawnis enabled (and more). - 🩹 Fixed the
tickStatusEffectsbug. - 🎯 Fixed a
NullPointerExceptionin Sensors. - 💥 Fixed Carpet mod's optimized TNT explosions.
- 📋 Fixed a bug in
EntityList. - 🏹 Fixed the
move to targetlogic. - 🦊 Fixed the
FoxBreedmechanic.
🔧 Other Changes
- 💻 Major code refactoring and optimization.
Update now for a more stable and performant experience! 🚀



